
Unova
Emmet (Special Costume) & Escavalier
★★★★★
/
Bug
Introduction
Emmet (Special Costume) & Escavalier is a 5-star Bug sync pair in Pokémon Masters EX. Faction: Unova.
On the Pokémon Masters EX tier list Emmet (Special Costume) & Escavalier is C tier, 323rd of the 608 sync pairs ranked.
Other Bug sync pairs in Pokémon Masters EX: Aaron & Dustox, Aaron & Vespiquen, Alder (Arc Suit) & Volcarona, Alder & Volcarona, Barry (Special Costume) & Heracross, Benga & Volcarona and 27 more.
Emmet (Special Costume) & Escavalier's banners
All banners- 22 April 2023 to 25 April 2023Super Spotlight Costume Scout (2023-04)
- 22 April 2023 to 25 April 2023Costume Tiered Scout (2023-04)
- 21 April 2022 to 4 May 2022Emmet Costume Scout
- 21 April 2022 to 4 May 2022Emmet Costume Tiered Scout
Stats
- HP371st of 765816
- Attack104th of 765510
- Defense523rd of 765200
- Sp. Atk269th of 765438
- Sp. Def533rd of 765200
- Speed525th of 765320
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 100Lv. 30: 172Lv. 45: 241Lv. 100: 516Lv. 120: 576Lv. 140: 636Lv. 200: 816
- AttackLv. 1: 12Lv. 30: 64Lv. 45: 112Lv. 100: 310Lv. 120: 350Lv. 140: 390Lv. 200: 510
- DefenseLv. 1: 17Lv. 30: 36Lv. 45: 54Lv. 100: 120Lv. 120: 136Lv. 140: 152Lv. 200: 200
- Sp. AtkLv. 1: 11Lv. 30: 54Lv. 45: 93Lv. 100: 258Lv. 120: 294Lv. 140: 330Lv. 200: 438
- Sp. DefLv. 1: 17Lv. 30: 36Lv. 45: 54Lv. 100: 120Lv. 120: 136Lv. 140: 152Lv. 200: 200
- SpeedLv. 1: 16Lv. 30: 49Lv. 45: 79Lv. 100: 200Lv. 120: 224Lv. 140: 248Lv. 200: 320
Sync pair
Moves
5- Megahorn
Bug·Physical·Power 189-226·Accuracy 85·4 gauge·Opponent (one)No additional effect.
- Iron Defense
Steel·Status·2 gauge·SelfRaises the user's Defense by 2 stat ranks.
- Swords Dance
Normal·Status·2 gauge·SelfRaises the user's Attack by 2 stat ranks.
- Safety First!Trainer moveStatus·1 MP·Ally: Field
Applies the Move Gauge Acceleration effect to the allied field of play. Raises the user's accuracy by 2 stat ranks. Applies the Supereffective ↑ Next effect to the user. Increases the user's Physical Moves ↑ Next effect by 1 rank.
- Victory Joust Bug ImpactSync move
Bug·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Critical Affliction 9
Raises the user's critical-hit rate by 1 stat rank when the user's Pokémon or Trainer uses a status move.
- Mighty Affliction 2
Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its Pokémon uses a status move.
- Rising Tide
The more the user's stats are raised, the more it powers up the user's sync move.
Sync grid
4848 tiles, 230 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Megahorn: Accuracy +5Megahorn: Accuracy ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Megahorn: Power +2Megahorn: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Megahorn: Power +2Megahorn: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Megahorn: Power +2Megahorn: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Megahorn: Power +2Megahorn: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Megahorn: Power +2Megahorn: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Megahorn: Accuracy +10Megahorn: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Sand ShelterProtects the user from damage from a sandstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Snow ShelterProtects the user from damage from a hailstorm. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Victory Joust Bug Impact: Power +25Victory Joust Bug Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Victory Joust Bug Impact: Power +25Victory Joust Bug Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Safety First!: MP Refresh 2Move: Safety First! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Swords Dance: Move Gauge Refresh 3Move: Swords Dance Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Defense +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Iron Defense: Move Gauge Refresh 3Move: Iron Defense Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Megahorn: Move Gauge Refresh 3Move: Megahorn Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sync FreebieApplies the Free Move Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Attack +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Charging Infliction 1Charges the user's move gauge by 1 when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Sharp Entry 1Raises the user's critical-hit rate by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Swords Dance: Berserker 1Move: Swords Dance Raises the user's Attack by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Swords Dance: Charging Infliction 2Move: Swords Dance Charges the user's move gauge by 2 when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Iron Defense: Shielding Strikes 1Move: Iron Defense Raises the user's Defense by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Tough CookieThe more the user's Defense is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Iron Defense: Charging Infliction 2Move: Iron Defense Charges the user's move gauge by 2 when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Brawn Sync 2Powers up the user's sync move when its Attack is raised. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Tough Sync 3Powers up the user's sync move when its Defense is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Emmet (Special Costume) & Escavalier
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