Ferox Chrom

Ferox Chrom

5-starColorlessBow

Introduction

Ferox Chrom is a 5-star Colorless character in Fire Emblem Heroes. Ferox Chrom's weapon type is Bow and role is Ranged-Physical. Faction: Fire Emblem Awakening.

Other Colorless characters in Fire Emblem Heroes: Brave Robin, Fallen Takumi, Faye, Harmonized Brave Lyn, Ignatz, Innes and 11 more.

Is Ferox Chrom good?

Ferox Chrom's bow debuffs the enemy while giving him combat bonuses in the same swing, and his personal skill adds a rate-changing effect plus lets him copy bonuses off the battlefield. Low Res is his one clear soft spot.

Strengths

  • Weapon debuffs foes and grants him combat bonuses at once
  • Personal skill copies bonuses and adds a rate-changing effect

Weaknesses

  • Low Res makes him vulnerable to magic damage

Profile

Ferox Chrom carries the title "Pivotal Blow".

Stats

  • HP40
  • Atk49
  • Spd43
  • Def49
  • Res18

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

6
  • Gladiator's Bow

    Weapon · Might 14 · Range 2

    Accelerates Special trigger (cooldown count-1). Effective against flying foes. If a Rally or movement Assist skill is used by unit or targets unit, inflicts Atk/Def-7, 【Exposure】,【Discord】, and a penalty that neutralizes non-Special "if foe would reduce unit's HP to 0, unit survives with 1 HP" effects on closest foes to both unit and target ally or unit and targeting ally after movement and foes within 2 spaces of those foes through their next actions. If unit initiates combat or unit is within 2 spaces of an ally, grants Atk/Spd/Def/Res+X to unit (X = number of Bonus effects and Penalty effects active on unit × 2, excluding stat bonuses and stat penalties + 10% of unit's Def at start of combat + 5), neutralizes foe's bonuses to Atk/Def, and unit deals +Y × 5 damage during combat (excluding area-of-effect Specials; Y = number of Bonus effects active on unit and foe, excluding stat bonuses; max 5), and also, if unit initiates combat, unit can make a follow-up attack before foe's next attack. 【Exposure】 Foe's attacks deal +10 damage. 【Discord】 Inflicts Atk/Spd/Def/Res-X on unit during combat (X = 2 + number of allies within 2 spaces of unit; max 5).

  • Conquering Fate

    Assist · Range 1

    Moves target ally to opposite side of unit. Grants another action to unit, inflicts【Isolation】 on unit and Pair Up cohort, grants 【Change of Fate】to unit and target ally for 1 turn, grants Special cooldown count-1 to unit and target ally, and grants any Bonus active on unit to target ally, and any active on target ally to unit (once per turn; granted bonuses exclude stat bonuses inverted by Panic). 【Isolation】 Target cannot use or be the target of Assist skills through its next action. (Target can neither use nor be the target of skills like Dance and Sing, skills that neutralize penalties, like Restore and Harsh Command+, etc.) 【Change of Fate】 Enables【Canto (2)】. Grants Atk/Spd/Def/Res+5 to unit and unit deals damage = 3 × the total of the number of Bonus and Penalty effects active on unit, excluding stat bonuses and stat penalties, during combat (max 15; including area-of-effect Specials). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Once per turn. Only highest value applied. Does not stack.)

  • Blazing Wind

    Special · Cooldown 4

    Before combat this unit initiates, foes in an area near target take damage equal to 1.5 x (unit's Atk minus foe's Def or Res).

  • Sly Sturdy Blow

    A skill

    If unit initiates combat, grants Atk+8 and Def+10 to unit and unit makes a guaranteed follow-up attack during combat, and also, if number of【Bonus】effects active on unit ≥ 2, excluding stat bonuses, or if number of 【Penalty】effects active on foe ≥ 2, excluding stat penalties, unit deals +5 damage during combat (including when dealing damage with an area-of-effect Special; excluding Røkkr area-of-effect Specials). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

  • Atk/Def Favor

    B skill

    If a Rally or movement Assist skill is used by unit or targets unit, grants Atk/Def+6, 【Empathy】, and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and target ally or unit and targeting ally for 1 turn, and grants Special cooldown-1 to unit and target ally or unit and targeting ally once per turn. Allies on the map with【Empathy】active deal +7 damage during combat (excluding area-of- effect Specials). Inflicts Atk/Def/Res-4 on foe and unit deals +X+7 damage during combat (excluding area-of-effect Specials; X = highest total Atk+Def bonuses among unit and allies with 【Empathy】active). 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of【Bonus】effects, excluding stat bonuses, and【Penalty】effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard).

  • Time Pulse Arms

    C skill

    At start of turn, if unit's Special cooldown count is at its maximum value, grants Special cooldown count-1 to unit. Grants bonus to unit's Atk/Def during combat = unit's maximum Special cooldown count value + 2. If unit's Special cooldown count is at its maximum value after combat, grants Special cooldown count-1 to unit.

How to get Ferox Chrom

Ferox Chrom's signature weapon is Gladiator's Bow.

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