Ingo (Special Costume) & Accelgor

Unova

Ingo (Special Costume) & Accelgor

★★★★★

/Bug/Support

Ctier

Introduction

Ingo (Special Costume) & Accelgor is a 5-star Bug sync pair in Pokémon Masters EX. Ingo (Special Costume) & Accelgor's role is Support. Faction: Unova.

On the Pokémon Masters EX tier list Ingo (Special Costume) & Accelgor is C tier, 380th of the 608 sync pairs ranked.

Other Bug sync pairs in Pokémon Masters EX: Aaron & Dustox, Aaron & Vespiquen, Alder (Arc Suit) & Volcarona, Alder & Volcarona, Barry (Special Costume) & Heracross, Benga & Volcarona and 27 more.

Ingo (Special Costume) & Accelgor's banners

All banners
  • 22 April 2023 to 25 April 2023Super Spotlight Costume Scout (2023-04)
  • 22 April 2023 to 25 April 2023Costume Tiered Scout (2023-04)
  • 14 April 2022 to 4 May 2022Ingo Costume Scout
  • 14 April 2022 to 4 May 2022Ingo Costume Tiered Scout

Stats

  • HP411th809
  • Attack165th490
  • Defense470th208
  • Sp. Atk154th490
  • Sp. Def480th208
  • Speed13th592

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 93Lv. 30: 165Lv. 45: 234Lv. 100: 509Lv. 120: 569Lv. 140: 629Lv. 200: 809
  • AttackLv. 1: 21Lv. 30: 69Lv. 45: 114Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
  • DefenseLv. 1: 12Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
  • Sp. AtkLv. 1: 21Lv. 30: 69Lv. 45: 114Lv. 100: 290Lv. 120: 330Lv. 140: 370Lv. 200: 490
  • Sp. DefLv. 1: 12Lv. 30: 33Lv. 45: 51Lv. 100: 128Lv. 120: 144Lv. 140: 160Lv. 200: 208
  • SpeedLv. 1: 16Lv. 30: 75Lv. 45: 132Lv. 100: 352Lv. 120: 400Lv. 140: 448Lv. 200: 592

Sync pair

TrainerIngo (Special Costume)
PokémonAccelgor
TypeBug
WeaknessFlying
RoleSupport
Base rarity5★
How to getMaster Fair scout
Released14 Apr 2022
6★ EXAvailable since 14 Apr 2022
ThemesBug, Unova, Special Costume, Glasses

Moves

5
  • Quick Attack
    Normal·Physical·Power 94-112·Accuracy 100·3 MP·Opponent (one)

    No additional effect.

  • Bug Wish
    Status·2 gauge·2 MP·Entire Field

    Turns the field of play's zone into a Bug Zone. (A Bug Zone powers up Bug-type attacks.)

  • Infestation
    Bug·Special·Power 20-24·Accuracy 100·2 gauge·Opponent (one)

    Leaves the target trapped.

  • Coming Through!Trainer move
    Status·2 MP·Ally (all)

    Raises the user's evasiveness by 2 stat ranks. Raises the accuracy and evasiveness of all allied sync pairs by 1 stat rank.

  • Express Line Bug ImpactSync move
    Bug·Physical·Power 200-240·Opponent (one)

    This attack's power increases when the target is trapped.

Passive skills

3
  • Team Viral Haste 9

    Raises the Speed of all allied sync pairs by 1 stat rank when the user's Pokémon or Trainer uses a status move.

  • Defense Crush 9

    Lowers the target's Defense by one stat rank when the user's attack move against it is successful.

  • Bug Shift

    Normal-type moves become Bug-type moves.

Sync grid

48
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpD+52 energyDef+52 energySpA+52 energyQuick At…Power +33 energyQuick At…Power +33 energyQuick At…Power +33 energyAtk+104 energyQuick At…MP Refre…7 energyQuick At…Defense …10 energyBurst In10 energyQuick At…Follow-T…10 energyAtk+52 energySpe+52 energyInfestat…Power +43 energyInsect A…lv 210 energyInfestat…Power +43 energyInfestat…Power +43 energyBug WishMove Gau…7 energyRelentle…9 energyBug WishMP Refre…7 energySpD+52 energyInfestat…Power +43 energySpA+52 energyInfestat…Power +43 energyInfestat…Move Gau…7 energyStationa…lv 310 energyComing T…Super Pr…10 energyPokey Tr…lv 28 energyMad Stre…lv 910 energyHP+102 energyDef+52 energySpA+52 energyHP+102 energyQuick At…Power +33 energyQuick At…Power +33 energyComing T…MP Refre…7 energySpe+207 energyFast Run…5 energyBlind Sp…10 energyBob and …10 energyExpress …Power +255 energyExpress …Power +255 energy

48 tiles, 220 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Quick Attack: Power +3Quick Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Quick Attack: Power +3Quick Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Quick Attack: Power +3Quick Attack: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Infestation: Power +4Infestation: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Infestation: Power +4Infestation: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Infestation: Power +4Infestation: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Infestation: Power +4Infestation: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Infestation: Power +4Infestation: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Quick Attack: Power +3Quick Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Quick Attack: Power +3Quick Attack: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Attack +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Fast RunnerEvasiveness cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Express Line Bug Impact: Power +25Express Line Bug Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Express Line Bug Impact: Power +25Express Line Bug Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Quick Attack: MP Refresh 3Move: Quick Attack Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Bug Wish: Move Gauge Refresh 3Move: Bug Wish Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Bug Wish: MP Refresh 2Move: Bug Wish Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Infestation: Move Gauge Refresh 3Move: Infestation Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Coming Through!: MP Refresh 3Move: Coming Through! Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Pokey Trap 2Increases the amount of damage an opponent takes from being trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • RelentlessThe more the target's Defense is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)9 energy · 108 orbs
  • Quick Attack: Defense Crush 9Move: Quick Attack Lowers the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Burst InApplies the Critical Hit Next effect to the user when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Quick Attack: Follow-Through 9Move: Quick Attack Applies the Critical Hit Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Insect Acceleration 2Quickly charges the move gauge when the zone is a Bug Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Stationary Target 3Powers up the user's moves when the target is trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Coming Through!: Super Preparation 9Move: Coming Through! Applies the Supereffective ↑ Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Mad Strength 9Raises the user's Attack by one stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Blind SpotThe more the user's evasiveness is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Bob and WeaveThe more the user's evasiveness is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Ingo (Special Costume) & Accelgor

Art

Ingo (Special Costume) & Accelgor key art

More Bug sync pairs

All sync pairs