
Kanto
Leaf & Beedrill
★★★★★
/
Bug/Field
Introduction
Leaf & Beedrill is a 5-star Bug sync pair in Pokémon Masters EX. Leaf & Beedrill's role is Field. Faction: Kanto.
Other Bug sync pairs in Pokémon Masters EX: Aaron & Dustox, Aaron & Vespiquen, Alder (Arc Suit) & Volcarona, Alder & Volcarona, Barry (Special Costume) & Heracross, Benga & Volcarona and 27 more.
Leaf & Beedrill's banners
All banners- 28 August 2026 to 7 October 2026Variety Tiered Scout (2026-08)
- 28 August 2026 to 7 October 2026Triple Feature Variety Scout (2026-08)
Stats
- HP290th of 765830
- Attack17th of 765602
- Defense489th of 765206
- Sp. Atk206th of 765444
- Sp. Def287th of 765245
- Speed126th of 765448
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 96Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
- AttackLv. 1: 12Lv. 30: 74Lv. 45: 131Lv. 100: 362Lv. 120: 410Lv. 140: 458Lv. 200: 602
- DefenseLv. 1: 10Lv. 30: 31Lv. 45: 49Lv. 100: 126Lv. 120: 142Lv. 140: 158Lv. 200: 206
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- SpeedLv. 1: 15Lv. 30: 61Lv. 45: 103Lv. 100: 268Lv. 120: 304Lv. 140: 340Lv. 200: 448
As Mega Beedrill
- HPLv. 1: 96Lv. 30: 172Lv. 45: 244Lv. 100: 530Lv. 120: 590Lv. 140: 650Lv. 200: 830
- AttackLv. 1: 14Lv. 30: 88Lv. 45: 157Lv. 100: 434Lv. 120: 492Lv. 140: 549Lv. 200: 722
- DefenseLv. 1: 10Lv. 30: 31Lv. 45: 49Lv. 100: 126Lv. 120: 142Lv. 140: 158Lv. 200: 206
- Sp. AtkLv. 1: 13Lv. 30: 57Lv. 45: 99Lv. 100: 264Lv. 120: 300Lv. 140: 336Lv. 200: 444
- Sp. DefLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 145Lv. 120: 165Lv. 140: 185Lv. 200: 245
- SpeedLv. 1: 18Lv. 30: 73Lv. 45: 123Lv. 100: 321Lv. 120: 364Lv. 140: 408Lv. 200: 537
Sync pair
Moves
5- Lunge
Bug·Physical·Power 80-96·Accuracy 100·3 gauge·Opponent (one)Lowers the target's Attack by 1 stat rank.
- X Defense AllStatus·2 MP·Ally (all)
Raises the Defense of all allied sync pairs by 2 stat ranks.
- Vicious Poison Twineedle
Bug·Physical·Power 310-372·3 gauge·3 MP·Opponent (one)Activation Condition: When the user's Attack is raised. Deactivation Condition: Cannot be deactivated. Attacks twice in a row. Never misses. Leaves the target badly poisoned. Has a chance (50%) of making the target flinch. Has a chance (50%) of leaving the target confused. Has a chance (50%) of leaving the target trapped. Turns the field of play's zone into an EX Bug Zone the first time this attack move is successful each battle. (An EX Bug Zone powers up Bug-type attacks.)
- Different Ways to Love!Trainer moveStatus·1 MP·Ally (one)
Reduces an ally's sync move countdown by 1. Raises an ally's Attack by 4 stat ranks. Raises an ally's critical-hit rate by 3 stat ranks.
- Pals from Viridian Forest Bug ImpactSync move
Bug·Physical·Power 160-192·Opponent (one)Become Mega Beedrill until the end of battle.
Passive skills
3- Megapowerful Poison Stingers
The power of the user's move is tripled. When an opponent's stat is lowered by the additional effects of the user's move, it is lowered by three times the stat ranks. When the user's sync move attacks an opponent, the target becomes all opposing sync pairs. The power of sync moves affected by this passive skill is not lowered even if there are multiple targets.
- 1st S-Move: Team Speed ↑ 6
Raises the Speed of all allied sync pairs by 6 stat ranks the first time the user's sync move is used each battle.
- Ally Moves ↑ as Ally Speed ↑
The more an ally's Speed is raised, the more it powers up its moves.
Sync grid
5151 tiles, 218 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Pals from Viridian Forest Bug Impact: Power +30Pals from Viridian Forest Bug Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Pals from Viridian Forest Bug Impact: Power +30Pals from Viridian Forest Bug Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Pals from Viridian Forest Bug Impact: Power +30Pals from Viridian Forest Bug Impact: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Lunge: Power +3Lunge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Lunge: Power +3Lunge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Lunge: Power +3Lunge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Vicious Poison Twineedle: Power +2Vicious Poison Twineedle: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Vicious Poison Twineedle: Power +2Vicious Poison Twineedle: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Vicious Poison Twineedle: Power +2Vicious Poison Twineedle: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Vicious Poison Twineedle: Power +2Vicious Poison Twineedle: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Vicious Poison Twineedle: Power +2Vicious Poison Twineedle: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Lunge: Power +3Lunge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Lunge: Power +3Lunge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Pals from Viridian Forest Bug Impact: Power +25Pals from Viridian Forest Bug Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Pals from Viridian Forest Bug Impact: Power +25Pals from Viridian Forest Bug Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Lunge: Move Gauge Refresh 3Move: Lunge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Vicious Poison Twineedle: Move Gauge Refresh 3Move: Vicious Poison Twineedle Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Different Ways to Love!: MP Refresh 2Move: Different Ways to Love! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- X Defense All: MP Refresh 2Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Insect Healing 1Restores the user's HP whenever its Pokémon takes an action when the zone is a Bug Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- X Defense All: Shielded 1Move: X Defense All Raises the Defense of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Insect Acceleration 2Quickly charges the move gauge when the zone is a Bug Zone. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)9 energy · 108 orbs
- Punishing Strike 9Lowers the target's Defense by 1 stat rank when the user's attack move against it hits. If the move has the Multistrike effect tag, lowers the target's Defense by 1 stat rank for each hit. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Insect Power 3Powers up the user's moves when the zone is a Bug Zone. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Bug Zone Extension 3Extends the duration of the Bug Zone when the zone turns into a Bug Zone while the user is on the field. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Brawn Sync 5Powers up the user's sync move when its Attack is raised. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Dashing Team 9Raises the Speed of all allied sync pairs by one stat rank when the user's attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Interference Sync 9Powers up the user's sync move against targets that are flinching, confused, or trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Head Start 1Reduces the user's sync move countdown by 1 the first time it enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Fierce Entry 2Raises the user's Attack by 2 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Leaf & Beedrill
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