Bugsy & Beedrill

Johto

Bugsy & Beedrill

★★★

/Bug

Dtier

Introduction

Bugsy & Beedrill is a 3-star Bug sync pair in Pokémon Masters EX. Faction: Johto.

On the Pokémon Masters EX tier list Bugsy & Beedrill is D tier, 475th of the 608 sync pairs ranked.

Other Bug sync pairs in Pokémon Masters EX: Aaron & Dustox, Aaron & Vespiquen, Alder (Arc Suit) & Volcarona, Alder & Volcarona, Barry (Special Costume) & Heracross, Benga & Volcarona and 27 more.

Stats

  • HP654th650
  • Attack134th504
  • Defense671st118
  • Sp. Atk616th171
  • Sp. Def642nd155
  • Speed73rd467

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 67Lv. 30: 130Lv. 45: 190Lv. 100: 410Lv. 120: 458Lv. 140: 506Lv. 200: 650
  • AttackLv. 1: 19Lv. 30: 69Lv. 45: 117Lv. 100: 304Lv. 120: 344Lv. 140: 384Lv. 200: 504
  • DefenseLv. 1: 8Lv. 30: 22Lv. 45: 34Lv. 100: 78Lv. 120: 86Lv. 140: 94Lv. 200: 118
  • Sp. AtkLv. 1: 8Lv. 30: 27Lv. 45: 45Lv. 100: 111Lv. 120: 123Lv. 140: 135Lv. 200: 171
  • Sp. DefLv. 1: 8Lv. 30: 25Lv. 45: 40Lv. 100: 95Lv. 120: 107Lv. 140: 119Lv. 200: 155
  • SpeedLv. 1: 19Lv. 30: 66Lv. 45: 111Lv. 100: 287Lv. 120: 323Lv. 140: 359Lv. 200: 467

As Mega Beedrill

  • HPLv. 1: 67Lv. 30: 130Lv. 45: 190Lv. 100: 410Lv. 120: 458Lv. 140: 506Lv. 200: 650
  • AttackLv. 1: 22Lv. 30: 82Lv. 45: 140Lv. 100: 364Lv. 120: 412Lv. 140: 460Lv. 200: 604
  • DefenseLv. 1: 8Lv. 30: 22Lv. 45: 34Lv. 100: 78Lv. 120: 86Lv. 140: 94Lv. 200: 118
  • Sp. AtkLv. 1: 8Lv. 30: 27Lv. 45: 45Lv. 100: 111Lv. 120: 123Lv. 140: 135Lv. 200: 171
  • Sp. DefLv. 1: 8Lv. 30: 25Lv. 45: 40Lv. 100: 95Lv. 120: 107Lv. 140: 119Lv. 200: 155
  • SpeedLv. 1: 22Lv. 30: 79Lv. 45: 133Lv. 100: 344Lv. 120: 387Lv. 140: 430Lv. 200: 560

Sync pair

TrainerBugsy
PokémonBeedrill
TypeBug
WeaknessRock
Base rarity3★
How to getRegular scout pool
Released25 May 2024
ThemesBug, Johto, Gym Leader, Knowledgeable

Moves

5
  • Fell Stinger
    Bug·Physical·Power 44-52·Accuracy 100·2 gauge·Opponent (one)

    Raises the user's Attack by 3 stat ranks when it knocks out a target with this move.

  • Sure Crit
    Status·2 MP·Self

    Applies the Critical Hit Next effect to the user.

  • Twineedle
    Bug·Physical·Power 20-24·Accuracy 100·2 gauge·Opponent (one)

    Attacks twice in a row. Has a chance (20%) of leaving the target poisoned.

  • Beehold My Research!Trainer move
    Status·2 MP·Self

    Raises the user's Speed by 1 stat rank. Raises the user's evasiveness by 3 stat ranks.

  • Bug Expert TwineedleSync move
    Bug·Physical·Power 160-192·Opponent (one)

    Become Mega Beedrill until the end of battle.

Passive skills

1
  • Critical Strike 2

    Powers up the user's attacks when they become critical hits.

Sync grid

51
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeSpD+52 energyHP+102 energySpe+52 energyDef+52 energyTwineedlePower +23 energyTwineedlePower +23 energyTwineedlePower +23 energyTwineedleMove Gau…7 energyHP+204 energyTwineedleRamming …10 energyTwineedleHostile …8 energySpD+52 energyDef+52 energyFell Sti…Power +43 energySpe+52 energyFell Sti…Power +43 energySpD+52 energyFell Sti…Power +43 energyFell Sti…Move Gau…7 energyVictory …7 energyBlind Sp…10 energySuper Vi…8 energySpe+52 energyAtk+52 energyTwineedlePower +23 energyHP+102 energyTwineedlePower +23 energyBeehold …MP Refre…7 energyBeehold …Move Gau…7 energyAtk+207 energyBob and …10 energyFast Run…5 energyDef+52 energyFell Sti…Power +43 energyFell Sti…Power +43 energySpe+104 energySure CritMP Refre…7 energyCritical…lv 110 energyFierce E…lv 18 energyToxic Po…lv 310 energyBug Expe…Power +255 energyBug Expe…Power +255 energyBug Expe…Power +30freeBug Expe…Power +30freeBug Expe…Power +30free

51 tiles, 200 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Bug Expert Twineedle: Power +30Bug Expert Twineedle: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Bug Expert Twineedle: Power +30Bug Expert Twineedle: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Bug Expert Twineedle: Power +30Bug Expert Twineedle: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Twineedle: Power +2Twineedle: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Twineedle: Power +2Twineedle: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Twineedle: Power +2Twineedle: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Fell Stinger: Power +4Fell Stinger: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fell Stinger: Power +4Fell Stinger: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fell Stinger: Power +4Fell Stinger: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Twineedle: Power +2Twineedle: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Twineedle: Power +2Twineedle: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Fell Stinger: Power +4Fell Stinger: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fell Stinger: Power +4Fell Stinger: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Fast RunnerEvasiveness cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Bug Expert Twineedle: Power +25Bug Expert Twineedle: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Bug Expert Twineedle: Power +25Bug Expert Twineedle: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Twineedle: Move Gauge Refresh 3Move: Twineedle Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Fell Stinger: Move Gauge Refresh 3Move: Fell Stinger Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Victory LapApplies the Critical Hit Next effect to the user when it knocks out an opponent with a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Beehold My Research!: MP Refresh 2Move: Beehold My Research! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Beehold My Research!: Move Gauge Refresh 3Move: Beehold My Research! Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Attack +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Sure Crit: MP Refresh 4Move: Sure Crit Has a chance (50%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Twineedle: Hostile Environment 1Move: Twineedle Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Super VictoryApplies the Supereffective ↑ Next effect to the user when it knocks out an opponent with a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Fierce Entry 1Raises the user's Attack by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Twineedle: Ramming SpeedMove: Twineedle The more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Blind SpotThe more the user's evasiveness is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Bob and WeaveThe more the user's evasiveness is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Critical Might 1Raises the user's Attack by 1 stat rank when it lands a critical hit. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Toxic Power 3Powers up the user's moves when the target is poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Bugsy & Beedrill

Art

Bugsy & Beedrill key art

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