
Alola
Guzma & Golisopod
★★★★★
/
Bug
Introduction
Guzma & Golisopod is a 5-star Bug sync pair in Pokémon Masters EX. Faction: Alola.
On the Pokémon Masters EX tier list Guzma & Golisopod is C tier, 348th of the 608 sync pairs ranked.
Other Bug sync pairs in Pokémon Masters EX: Aaron & Dustox, Aaron & Vespiquen, Alder (Arc Suit) & Volcarona, Alder & Volcarona, Barry (Special Costume) & Heracross, Benga & Volcarona and 27 more.
Guzma & Golisopod's banners
All banners- 24 January 2022 to 27 January 2022Serena, Guzma, and Bianca Spotlight Scout
- 19 April 2021 to 22 April 2021Guzma and Lusamine Spotlight Scout
- 16 September 2020 to 30 September 2020Guzma and Burgh Spotlight Scout
- 20 July 2020 to 3 August 2020Guzma Spotlight Scout
- 27 March 2020 to 14 April 2020Guzma and Plumeria Spotlight Scout
Stats
- HP662nd of 765622
- Attack20th of 765593
- Defense198th of 765269
- Sp. Atk551st of 765219
- Sp. Def631st of 765159
- Speed633rd of 765294
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 83Lv. 30: 139Lv. 45: 193Lv. 100: 402Lv. 120: 446Lv. 140: 490Lv. 200: 622
- AttackLv. 1: 21Lv. 30: 79Lv. 45: 133Lv. 100: 353Lv. 120: 401Lv. 140: 449Lv. 200: 593
- DefenseLv. 1: 15Lv. 30: 43Lv. 45: 70Lv. 100: 169Lv. 120: 189Lv. 140: 209Lv. 200: 269
- Sp. AtkLv. 1: 7Lv. 30: 30Lv. 45: 51Lv. 100: 139Lv. 120: 155Lv. 140: 171Lv. 200: 219
- Sp. DefLv. 1: 12Lv. 30: 29Lv. 45: 44Lv. 100: 99Lv. 120: 111Lv. 140: 123Lv. 200: 159
- SpeedLv. 1: 8Lv. 30: 37Lv. 45: 64Lv. 100: 174Lv. 120: 198Lv. 140: 222Lv. 200: 294
Sync pair
Moves
5- Pin Missile
Bug·Physical·Power 16-19·Accuracy 95·2 gauge·Opponent (one)Attacks the target two to five times in a row.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- First Impression
Bug·Physical·Power 200-240·Accuracy 100·3 MP·Opponent (one)This move fails if this sync pair has used any moves since entering battle.
- Beat 'Em Down!Trainer moveStatus·2 MP·Self
Uses a maximum of 3 slots of the user's move gauge. The more amount used, the more it raises the user's Attack and Defense (can be raised by up to 4 stat ranks maximum).
- Your Boy's X-ScissorSync move
Bug·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
1- Danger Dodge 2
Raises the user's evasiveness by 2 stat ranks the first time its HP drops to half or below each battle.
Sync grid
5454 tiles, 224 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- HP +40 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Pin Missile: Power +1Pin Missile: Power ↑ +1 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Pin Missile: Power +1Pin Missile: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Pin Missile: Power +1Pin Missile: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)2 energy · 24 orbs
- Pin Missile: Power +1Pin Missile: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Beat 'Em Down!: Precision 1Move: Beat 'Em Down! Raises the user's accuracy by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Pin Missile: Strike: Physical Boost ↑1 2Move: Pin Missile Has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank when its attack move hits. If the move has the Multistrike effect tag, has a chance (30%) of increasing the user's Physical Moves ↑ Next effect by 1 rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- HP +20 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- First Impression: Power +5First Impression: Power ↑ +5 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- First Impression: Power +5First Impression: Power ↑ +5 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- First Impression: Power +5First Impression: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- First Impression: Power +5First Impression: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Defense +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Your Boy's X-Scissor: Power +25Your Boy's X-Scissor: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- VigilanceProtects the user against critical hits. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Your Boy's X-Scissor: Power +25Your Boy's X-Scissor: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Your Boy's X-Scissor: Power +25Your Boy's X-Scissor: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Your Boy's X-Scissor: Power +25Your Boy's X-Scissor: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- First Impression: Initial Propulsion 2Move: First Impression Reduces the user's sync move countdown by 2 the first time its move is successful each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Towering ForceThe more the user's Defense is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Pin Missile: Move Gauge Refresh 3Move: Pin Missile Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Pin Missile: Move Gauge Refresh 3Move: Pin Missile Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
- Dire Hit +: MP Refresh 3Move: Dire Hit + Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- First Impression: Mad Strength 4Move: First Impression Has a chance (50%) of raising the user's Attack by one stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- On the Run 2Raises the user's evasiveness by 2 stat ranks the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Beat 'Em Down!: MP Refresh 3Move: Beat 'Em Down! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Beat 'Em Down!: Barricade 1Move: Beat 'Em Down! Raises the user's Sp. Def by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Burst InApplies the Critical Hit Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated)10 energy · 120 orbs
- First Impression: Propulsion 4Move: First Impression Has a chance (50%) of reducing the user's sync move countdown by one when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Critastrophe 2Powers up the user's sync move when it becomes a critical hit. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- No QuarterMaximizes the number of times the user hits with a move that has the multistrike effect tag when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)15 energy · 180 orbs
Guzma & Golisopod
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