
Johto
Jasmine (Academy) & Forretress
★★★★★
/
Bug/Tech
Introduction
Jasmine (Academy) & Forretress is a 5-star Bug sync pair in Pokémon Masters EX. Jasmine (Academy) & Forretress's role is Tech. Faction: Johto.
On the Pokémon Masters EX tier list Jasmine (Academy) & Forretress is A tier, 37th of the 608 sync pairs ranked.
Other Bug sync pairs in Pokémon Masters EX: Aaron & Dustox, Aaron & Vespiquen, Alder (Arc Suit) & Volcarona, Alder & Volcarona, Barry (Special Costume) & Heracross, Benga & Volcarona and 27 more.
Jasmine (Academy) & Forretress's banners
All banners- 7 September 2026 to 20 September 2026Pasio Towers Expansion
- 14 November 2025 to 2 December 2025Jasmine Costume Tiered Scout
- 14 November 2025 to 2 December 2025Jasmine Costume Scout
Stats
- HP123rd of 765873
- Attack629th of 765170
- Defense4th of 765422
- Sp. Atk573rd of 765205
- Sp. Def33rd of 765398
- Speed412th of 765364
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 102Lv. 30: 181Lv. 45: 256Lv. 100: 553Lv. 120: 617Lv. 140: 681Lv. 200: 873
- AttackLv. 1: 12Lv. 30: 29Lv. 45: 44Lv. 100: 110Lv. 120: 122Lv. 140: 134Lv. 200: 170
- DefenseLv. 1: 26Lv. 30: 69Lv. 45: 108Lv. 100: 262Lv. 120: 294Lv. 140: 326Lv. 200: 422
- Sp. AtkLv. 1: 10Lv. 30: 30Lv. 45: 48Lv. 100: 125Lv. 120: 141Lv. 140: 157Lv. 200: 205
- Sp. DefLv. 1: 19Lv. 30: 59Lv. 45: 95Lv. 100: 238Lv. 120: 270Lv. 140: 302Lv. 200: 398
- SpeedLv. 1: 8Lv. 30: 45Lv. 45: 81Lv. 100: 224Lv. 120: 252Lv. 140: 280Lv. 200: 364
Sync pair
Moves
5- Bug Buzz
Bug·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.
- Johto AnalysisStatus·2 gauge·2 MP·Ally: Field
Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank. Applies Johto Circle (Special) to the allied field of play. Johto Circle (Special) grants all of the following effects: Powers up the special attack moves and special sync moves of all allied sync pairs by 10%. Reduces special attack move and special sync move damage taken by all allied sync pairs by per_5%. The more sync pairs with the Johto theme that are on the allied field of play, the higher these percentages are. (Each additional sync pair powers up moves and sync moves by 10% and reduces damage by per_3%. The maximum power-up is 40%, and the maximum damage reduction is 14%.)
- Devoted Iron Defense
Steel·Status·2 gauge·Ally (all)Activation Condition: When Johto Circle (Special) is applied to the allied field of play. Deactivation Condition: Cannot be deactivated. Raises the Defense and Sp. Def of all allied sync pairs by 2 stat ranks. Increases the Special Moves ↑ Next effect of all allied sync pairs by 1 rank.
- I'll Heal You!Trainer moveStatus·1 MP·Ally (one)
Applies the Gradual Healing effect to an ally. Applies the Critical Hit Next effect to an ally. Increases the Special Moves ↑ Next effect of an ally by 3 ranks.
- Protective Steel Shell Bug BeamSync move
Bug·Special·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Caring Iron Guard
Grants all of the following effects the first time the user applies Johto Circle (Special) to the allied field of play each battle: Raises the Sp. Atk of all allied sync pairs by 4 stat ranks. Raises the critical-hit rate of all allied sync pairs by 3 stat ranks. Applies the Enduring effect to all allied sync pairs.
- Hang On, Steel Heart!
Applies the Special Move Break effect to the target the first time the user's attack move against that target is successful each battle. Lowers the target's Sp. Def by 2 stat ranks when the user's attack move against it is successful.
- Johto C (Spec) & Move: Free Move Next 9
Applies the Free Move Next effect to the user when its move is successful while Johto Circle (Special) applies to the allied field of play.
Sync grid
4848 tiles, 213 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Bug Buzz: Power +3Bug Buzz: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Bug Buzz: Power +3Bug Buzz: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bug Buzz: Power +3Bug Buzz: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Bug Buzz: Power +3Bug Buzz: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Bug Buzz: Power +3Bug Buzz: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- StalwartSp. Def cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Protective Steel Shell Bug Beam: Power +25Protective Steel Shell Bug Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Protective Steel Shell Bug Beam: Power +25Protective Steel Shell Bug Beam: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Bug Buzz: Move Gauge Refresh 3Move: Bug Buzz Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Devoted Iron Defense: Move Gauge Refresh 3Move: Devoted Iron Defense Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- I'll Heal You!: MP Refresh 2Move: I'll Heal You! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Circle: Attack Move DR 2Reduces damage when the user is hit by an attack move while a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Circle: MG → 2Quickly charges the move gauge when a circle applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- I'll Heal You!: Clever Friend 9Move: I'll Heal You! When the user's move targeting an allied sync pair (excluding field effects) is successful, increases the Special Moves ↑ Next effect of the allied sync pair affected by the move by 1 rank. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- First Aid 2Restores the user's HP by approximately 20% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Bug Buzz: On a Roll 4Move: Bug Buzz Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Attack Trap 9Leaves the target trapped when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Trainer Sync Redemption 1Restores 1 MP for the user's Trainer the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Endure AgainExcept in certain circumstances, when the user's Enduring effect activates for the first time and the user has 1 HP remaining, applies the Enduring effect to the user again each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- P-Move: Team HP Recovery 9Restores the HP of all allied sync pairs when the user's Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Johto Analysis: 1st T-Move: Sync CD ↓ 1Move: Johto Analysis Reduces the user's sync move countdown by 1 the first time its Trainer uses a move each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Johto C (Spec) Extension 3Extends the duration of Johto Circle (Special) when Johto Circle (Special) is applied to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Johto C (Spec): Team S-Moves ↑ 2Powers up the sync moves of all allied sync pairs when Johto Circle (Special) applies to the allied field of play. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- 1st Hit: Bug ZoneTurns the field of play's zone into a Bug Zone the first time the user's attack move is successful each battle. (A Bug Zone powers up Bug-type attacks.) (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Jasmine (Academy) & Forretress
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