
Unova
Benga & Volcarona
★★★★★
/
Bug/Field
Introduction
Benga & Volcarona is a 5-star Bug sync pair in Pokémon Masters EX. Benga & Volcarona's role is Field. Faction: Unova.
On the Pokémon Masters EX tier list Benga & Volcarona is A tier, 67th of the 608 sync pairs ranked.
Other Bug sync pairs in Pokémon Masters EX: Aaron & Dustox, Aaron & Vespiquen, Alder (Arc Suit) & Volcarona, Alder & Volcarona, Barry (Special Costume) & Heracross, Bugsy & Beedrill and 27 more.
Benga & Volcarona's banners
All banners- 1 April 2026 to 7 May 2026Gym Battle Celebration
- 5 May 2025 to 21 May 2025Benga Poké Fair Scout
Stats
- HP180th of 765863
- Attack337th of 765372
- Defense282nd of 765245
- Sp. Atk194th of 765454
- Sp. Def271st of 765247
- Speed178th of 765442
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 104Lv. 30: 182Lv. 45: 257Lv. 100: 543Lv. 120: 607Lv. 140: 671Lv. 200: 863
- AttackLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
- DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- Sp. AtkLv. 1: 23Lv. 30: 67Lv. 45: 109Lv. 100: 274Lv. 120: 310Lv. 140: 346Lv. 200: 454
- Sp. DefLv. 1: 14Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 167Lv. 140: 187Lv. 200: 247
- SpeedLv. 1: 15Lv. 30: 58Lv. 45: 97Lv. 100: 262Lv. 120: 298Lv. 140: 334Lv. 200: 442
As Volcarona
- HPLv. 1: 104Lv. 30: 182Lv. 45: 257Lv. 100: 543Lv. 120: 607Lv. 140: 671Lv. 200: 863
- AttackLv. 1: 16Lv. 30: 53Lv. 45: 89Lv. 100: 232Lv. 120: 260Lv. 140: 288Lv. 200: 372
- DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- Sp. AtkLv. 1: 23Lv. 30: 67Lv. 45: 109Lv. 100: 274Lv. 120: 310Lv. 140: 346Lv. 200: 454
- Sp. DefLv. 1: 14Lv. 30: 38Lv. 45: 59Lv. 100: 147Lv. 120: 167Lv. 140: 187Lv. 200: 247
- SpeedLv. 1: 15Lv. 30: 58Lv. 45: 97Lv. 100: 262Lv. 120: 298Lv. 140: 334Lv. 200: 442
Sync pair
Moves
5- Struggle Bug
Bug·Special·Power 30-36·Accuracy 100·2 gauge·Opponent (all)Lowers the target's Sp. Atk. by 1 stat rank.
- Super Effective ↑Status·2 MP·Ally (one)
Applies the Supereffective ↑ Next effect to an ally.
- Swarming Flames Bug Buzz
Bug·Special·Power 120-144·Accuracy 100·2 gauge·2 MP·Opponent (all)Activation Condition: When the user's Trainer uses any moves 1 time. Deactivation Condition: Cannot be deactivated. Lowers the target's Sp. Def by 3 stat ranks. The power of this move is not lowered even if there are multiple targets. Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
- See Who's Stronger!Trainer moveStatus·1 MP·Ally (one)
Applies the Move Gauge Acceleration effect to the allied field of play. Raises an ally's Sp. Atk by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.
- Power Through Even More Bug BeamSync move
Bug·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Pure Competition
Turns the field of play's zone into an EX Bug Zone after using the user's max move. (An EX Bug Zone powers up Bug-type attacks.) Increases the user's Special Moves ↑ Next effect by 2 ranks after using its max move.
- Been Through Enough
The user's moves never miss. Increases the user's Special Moves ↑ Next effect by 1 rank when an ally turns the field of play's zone into a Bug Zone.
- Fuel Economy 1
Decreases the amount of move gauge slots the user's Pokémon needs to use moves by 1.
Sync grid
5454 tiles, 250 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Struggle Bug: Power +4Struggle Bug: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Struggle Bug: Power +4Struggle Bug: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Struggle Bug: Power +4Struggle Bug: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Struggle Bug: Power +4Struggle Bug: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Struggle Bug: Power +4Struggle Bug: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Swarming Flames Bug Buzz: Power +4Swarming Flames Bug Buzz: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Swarming Flames Bug Buzz: Power +4Swarming Flames Bug Buzz: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Swarming Flames Bug Buzz: Power +4Swarming Flames Bug Buzz: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Swarming Flames Bug Buzz: Power +4Swarming Flames Bug Buzz: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Swarming Flames Bug Buzz: Power +4Swarming Flames Bug Buzz: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Power Through Even More Bug Beam: Power +25Power Through Even More Bug Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Power Through Even More Bug Beam: Power +25Power Through Even More Bug Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Struggle Bug: Move Gauge Refresh 3Move: Struggle Bug Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- See Who's Stronger!: MP Refresh 2Move: See Who's Stronger! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Swarming Flames Bug Buzz: Move Gauge Refresh 3Move: Swarming Flames Bug Buzz Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Super Effective ↑: MP Refresh 2Move: Super Effective ↑ Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Insect Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- See Who's Stronger!: Move on Ally: Supereffective ↑ Next 9Move: See Who's Stronger! When the user's move targeting an allied sync pair (excluding field effects) is successful, applies the Supereffective ↑ Next effect to the allied sync pair affected by the move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Max Flutterby: Power +100Max Flutterby: Power ↑ +100 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Insect Acceleration 2Quickly charges the move gauge when the zone is a Bug Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- MAX Team Smarts 9Increases the Special Moves ↑ Next effect of all allied sync pairs by one rank after using the user's max move. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Hit: Attack ↓ & Sp. Atk ↓ 9Lowers the target's Attack and Sp. Atk by 1 stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Super Effective ↑: Clever Friend 9Move: Super Effective ↑ When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by 1 rank. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
- Hard Knocks 9Lowers one of the target's following stats by 1 stat rank at random when a move, sync move, or max move used by the user's Pokémon targeting that opponent is successful: Attack, Defense, Sp. Atk, Sp. Def, Speed, accuracy, or evasiveness. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
- Smarty-PantsThe more the target's Sp. Def is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- MAX Countdown 2Reduces the user's sync move countdown by 2 after using its max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- See Who's Stronger!: Move on Ally: Sp. Atk ↑ 2Move: See Who's Stronger! When the user's move targeting an allied sync pair (excluding field effects) is successful, raises the Sp. Atk of the allied sync pair affected by the move by 2 stat ranks. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Struggle Bug: Superduper Effective 9Move: Struggle Bug Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Max Move: Team Free Move NextApplies the Free Move Next effect to all allied sync pairs after using the user's max move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dashing Team 9Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Benga & Volcarona
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