
Paldea
Carmine & Swadloon
★★★★
/
Bug/Tech
Introduction
Carmine & Swadloon is a 4-star Bug sync pair in Pokémon Masters EX. Carmine & Swadloon's role is Tech. Faction: Paldea.
On the Pokémon Masters EX tier list Carmine & Swadloon is C tier, 346th of the 608 sync pairs ranked.
Other Bug sync pairs in Pokémon Masters EX: Aaron & Dustox, Aaron & Vespiquen, Alder (Arc Suit) & Volcarona, Alder & Volcarona, Barry (Special Costume) & Heracross, Benga & Volcarona and 27 more.
Stats
- HP550th of 765732
- Attack589th of 765204
- Defense154th of 765302
- Sp. Atk467th of 765260
- Sp. Def202nd of 765268
- Speed570th of 765312
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 90Lv. 30: 156Lv. 45: 219Lv. 100: 472Lv. 120: 524Lv. 140: 576Lv. 200: 732
- AttackLv. 1: 8Lv. 30: 29Lv. 45: 47Lv. 100: 124Lv. 120: 140Lv. 140: 156Lv. 200: 204
- DefenseLv. 1: 16Lv. 30: 45Lv. 45: 72Lv. 100: 182Lv. 120: 206Lv. 140: 230Lv. 200: 302
- Sp. AtkLv. 1: 11Lv. 30: 37Lv. 45: 61Lv. 100: 160Lv. 120: 180Lv. 140: 200Lv. 200: 260
- Sp. DefLv. 1: 14Lv. 30: 42Lv. 45: 69Lv. 100: 168Lv. 120: 188Lv. 140: 208Lv. 200: 268
- SpeedLv. 1: 10Lv. 30: 41Lv. 45: 71Lv. 100: 192Lv. 120: 216Lv. 140: 240Lv. 200: 312
Sync pair
Moves
5- Struggle Bug
Bug·Special·Power 30-36·Accuracy 100·2 gauge·Opponent (all)Lowers the target's Sp. Atk. by 1 stat rank.
- Synthesis
Grass·Status·2 gauge·2 MP·SelfRestores the user's HP by approximately 50% of its maximum HP. HP is restored by 60% instead when the weather is sunny, and 40% when the weather is rainy or during a hailstorm or a sandstorm.
- Giga Drain
Grass·Special·Power 91-109·Accuracy 100·3 gauge·Opponent (one)The more damage dealt to the target, the more it restores the user's HP.
- Go On, Then!Trainer moveStatus·1 MP·Ally (all)
Raises the Attack, Defense, Sp. Atk, and Sp. Def of all allied sync pairs by 2 stat ranks.
- Get Ready to Eat Dirt Bug BeamSync move
Bug·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Trip Up 9
Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful.
- Move Gauge Refresh 4
Has a chance (50%) of charging the user's move gauge by one when its move is successful.
- Natural Remedy
Removes all status conditions from the user the first time it is inflicted by any status condition each battle.
Sync grid
4848 tiles, 205 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Struggle Bug: Power +4Struggle Bug: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Struggle Bug: Power +4Struggle Bug: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Struggle Bug: Power +4Struggle Bug: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Giga Drain: Power +3Giga Drain: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Giga Drain: Power +3Giga Drain: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Giga Drain: Power +3Giga Drain: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Giga Drain: Power +3Giga Drain: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Giga Drain: Power +3Giga Drain: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Struggle Bug: Power +4Struggle Bug: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Struggle Bug: Power +4Struggle Bug: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Get Ready to Eat Dirt Bug Beam: Power +25Get Ready to Eat Dirt Bug Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Get Ready to Eat Dirt Bug Beam: Power +25Get Ready to Eat Dirt Bug Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Struggle Bug: Move Gauge Refresh 3Move: Struggle Bug Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- HP +40 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Giga Drain: Move Gauge Refresh 3Move: Giga Drain Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Synthesis: MP Refresh 3Move: Synthesis Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Go On, Then!: MP Refresh 2Move: Go On, Then! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Triage Tank 2Has a chance (30%) of restoring the user's HP when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Speeding Sun 2Quickly charges the move gauge when the weather is sunny. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Revenge Boost 4Has a chance (50%) of charging the user's move gauge by one when the user is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
- Go On, Then!: Pep Rally 1Move: Go On, Then! Raises the Speed of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Trip Up 9Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Team Sync RegenApplies the Gradual Healing effect to all allied sync pairs after the user uses a sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Synthesis: Master Healer 1Move: Synthesis Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Synthesis: Master Healer 1Move: Synthesis Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Go On, Then!: Team Critical Command 9Move: Go On, Then! Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user's Trainer uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Carmine & Swadloon
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