

Introduction
Zealot Carmainerose is a 3-star Fire character in Epic Seven. Zealot Carmainerose's class is Mage. Horoscope: Aquarius.
On the Epic Seven tier list Zealot Carmainerose is D tier, 384th of the 386 characters ranked.
Other Fire characters in Epic Seven: Abigail, Achates, Adventurer Ras, ae-NINGNING, ae-WINTER, Afternoon Soak Flan and 79 more.
What Zealot Carmainerose does
A single-target
Mage: the ultimate wipes every buff off one enemy, blocks new buffs for two turns, then raises
Carmainerose's own Attack and Defense. The second skill pushes the target back 35% Combat Readiness and the basic drains some Health.
Best build for Zealot Carmainerose
From 2,062 player buildsArtifacts
2 options- 158%
Kal'adra - 230%
Bloody Rose
Typical stats
- Speed
- 203
- Attack
- 3,411
- Health
- 9,444
- Defense
- 1,201
- Crit Chance
- 100%
- Crit Damage
- 307%
- Effectiveness
- 37%
Gear sets
4 options- 149%
Speed(4)
Penetration(2) - 216%
Speed(4)
Critical(2) - 314%
Destruction(4)
Penetration(2) - 46%
Speed(4)
Hit(2)
Profile
A Banshee who holds a grudge against the Church of the Goddess for rejecting her wishes. After finding out they share an enemy and a grudge, she joined the Chaos Sect and is now working with them to spread the word of Chaos. However, her personality is a poor match for the job, and now she is pondering how to fulfill her duties.
Zealot Carmainerose carries the title "A zealot fully immersed in an enraged belief". Zealot Carmainerose is voiced by Salli Saffioti in English, 上田麗奈 in Japanese, and 조경이 in Korean. Zealot Carmainerose's hobby is looking into the mirror and scaring Humans (by making weeping noises in the woods at night), and Zealot Carmainerose's good at venting her anger on the living. Zealot Carmainerose likes her Banshee sisters (especially the youngest, Requiemroar), feeling lively and eliciting fear. Zealot Carmainerose was released on 7 January 2021.
Zealot Carmainerose's introduction: Join the Chaos Sect and you can become just as strong as me.
Stats
- Health372nd of 3914,367
- Attack92nd of 3911,168
- Defense24th of 391732
- Speed324th of 391101
- Critical Hit Chance15%
- Critical Hit Damage9th of 391160%
- Effectiveness40th of 39118%
- Effect Resistance0%
- Dual Attack Chance3%
At level 60, 6 stars and fully awakened, before gear, artifact and Imprint. Each bar is measured against the highest value in the Epic Seven roster, and the place is out of every character with that stat.
At level 50 and 60, fully awakened
- HealthLevel 50, 5 stars: 3,559Level 60, 6 stars: 4,367
- AttackLevel 50, 5 stars: 966Level 60, 6 stars: 1,168
- DefenseLevel 50, 5 stars: 590Level 60, 6 stars: 732
- SpeedLevel 50, 5 stars: 101Level 60, 6 stars: 101
- Critical Hit ChanceLevel 50, 5 stars: 15%Level 60, 6 stars: 15%
- Critical Hit DamageLevel 50, 5 stars: 160%Level 60, 6 stars: 160%
- EffectivenessLevel 50, 5 stars: 18%Level 60, 6 stars: 18%
- Effect ResistanceLevel 50, 5 stars: 0%Level 60, 6 stars: 0%
- Dual Attack ChanceLevel 50, 5 stars: 3%Level 60, 6 stars: 3%
Base values before gear, artifact and Imprint. They include the fully trained Specialty Change tree: Defense +10%, Critical Hit Damage +10%, Health +15%. Passives that raise a stat in battle are not counted.
Skills
Damage calculator
Vampirism
Skill 1gains 1 Soul
Claws the enemy, before absorbing some of the damage as Health.
- +1 +5% damage dealt
- +2 +10% damage dealt
- +3 +15% healing
- +4 +15% healing
- +5 +15% damage dealt

Vengeful Strike
Skill 2Cooldown 3 turns (4 before enhancement), gains 2 Souls
Attacks the enemy, decreasing Combat Readiness by 55%.
- +1 +10% damage dealt
- +2 +10% Combat Readiness
- +3 -1 turn cooldown
- +4 +10% Combat Readiness
- +5 +15% damage dealt
Before enhancement
Attacks the enemy, decreasing Combat Readiness by 35%.
After awakening stage 3
Cooldown 3 turns
Attacks the enemy, decreasing Combat Readiness by 55% before decreasing Speed of the enemy for 2 turns and increasing Speed of the caster for 2 turns.
Decrease Speed Decreases Speed by 30%.
Increase Speed Increases Speed by 30%.

Spiteful Annihilation
Skill 3Cooldown 3 turns (4 before enhancement), gains 2 Souls
Attacks the enemy, dispelling all buffs and making them unable to be buffed for 2 turns, before increasing Attack and Defense of the caster for 2 turns.
Soul Burn (10 Souls): Extends duration of buffs granted by this skill by 1 turn.
- +1 +5% damage dealt
- +2 +5% damage dealt
- +3 -1 turn cooldown
- +4 +10% damage dealt
- +5 +15% damage dealt
Cannot Buff Cannot receive any buffs.
Increase Attack Increases Attack by 50%.
Increase Defense Increases Defense by 60%.
Imprint
- BImprint Release: Defense: 32Imprint Concentration: Defense: 44
- AImprint Release: Defense: 40Imprint Concentration: Defense: 55
- SImprint Release: Defense: 48Imprint Concentration: Defense: 66
- SSImprint Release: Defense: 56Imprint Concentration: Defense: 77
- SSSImprint Release: Defense: 64Imprint Concentration: Defense: 88
Imprint Release gives the bonus to the team; Imprint Concentration gives Zealot Carmainerose the bonus instead.
Awakening
Upgrade planner- Stage 1Attack +3%, Attack +20, Health +60
- Stage 2Effectiveness +6%, Attack +20, Health +60
- Stage 3Attack +20, Health +60, enhances Vengeful Strike
- Stage 4Health +6%, Attack +30, Health +80
- Stage 5Attack +6%, Attack +30, Health +80
- Stage 6Effectiveness +12%, Attack +30, Health +80
Specialty Change
Zealot Carmainerose is the Specialty Change of Carmainerose.
Order Rune
Tier 1- Level 1: When using Vampirism, has a 20% chance to increase Combat Readiness of the caster by 5%.
- Level 2: When using Vampirism, has a 50% chance to increase Combat Readiness of the caster by 5%.
- Level 3: When using Vampirism, has a 100% chance to increase Combat Readiness of the caster by 5%.
Guard Rune
Tier 1- Level 1: Increases Defense by 2%.
- Level 2: Increases Defense by 5%.
- Level 3: Increases Defense by 10%.
Speed Rune
Tier 1- Level 1: Increases Critical Hit Damage by 2%.
- Level 2: Increases Critical Hit Damage by 5%.
- Level 3: Increases Critical Hit Damage by 10%.
Disease Rune
Tier 2, 3 points spent- Level 1: When using Vampirism, has a 10% chance to make the target unhealable for 1 turn.
- Level 2: When using Vampirism, has a 30% chance to make the target unhealable for 1 turn.
- Level 3: When using Vampirism, has a 60% chance to make the target unhealable for 1 turn.
Health Rune
Tier 2, 3 points spent- Level 1: Increases Health by 3%.
- Level 2: Increases Health by 8%.
- Level 3: Increases Health by 15%.
Wedge Rune
Tier 3, 6 points spent- Level 1: When using Spiteful Annihilation, if the caster's Health is 50% or more, has a 20% chance to increase Effectiveness of the caster for 2 turns before the skill effect.
- Level 2: When using Spiteful Annihilation, if the caster's Health is 50% or more, has a 50% chance to increase Effectiveness of the caster for 2 turns before the skill effect.
- Level 3: When using Spiteful Annihilation, if the caster's Health is 50% or more, has a 100% chance to increase Effectiveness of the caster for 2 turns before the skill effect.
Perception Rune
Tier 4, 9 points spent- Level 1: When using Vengeful Strike, decreases Combat Readiness by an additional 1%.
- Level 2: When using Vengeful Strike, decreases Combat Readiness by an additional 3%.
- Level 3: When using Vengeful Strike, decreases Combat Readiness by an additional 5%.
Achievement Rune
Tier 4, 9 points spent- Level 1: When using Spiteful Annihilation, has a 1% chance to grant increased Attack (Greater) to the caster.
- Level 2: When using Spiteful Annihilation, has a 3% chance to grant increased Attack (Greater) to the caster.
- Level 3: When using Spiteful Annihilation, has a 5% chance to grant increased Attack (Greater) to the caster.
Courage Rune
Tier 5, 12 points spent- Level 1: When attacking, if the target does not have a buff, increases damage dealt by 2%.
- Level 2: When attacking, if the target does not have a buff, increases damage dealt by 5%.
- Level 3: When attacking, if the target does not have a buff, increases damage dealt by 10%.
Trust Rune
Tier 5, 12 points spent- Level 1: When buffs are successfully dispelled by Spiteful Annihilation, increases Combat Readiness of the caster and the ally with the highest Attack except for the caster by 5%.
- Level 2: When buffs are successfully dispelled by Spiteful Annihilation, increases Combat Readiness of the caster and the ally with the highest Attack except for the caster by 12%.
- Level 3: When buffs are successfully dispelled by Spiteful Annihilation, increases Combat Readiness of the caster and the ally with the highest Attack except for the caster by 20%.
Relationships
2
Chaos Sect AxeTrustZealot Carmainerose is thankful to have someone like Chaos Sect Axe listen to her story and take her side.
Chaos InquisitorRivalsZealot Carmainerose can't stand to see Chaos Inquisitor act like he's better than her.
Zealot Carmainerose's motto: Hatred is my strength.
Zealot Carmainerose dislikes dark magic, plagues, Banshee hunters and living beings.
Upgrade costs
Open in the plannerAwakening
- Stage 1
Flame Rune ×5 - Stage 2
Flame Rune ×9 - Stage 3
Flame Rune ×12
Greater Flame Rune ×6 - Stage 4
Greater Flame Rune ×15 - Stage 5
Epic Flame Rune ×4
Rare Mysterious Catalyst ×9 - Stage 6
Epic Flame Rune ×6
Epic Mysterious Catalyst ×6
Vampirism enhancement
- +1
Gold ×2,000
Stigma ×120 - +2
Gold ×4,000
Stigma ×270 - +3
Gold ×22,000
Stigma ×470
Rare Mysterious Catalyst ×3 - +4
Gold ×30,000
Stigma ×740
Rare Mysterious Catalyst ×4 - +5
Gold ×40,000
Stigma ×1,100
Rare Mysterious Catalyst ×5
Vengeful Strike enhancement
- +1
Gold ×2,000
Stigma ×120 - +2
Gold ×4,000
Stigma ×270 - +3
Gold ×22,000
Stigma ×470
Rare Mysterious Catalyst ×3 - +4
Gold ×30,000
Stigma ×740
Rare Mysterious Catalyst ×4 - +5
Gold ×40,000
Stigma ×1,100
Rare Mysterious Catalyst ×5
Spiteful Annihilation enhancement
- +1
Gold ×2,000
Stigma ×120 - +2
Gold ×4,000
Stigma ×270 - +3
Gold ×22,000
Stigma ×470
Rare Mysterious Catalyst ×3 - +4
Gold ×30,000
Stigma ×740
Rare Mysterious Catalyst ×4 - +5
Gold ×40,000
Stigma ×1,100
Rare Mysterious Catalyst ×5
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