
Alola
Guzma & Ariados
★★★★★
/
Bug/Tech
Introduction
Guzma & Ariados is a 5-star Bug sync pair in Pokémon Masters EX. Guzma & Ariados's role is Tech. Faction: Alola.
On the Pokémon Masters EX tier list Guzma & Ariados is B tier, 238th of the 608 sync pairs ranked.
Other Bug sync pairs in Pokémon Masters EX: Aaron & Dustox, Aaron & Vespiquen, Alder (Arc Suit) & Volcarona, Alder & Volcarona, Barry (Special Costume) & Heracross, Benga & Volcarona and 27 more.
Guzma & Ariados's banners
All banners- 12 August 2025 to 4 September 2025Variety Tiered Scout (2025-08)
- 12 August 2025 to 4 September 2025Double Feature Variety Scout (2025-08)
- 7 May 2024 to 21 May 2024Guzma Variety Scout
Stats
- HP199th of 765856
- Attack534th of 765250
- Defense77th of 765362
- Sp. Atk519th of 765245
- Sp. Def81st of 765362
- Speed456th of 765352
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 101Lv. 30: 178Lv. 45: 250Lv. 100: 536Lv. 120: 600Lv. 140: 664Lv. 200: 856
- AttackLv. 1: 13Lv. 30: 38Lv. 45: 62Lv. 100: 150Lv. 120: 170Lv. 140: 190Lv. 200: 250
- DefenseLv. 1: 17Lv. 30: 54Lv. 45: 90Lv. 100: 222Lv. 120: 250Lv. 140: 278Lv. 200: 362
- Sp. AtkLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- Sp. DefLv. 1: 17Lv. 30: 54Lv. 45: 90Lv. 100: 222Lv. 120: 250Lv. 140: 278Lv. 200: 362
- SpeedLv. 1: 11Lv. 30: 47Lv. 45: 80Lv. 100: 212Lv. 120: 240Lv. 140: 268Lv. 200: 352
Sync pair
Moves
5- Poison Sting
Poison·Physical·Power 12-14·Accuracy 100·1 gauge·Opponent (one)Has a chance (30%) of leaving the target poisoned.
- Dire Hit All +Status·2 MP·Ally (all)
Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
- Struggle Bug
Bug·Special·Power 30-36·Accuracy 100·2 gauge·Opponent (all)Lowers the target's Sp. Atk. by 1 stat rank.
- Quit Standin' Around!Trainer moveStatus·1 MP·Ally (all)
Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks. Increases the Physical Moves ↑ Next effect and Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
- Shake Things Up Savage Spin-OutSync move
Bug·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Overwhelm 9
Lowers the target's Attack by one stat rank when the user's attack move against it is successful.
- Trip Up 9
Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful.
- Hostile Environment 3
Raises the chance of inflicting status conditions with the additional effects of moves.
Sync grid
4848 tiles, 209 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Poison Sting: Power +4Poison Sting: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Struggle Bug: Power +4Struggle Bug: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Struggle Bug: Power +4Struggle Bug: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Struggle Bug: Power +4Struggle Bug: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Struggle Bug: Power +4Struggle Bug: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Struggle Bug: Power +4Struggle Bug: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Shake Things Up Savage Spin-Out: Power +25Shake Things Up Savage Spin-Out: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Shake Things Up Savage Spin-Out: Power +25Shake Things Up Savage Spin-Out: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Quit Standin' Around!: MP Refresh 3Move: Quit Standin' Around! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Poison Sting: Move Gauge Refresh 2Move: Poison Sting Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit All +: MP Refresh 2Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Potent Toxin 2Increases the amount of damage an opponent takes from being poisoned or badly poisoned. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Quit Standin' Around!: Hit and Heal 9Move: Quit Standin' Around! Applies the Gradual Healing effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Agile Entry 1Raises the user's evasiveness by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- S-Move: Team HP Recovery (M) 1Restores the HP of all allied sync pairs by approximately 20% of their maximum HP after using the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Full-Bracing P-Move 9Raises the user's Defense and Sp. Def by 1 stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Quit Standin' Around!: Team Brain Gain 9Move: Quit Standin' Around! Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Struggle Bug: Move Gauge Refresh 9Move: Struggle Bug Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Quit Standin' Around!: Team Brawn Gain 9Move: Quit Standin' Around! Increases the Physical Moves ↑ Next effect of all allied sync pairs by 1 rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- ImperviousThe user's stats cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Guzma & Ariados
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