
Rearmed L'Arachel
5-star/Colorless/Staff
Introduction
Rearmed L'Arachel is a 5-star Colorless character in Fire Emblem Heroes. Rearmed L'Arachel's weapon type is Staff and role is Ranged-Magic. Faction: Fire Emblem: The Sacred Stones.
Other Colorless characters in Fire Emblem Heroes: Brave Robin, Fallen Takumi, Faye, Ferox Chrom, Harmonized Brave Lyn, Ignatz and 11 more.
Is Rearmed L'Arachel good?
Rearmed L'Arachel's weapon cleanses her allies' debuffs and grants Imbue while stacking two penalty effects on nearby foes, plus bonus stats and true damage for herself. Her personal skill adds Cancel Affinity and hits nearby enemies with three separate debuffs while boosting her own stats and follow-up chance.
She comes ready to use straight out of the box without needing extra investment, though cavalry-effective weapons still punish her.
Strengths
- Weapon cleanses ally debuffs and stacks penalties on nearby foes
- Personal skill adds Cancel Affinity plus three debuffs on nearby enemies
- Fully functional without extra investment
Weaknesses
- Takes extra damage from cavalry-effective weapons
Profile
Rearmed L'Arachel carries the title "Justice-Armed".
Stats
- HP40
- Atk49
- Spd48
- Def18
- Res30
At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.
Skills
6Arcane Latona
Weapon · Might 14 · Range 2Accelerates Special trigger (cooldown count-1; max cooldown count value cannot be reduced below 1). At start of player phase or enemy phase, grants【Imbue】to unit and allies within 3 spaces of unit for 1 turn. After start-of-turn effects trigger on player phase, and after start-of-turn effects trigger on enemy phase (except for in Summoner Duels), for unit and allies within 3 spaces of unit, neutralizes stat penalties and two【Penalty】 effects (does not apply to Penalty effects that are applied at the same time; neutralizes the first applicable Penalty effects on unit's or ally's list of active effects). Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), and reduces the percentage of foe's non-Special "reduce damage by X%" skills by 50% during combat (excluding area-of-effect Specials). 【Imbue】 Reduces the effect of【Deep Wounds】on unit by 50% during combat, and restores 40% of unit's maximum HP as unit's combat begins for 1 turn (triggers after effects that deal damage as combat begins; only highest value applied; does not stack). 【Penalty】 All effects that last "on foe through its next action." Includes penalties inflicted by a skill like Panic or Threaten and negative status effects (preventing counterattacks, restricting movement, or the effects of a skill like Triangle Adept or Guard). 【Deep Wounds】 Unit's HP cannot be healed through its next action.
Ice Lock+
Assist · Range 2This skill is treated as a Rally Assist skill. Restores HP = 40% of unit's Atk (min: 6 HP) to target ally and grants Def/Res+6 to target ally for 1 turn, and also, if there is no 【Divine Vein (Ice)】currently applied by unit or allies, applies【Divine Vein (Ice)】to spaces 2 spaces away from target for 1 turn (excludes spaces occupied by a foe, destructible terrain other than Divine Vein (Ice), and warp spaces in Rival Domains). If used on turn 2 onward, also grants another action to unit and inflicts "restricts movement to 1 space" on unit and Pair Up cohort through their next action. (Effects that can trigger on turn 2 onward will not trigger again for 2 turns after triggering; using this skill has no effect on Special cooldown charge and unit does not gain EXP or SP.) 【Divine Vein (Ice)】 Applies the following status on space: Foes treat space as impassable terrain while status is active, but status is destructible (with 1 HP). Allies can move into and occupy space. If any allies occupy spaces with Divine Vein (Ice) applied, attacks targeting those spaces will hit the ally over destroying the Divine Vein (Ice). (Divine Vein effects do not stack; replaces any existing Divine Vein effect; Divine Vein effects applied simultaneously cancel each other out. Does not count as defensive terrain. Does not trigger in Pawns of Loki.)
Holy Panic
Special · Cooldown 2If an Assist skill is used, unit's Special cooldown count does not go down. When Special triggers, boosts damage by 25% of foe's Res. (Calculates damage from staff after combat damage is added.) If Special is triggered during combat, inflicts Atk/Spd-6 and【Panic】on target and foes within 2 spaces of target after combat. 【Panic】 Converts bonuses on unit into penalties through its next action.
Peerless Beauty
A skillAt start of turn, grants【Cancel Affinity】to unit and allies within 2 spaces of unit. At start of turn, and after unit acts (if Canto triggers, after Canto), inflicts Spd/Res-7, 【Triangle Adept】,【Sabotage】, and status preventing counterattacks on closest foes and any foes within 2 spaces of those foes through their next actions. Grants Atk/Spd/Def/Res+9 to unit, unit deals +7 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 7 (excluding area-of-effect Specials), and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat. If decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. 【Cancel Affinity】 If unit has weapon-triangle disadvantage, reverses weapon-triangle advantage granted by foe's skills for 1 turn. 【Triangle Adept】 If unit has weapon-triangle advantage, boosts Atk by 20% through its next action, and if unit has weapon-triangle disadvantage, reduces Atk by 20% through its next action. 【Sabotage】 Inflicts penalty on unit's Atk/Spd/Def/Res during combat = highest penalty on each stat between unit and allies within 2 spaces of unit. Calculates each stat penalty independently. 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).
Preempt Amplify
B skillEnables【Canto (2)】. If a Rally or movement Assist skill is used by unit, grants【Preempt Pulse】and【Atk Liberate】 to unit, target ally, and allies within 2 spaces of target ally after movement for 1 turn. Allies on the map with【Preempt Pulse】active deal +7 damage during combat (excluding area-of-effect Specials). Inflicts Spd/Res-4 on foe, and unit deals +X × 5 damage during combat (max 15; X = number of allies on the map with【Preempt Pulse】 active, excluding unit; excluding area-of-effect Specials). 【Canto (2)】 After an attack, Assist skill, or structure destruction, unit can move 2 space(s). (Unit moves according to movement type. Once per turn. Cannot attack or assist. Only highest value applied. Does not stack. After moving, if a skill that grants another action would be triggered (like with Galeforce), Canto will trigger after the granted action. Unit's base movement has no effect on movement granted. Cannot warp (using skills like Wings of Mercy) a distance greater than unit would be able to move with normal Canto movement.) 【Preempt Pulse】 Grants Special cooldown count-1 to unit before unit's first attack during combat. 【Atk Liberate】 Grants bonus to Atk during combat = number of【Bonus】effects active on unit, excluding stat bonuses, + 4 (max 8). 【Bonus】 All effects that last "for 1 turn" or "that turn only." Includes bonuses granted by a skill like Rally or Hone and positive status effects (extra movement or effects like Dominance).
A/S Hone Assault
C skillAt start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. Grants bonus to unit's Atk/Spd = number of allies on the map with the "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" status effect active + 2 during combat (excluding unit; max 5).



