Harmonized Brave Lyn

Harmonized Brave Lyn

5-starColorlessBow

Introduction

Harmonized Brave Lyn is a 5-star Colorless character in Fire Emblem Heroes. Harmonized Brave Lyn's weapon type is Bow and role is Ranged-Physical. Faction: Fire Emblem: The Blazing Blade.

Other Colorless characters in Fire Emblem Heroes: Brave Robin, Fallen Takumi, Faye, Ferox Chrom, Ignatz, Innes and 11 more.

Is Harmonized Brave Lyn good?

Harmonized Brave Lyn's bow lets her strike from three spaces out while denying follow-ups at range, and her personal skill stacks Canto, Empathy, Feud and a Potent Follow effect all at once. Cavalry-effective weapons remain her weak point.

Strengths

  • Weapon attacks from three spaces while denying follow-ups
  • Personal skill combines several support effects in one package

Weaknesses

  • Vulnerable to cavalry-effective weapons

Profile

Harmonized Brave Lyn carries the title "Glitters of Hope".

Stats

  • HP40
  • Atk47
  • Spd49
  • Def30
  • Res24

At level 40 with 5 stars and neutral IVs. Each bar is measured against the highest value in the Fire Emblem Heroes roster.

Skills

5
  • Intrinsic Mulagir

    Weapon · Might 14 · Range 2

    Accelerates Special trigger (cooldown count-1). Effective against flying foes. For allies within 3 rows or 3 columns centered on unit, grants Atk/Spd+5, ally deals +7 damage (excluding area-of-effect Specials), and neutralizes effects that inflict "Special cooldown charge -X" on ally during combat, and also, if ally's Spd > foe's Spd, neutralizes effects that guarantee foe's follow-up attacks and effects that prevent ally's follow-up attacks during combat. Grants Atk/Spd/Def/Res+15 to unit, unit deals +25 damage (excluding area-of-effect Specials), reduces damage from foe's attacks by 15 (excluding area-of-effect Specials), neutralizes effects that inflict "Special cooldown charge -X" on unit, and neutralizes effects that guarantee foe's follow-up attacks and effects that prevent unit's follow-up attacks during combat, and restores 7 HP to unit after combat. Unit can use the following【Style】: ――――― Intrinsic Mulagir Style ――――― Unit can attack foes 3 spaces away (unit cannot attack foes 2 spaces away). Grants weapon-triangle advantage against and inflicts weapon-triangle disadvantage on armored and cavalry foes during combat (excluding when foe triggers "Savior"). Cannot move through spaces within 3 spaces of foe that has triggered the【Bulwark】effect (does not apply if unit has a Pass skill). Unit suffers a counterattack if any of the following conditions are met: foe is armored with Range = 2 or foe can counterattack regardless of unit's range. After-combat movement effects do not occur. Skill effect's Range is treated as 2. This Style can be used only once per turn. ――――――――――――――――――――――― 【Style】 Change Style using the Style button at the bottom of the screen. A unit's Style is only active when that unit is taking an action. Style use is disabled when unit is deployed using Pair Up or when unit is equipped with multiple skills that have a Style. 【Bulwark】 Foes with Range = 1 cannot move through spaces adjacent to unit (does not affect foes with Pass skills). Foes with Range = 2 cannot move through spaces within 2 spaces of unit (does not affect foes with Pass skills).

  • Archrival

    Special · Cooldown 5

    When Special triggers, boosts damage by X% of the greater of unit's or foe's Atk (if unit has weapon-triangle advantage, X = 80; otherwise, X = 70). Reduces damage from foe's first attack by 40% ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes) and inflicts Special cooldown charge -1 on foe per attack during combat (only highest value applied; does not stack), and also, if unit has weapon-triangle advantage, grants Special cooldown count-2 to unit and inflicts Special cooldown count+2 on foe before unit's first attack during combat (cannot exceed foe's maximum Special cooldown).

  • Sacae's Decree

    A skill

    Enables【Canto (Rem.; Min 1)】. At start of player phase or enemy phase, grants【Empathy】and "if unit initiates combat, reduces damage from foe's first attack during combat by 40%" to unit and allies within 2 spaces of unit for 1 turn. Disables skills of all foes excluding foe in combat, grants Atk/Spd/Def/Res+9 to unit, unit deals +7 damage (excluding area-of-effect Specials), and reduces damage from foe's attacks by 7 during combat (excluding area-of-effect Specials), and also, if decreasing the Spd difference necessary to make a follow-up attack by 10 would allow unit to trigger a follow-up attack (excluding guaranteed or prevented follow-ups), triggers 【Potent Follow 100%】during combat. 【Canto (Rem.; Min 1)】 After an attack, Assist skill, or structure destruction, unit can move spaces = any movement not already used that turn (min. 1; if unit used a movement skill that warped them, unit can move 1 space(s)). (Once per turn. Only highest value applied. Does not stack.) 【Empathy】 Grants bonus to unit's Atk/Spd/Def/Res = number of types of Bonus effects, excluding stat bonuses, and Penalty effects, excluding stat penalties, active on player team and enemy team during combat (max 7). 【Potent Follow 100%】 Triggers an additional follow-up attack immediately after unit's standard follow-up attack and deals damage = 100% of unit's normal attack damage (if unit cannot make a follow-up attack, this effect triggers when the standard follow-up attack would occur; this effect is treated like a follow-up attack, so effects like "reduce damage by X%" still apply, but this effect is not affected by effects that prevent follow-ups or "attacks twice" effects; only highest value applied; does not stack).

  • Execution Breath

    B skill

    If unit initiates combat, deals 7 damage to foe as combat begins (effects that reduce damage "during combat" do not apply; will not reduce foe's HP below 1), inflicts Spd/Def-4 on foe, deals damage = 20% of the greater of foe's Spd or Def (excluding area-of-effect Specials), reduces damage from foe's first attack by 7 ("first attack" normally means only the first strike; for effects that grant "unit attacks twice," it means the first and second strikes), and grants Special cooldown charge +1 to unit per attack during combat (only highest value applied; does not stack), and foe cannot recover HP during or after combat.

  • A/S Hone Assault

    C skill

    At start of turn, if unit is within 2 spaces of an ally, grants Atk/Spd+6 and "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" to unit and allies within 2 spaces of unit for 1 turn. Grants bonus to unit's Atk/Spd = number of allies on the map with the "reduces the percentage of foe's non-Special 'reduce damage by X%' skills by 50% during combat (excluding area-of-effect Specials)" status effect active + 2 during combat (excluding unit; max 5).

How to get Harmonized Brave Lyn

Harmonized Brave Lyn's signature weapon is Intrinsic Mulagir.

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