
Sinnoh
Barry (Special Costume) & Heracross
★★★★★
/
Bug
Introduction
Barry (Special Costume) & Heracross is a 5-star Bug sync pair in Pokémon Masters EX. Faction: Sinnoh.
On the Pokémon Masters EX tier list Barry (Special Costume) & Heracross is B tier, 135th of the 608 sync pairs ranked.
Other Bug sync pairs in Pokémon Masters EX: Aaron & Dustox, Aaron & Vespiquen, Alder (Arc Suit) & Volcarona, Alder & Volcarona, Benga & Volcarona, Bugsy & Beedrill and 27 more.
Barry (Special Costume) & Heracross's banners
All banners- 13 May 2026 to 2 June 2026Costume Tiered Scout (2026-05)
- 13 May 2026 to 2 June 2026Super Spotlight Costume Scout (2026-05)
- 12 April 2024 to 20 May 2024Barry Costume Tiered Scout
- 12 April 2024 to 20 May 2024Barry Costume Scout
- 1 June 2023 to 1 June 2025Costume Tiered Scout (2023-06)
- 1 June 2023 to 1 June 2025Super Spotlight Costume Scout (2023-06)
Stats
- HP283rd of 765831
- Attack98th of 765520
- Defense591st of 765170
- Sp. Atk180th of 765464
- Sp. Def544th of 765195
- Speed181st of 765441
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 97Lv. 30: 173Lv. 45: 245Lv. 100: 531Lv. 120: 591Lv. 140: 651Lv. 200: 831
- AttackLv. 1: 22Lv. 30: 74Lv. 45: 122Lv. 100: 320Lv. 120: 360Lv. 140: 400Lv. 200: 520
- DefenseLv. 1: 8Lv. 30: 26Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
- Sp. AtkLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- Sp. DefLv. 1: 12Lv. 30: 31Lv. 45: 49Lv. 100: 115Lv. 120: 131Lv. 140: 147Lv. 200: 195
- SpeedLv. 1: 14Lv. 30: 57Lv. 45: 96Lv. 100: 261Lv. 120: 297Lv. 140: 333Lv. 200: 441
As Mega Heracross
- HPLv. 1: 97Lv. 30: 173Lv. 45: 245Lv. 100: 531Lv. 120: 591Lv. 140: 651Lv. 200: 831
- AttackLv. 1: 26Lv. 30: 88Lv. 45: 146Lv. 100: 384Lv. 120: 432Lv. 140: 480Lv. 200: 624
- DefenseLv. 1: 8Lv. 30: 26Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
- Sp. AtkLv. 1: 16Lv. 30: 63Lv. 45: 108Lv. 100: 284Lv. 120: 320Lv. 140: 356Lv. 200: 464
- Sp. DefLv. 1: 14Lv. 30: 37Lv. 45: 58Lv. 100: 138Lv. 120: 157Lv. 140: 176Lv. 200: 234
- SpeedLv. 1: 14Lv. 30: 57Lv. 45: 96Lv. 100: 261Lv. 120: 297Lv. 140: 333Lv. 200: 441
Sync pair
Moves
5- Pin Missile
Bug·Physical·Power 16-19·Accuracy 95·2 gauge·Opponent (one)Attacks the target two to five times in a row.
- Close Combat
Fighting·Physical·Power 124-148·Accuracy 100·3 gauge·Opponent (one)Lowers the user's Defense and Sp. Def by 1 stat rank.
- Spiral Megahorn
Bug·Physical·Power 300-360·Accuracy 100·4 gauge·Opponent (all)Activation Condition: When any of the user's attack moves hit a total of 5 times while this move is deactivated. Deactivation Condition: When this move is used. The power of this move is not lowered even if there are multiple targets.
- Going Ahead!Trainer moveStatus·1 MP·Self
Reduces the user's sync move countdown by 1. Raises the user's Attack by 2 stat ranks. Raises the user's critical-hit rate by 3 stat ranks. Applies the Enduring effect to the user.
- Master's Legacy Bug ImpactSync move
Bug·Physical·Power 160-192·Opponent (one)Become Mega Heracross until the end of battle.
Passive skills
3- Guaranteed Triple
Increases the number of times the user hits with a move that has the multistrike effect tag to three or more when that move is successful.
- Entry: Attack ↑ & Speed ↑ 2
Raises the user's Attack and Speed by 2 stat ranks when it enters a battle.
- Piercing Gaze
Moves never miss.
Sync grid
5151 tiles, 207 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Master's Legacy Bug Impact: Power +30Master's Legacy Bug Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Master's Legacy Bug Impact: Power +30Master's Legacy Bug Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Master's Legacy Bug Impact: Power +30Master's Legacy Bug Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Pin Missile: Power +2Pin Missile: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Pin Missile: Power +2Pin Missile: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Pin Missile: Power +2Pin Missile: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Spiral Megahorn: Power +3Spiral Megahorn: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Spiral Megahorn: Power +3Spiral Megahorn: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Spiral Megahorn: Power +3Spiral Megahorn: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Close Combat: Power +4Close Combat: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Close Combat: Power +4Close Combat: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Close Combat: Power +4Close Combat: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Master's Legacy Bug Impact: Power +25Master's Legacy Bug Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Master's Legacy Bug Impact: Power +25Master's Legacy Bug Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Master's Legacy Bug Impact: Power +25Master's Legacy Bug Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Master's Legacy Bug Impact: Power +25Master's Legacy Bug Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Pin Missile: Move Gauge Refresh 3Move: Pin Missile Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Spiral Megahorn: Move Gauge Refresh 3Move: Spiral Megahorn Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Close Combat: Move Gauge Refresh 3Move: Close Combat Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Close Combat: Superduper Effective 5Move: Close Combat Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Going Ahead!: Super Preparation 9Move: Going Ahead! Applies the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Going Ahead!: MP Refresh 2Move: Going Ahead! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Tripping Strike 1Has a chance (20%) of lowering the target's Speed by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (20%) of lowering the target's Speed by 1 stat rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Punishing Strike 2Has a chance (30%) of lowering the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the multistrike effect tag, has a chance (30%) of lowering the target's Defense by 1 stat rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Speedster's Sync 9Powers up the user's sync move when its Speed is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Entry FreebieApplies the Free Move Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Close Combat: Staggering 3Move: Close Combat Has a chance (40%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- HaymakerThe more the user's Attack is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Barry (Special Costume) & Heracross
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