Aaron & Dustox

Sinnoh

Aaron & Dustox

★★★★

/Bug/Support

Introduction

Aaron & Dustox is a 4-star Bug sync pair in Pokémon Masters EX. Aaron & Dustox's role is Support. Faction: Sinnoh.

Other Bug sync pairs in Pokémon Masters EX: Aaron & Vespiquen, Alder (Arc Suit) & Volcarona, Alder & Volcarona, Barry (Special Costume) & Heracross, Benga & Volcarona, Bugsy & Beedrill and 27 more.

Stats

  • HP576th716
  • Attack138th500
  • Defense554th191
  • Sp. Atk131st500
  • Sp. Def528th202
  • Speed492nd351

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 91Lv. 30: 154Lv. 45: 214Lv. 100: 456Lv. 120: 508Lv. 140: 560Lv. 200: 716
  • AttackLv. 1: 13Lv. 30: 65Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
  • DefenseLv. 1: 7Lv. 30: 27Lv. 45: 45Lv. 100: 111Lv. 120: 127Lv. 140: 143Lv. 200: 191
  • Sp. AtkLv. 1: 15Lv. 30: 65Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
  • Sp. DefLv. 1: 7Lv. 30: 27Lv. 45: 45Lv. 100: 122Lv. 120: 138Lv. 140: 154Lv. 200: 202
  • SpeedLv. 1: 10Lv. 30: 46Lv. 45: 79Lv. 100: 211Lv. 120: 239Lv. 140: 267Lv. 200: 351

Sync pair

TrainerAaron
PokémonDustox
TypeBug
WeaknessFlying
RoleSupport
Base rarity4★
How to getStory
Released28 Aug 2026
6★ EXAvailable since 28 Aug 2026
ThemesBug, Sinnoh, Elite Four, Nature Lover

Moves

5
  • Infestation
    Bug·Special·Power 20-24·Accuracy 100·2 gauge·Opponent (one)

    Leaves the target trapped.

  • Toxic
    Poison·Status·Accuracy 90·2 gauge·Opponent (one)

    Leaves the target badly poisoned.

  • Bug Buzz
    Bug·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.

  • Let's Hear It!Trainer move
    Status·1 MP·Self

    Raises the user's Sp. Atk by 4 stat ranks. Raises the user's accuracy by 1 stat rank. Applies the Gradual Healing effect to the user.

  • Nasty-Mean yet Beautiful Bug BeamSync move
    Bug·Special·Power 200-240·Opponent (one)

    The more the user's Sp. Atk is raised, the greater the power of this attack.

Passive skills

3
  • 1st Use Status P-Move: Crit Rate ↑ 3

    Raises the user's critical-hit rate by 3 stat ranks the first time its Pokémon uses a status move each battle.

  • Trap and Sync 5

    Powers up the user's sync move against targets that are trapped.

  • Virulent Toxin 5

    Powers up the user's sync move when the target is poisoned or badly poisoned.

Sync grid

48
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeDef+52 energySpe+52 energySpD+52 energyHP+102 energyBug BuzzPower +33 energyBug BuzzPower +33 energyAntitoxin5 energyBug BuzzMove Gau…7 energyHit Pois…lv 99 energyNatural …7 energyNasty-Me…Power +255 energyHP+102 energySpe+52 energyInfestat…Power +43 energyInfestat…Power +43 energyToxicAcc +105 energyToxicMove Gau…7 energySpA+104 energyHit Pois…lv 910 energyNasty-Me…Power +255 energyDef+52 energyDauntless5 energyInfestat…Power +43 energyInfestat…Power +43 energyInfestat…Move Gau…7 energySpA+104 energyHit Trap…lv 910 energyLet's He…MP Refre…7 energyGrand En…lv 210 energyDef+52 energySpe+52 energySpA+52 energySpD+52 energyBug BuzzPower +33 energyBug BuzzPower +33 energyBug BuzzPower +33 energyHP+204 energyQuick Cu…7 energyBug BuzzOn a Rol…10 energyHit Trap…lv 910 energyNasty-Me…Power +255 energyNasty-Me…Power +255 energy

48 tiles, 197 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Bug Buzz: Power +3Bug Buzz: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bug Buzz: Power +3Bug Buzz: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Infestation: Power +4Infestation: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Infestation: Power +4Infestation: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Infestation: Power +4Infestation: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Infestation: Power +4Infestation: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bug Buzz: Power +3Bug Buzz: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bug Buzz: Power +3Bug Buzz: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bug Buzz: Power +3Bug Buzz: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • AntitoxinPrevents the user from getting poisoned or badly poisoned. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Nasty-Mean yet Beautiful Bug Beam: Power +25Nasty-Mean yet Beautiful Bug Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Toxic: Accuracy +10Toxic: Accuracy ↑ +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Nasty-Mean yet Beautiful Bug Beam: Power +25Nasty-Mean yet Beautiful Bug Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Nasty-Mean yet Beautiful Bug Beam: Power +25Nasty-Mean yet Beautiful Bug Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Nasty-Mean yet Beautiful Bug Beam: Power +25Nasty-Mean yet Beautiful Bug Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Bug Buzz: Move Gauge Refresh 3Move: Bug Buzz Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Toxic: Move Gauge Refresh 3Move: Toxic Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Infestation: Move Gauge Refresh 3Move: Infestation Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Let's Hear It!: MP Refresh 2Move: Let's Hear It! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Hit Poisoned Opp: HP Recovery 9Restores the user's HP when its attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Hit Poisoned Opp: S-Move Boost ↑2 9Increases the user's Sync Move ↑ Next effect by 2 ranks when its attack move is successful against a poisoned or badly poisoned opponent. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit Trapped Opp: Attack ↓ 9Lowers the target's Attack by 1 stat rank when the user's attack move is successful against targets that are trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Grand Entry 2Raises the user's Sp. Atk by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Bug Buzz: On a Roll 9Move: Bug Buzz Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hit Trapped Opp: Sp. Def ↓ 9Lowers the target's Sp. Def by 1 stat rank when the user's attack move is successful against targets that are trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Aaron & Dustox

Art

Aaron & Dustox key art

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