Hilbert (Sygna Suit) & Genesect

Unova

Hilbert (Sygna Suit) & Genesect

★★★★★

/Bug/Support

Btier

Introduction

Hilbert (Sygna Suit) & Genesect is a 5-star Bug sync pair in Pokémon Masters EX. Hilbert (Sygna Suit) & Genesect's role is Support. Faction: Unova.

On the Pokémon Masters EX tier list Hilbert (Sygna Suit) & Genesect is B tier, 169th of the 608 sync pairs ranked.

Other Bug sync pairs in Pokémon Masters EX: Aaron & Dustox, Aaron & Vespiquen, Alder (Arc Suit) & Volcarona, Alder & Volcarona, Barry (Special Costume) & Heracross, Benga & Volcarona and 27 more.

Hilbert (Sygna Suit) & Genesect's banners

All banners
  • 31 July 2026 to 18 August 2026Florian EX Fair
  • 9 October 2024 to 23 October 2024Triple Feature Poké Fair Scout (2024-10)
  • 26 April 2024 to 16 May 2024Triple Feature Poké Fair Scout A (2024-04)
  • 22 October 2023 to 12 November 2023Triple Feature Poké Fair Scout (2023-10)
  • 2 November 2022 to 3 December 2022Sygna Suit Hilbert Poké Fair Scout

Stats

  • HP362nd820
  • Attack345th368
  • Defense415th215
  • Sp. Atk131st500
  • Sp. Def420th215
  • Speed181st441

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 103Lv. 30: 176Lv. 45: 245Lv. 100: 520Lv. 120: 580Lv. 140: 640Lv. 200: 820
  • AttackLv. 1: 12Lv. 30: 49Lv. 45: 85Lv. 100: 228Lv. 120: 256Lv. 140: 284Lv. 200: 368
  • DefenseLv. 1: 15Lv. 30: 37Lv. 45: 58Lv. 100: 135Lv. 120: 151Lv. 140: 167Lv. 200: 215
  • Sp. AtkLv. 1: 19Lv. 30: 68Lv. 45: 113Lv. 100: 300Lv. 120: 340Lv. 140: 380Lv. 200: 500
  • Sp. DefLv. 1: 15Lv. 30: 37Lv. 45: 58Lv. 100: 135Lv. 120: 151Lv. 140: 167Lv. 200: 215
  • SpeedLv. 1: 14Lv. 30: 57Lv. 45: 96Lv. 100: 261Lv. 120: 297Lv. 140: 333Lv. 200: 441

Sync pair

TrainerHilbert (Sygna Suit)
PokémonGenesect
TypeBug
WeaknessFire
RoleSupport, EX role Strike (since 27 Apr 2024)
Base rarity5★
How to getPoké Fair scout
Released2 Nov 2022
6★ EXAvailable since 2 Nov 2022
ThemesBug, Unova, Main Character, Sygna Suit

Moves

5
  • Metal Sound
    Steel·Status·Accuracy 100·2 gauge·Opponent (one)

    Lowers the target's Sp. Def by 2 stat ranks.

  • Dire Hit +
    Status·2 MP·Self

    Raises the user's critical-hit rate by 2 stat ranks.

  • Techno Blast
    Normal·Special·Power 200-240·Accuracy 100·4 gauge·Opponent (one)

    No additional effect.

  • Perfect Aim!Trainer move
    Status·2 MP·Self

    Raises the user's Sp. Atk by 3 stat ranks. Applies the Supereffective ↑ Next effect to the user.

  • Aim for Victory Bug BuzzSync move
    Bug·Special·Power 200-240·Opponent (one)

    The more the target's Sp. Def is lowered, the greater the power of this attack.

Passive skills

3
  • Bug Shift

    Normal-type moves become Bug-type moves.

  • Hilbert's Aim

    When the target's weakness type is either Fire, Water, Electric, Ice, or Bug, lowers the target's Type Rebuff of that type by 1 rank the first time the user's attack move against that target is successful each battle.

  • Hilbert's Plan

    Changes the type of the user's attack move to that of the target's weakness when the target's weakness type is either Fire, Water, Electric, or Ice and only for that attack.

Sync grid

54
HP+10freeSpA+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSuperdup…lv 17 energyTeam Sha…lv 110 energyHilbert'…12 energySafety T…8 energySuper Sl…lv 910 energyCakewalk10 energySpD+52 energyTechno B…Power +23 energySpA+52 energyTechno B…Power +23 energyTechno B…Power +23 energyBug Dauntlv 910 energySpD+52 energyTechno B…Move Gau…7 energyBug Enig…lv 910 energyWater Cr…lv 910 energySuper Fr…lv 210 energyLithe5 energyDef+52 energySpD+52 energyDef+104 energyHP+102 energyDauntless5 energyMetal So…Move Gau…7 energyMetal So…Charging…10 energyMetal So…Ripple E…10 energyEscape A…5 energyPerfect …MP Refre…7 energyDef+52 energySpe+52 energyInsect A…lv 28 energySpA+104 energyBraintea…10 energyInsect P…lv 17 energyStatic B…lv 910 energySpA+52 energyTechno B…Power +23 energySpe+52 energySpD+52 energyTechno B…Power +23 energyHP+102 energyWeakenin…lv 910 energySpe+104 energyDire Hit…MP Refre…7 energyIcy Touchlv 210 energyBrainpow…10 energyAim for …Power +255 energyAim for …Power +255 energy

54 tiles, 286 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Techno Blast: Power +2Techno Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Techno Blast: Power +2Techno Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Techno Blast: Power +2Techno Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Techno Blast: Power +2Techno Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Techno Blast: Power +2Techno Blast: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • LithePrevents the user from getting paralyzed. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • DauntlessSp. Atk cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Escape ArtistPrevents the user from becoming trapped. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Aim for Victory Bug Buzz: Power +25Aim for Victory Bug Buzz: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Aim for Victory Bug Buzz: Power +25Aim for Victory Bug Buzz: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Superduper Effective 1Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Techno Blast: Move Gauge Refresh 3Move: Techno Blast Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Metal Sound: Move Gauge Refresh 3Move: Metal Sound Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Perfect Aim!: MP Refresh 2Move: Perfect Aim! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Insect Power 1Powers up the user's moves when the zone is a Bug Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Safety TetherApplies the Enduring effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Insect Acceleration 2Quickly charges the move gauge when the zone is a Bug Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • Super Slowering Hit 9Lowers the target's Speed by 2 stat ranks when the user's move against the target is super effective. (1 or more adjacent tiles must be activated; Move level must be 4 or higher)10 energy · 120 orbs
  • CakewalkThe more the target's Speed is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)10 energy · 120 orbs
  • Bug Daunt 9Lowers the target's Sp. Atk by 1 stat rank when the user's Bug-type move against the target is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Bug Enigma 9Lowers the target's Sp. Def by 1 stat rank when the user's Bug-type move against the target is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Water Crush 9Lowers the target's Defense by 1 stat rank when the user's Water-type move against the target is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Super Freebie 2Has a chance (30%) of applying the Free Move Next effect to the user when its move is super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Metal Sound: Charging Infliction 2Move: Metal Sound Charges the user's move gauge by 2 when its Pokémon uses a status move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Metal Sound: Ripple Effect 9Move: Metal Sound When a move used by the user's Pokémon lowers an opponent's stat, lowers the same stat for all opposing sync pairs instead. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • BrainteaserThe more the target's Sp. Def is lowered, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Static Brush 9Leaves the target paralyzed when the user's Electric-type attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Weakening Fire 9Lowers the target's Attack by 1 stat rank when the user's Fire-type move against the target is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Icy Touch 2Has a chance (30%) of leaving the target frozen when the user's Ice-type attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • BrainpowerThe more the user's Sp. Atk is raised, the more it powers up its sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Hilbert's AimWhen the target's weakness type is either Fire, Water, Electric, Ice, or Bug, lowers the target's Type Rebuff of that type by 1 rank the first time the user's attack move against that target is successful each battle. (1 or more adjacent tiles must be activated; Move level must be 5 or higher)12 energy · 144 orbs

Hilbert (Sygna Suit) & Genesect

Art

Hilbert (Sygna Suit) & Genesect key art

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