Lillie (New Year's 2021) & Ribombee

Alola

Lillie (New Year's 2021) & Ribombee

★★★★★

/Bug/Tech

Ctier

Introduction

Lillie (New Year's 2021) & Ribombee is a 5-star Bug sync pair in Pokémon Masters EX. Lillie (New Year's 2021) & Ribombee's role is Tech. Faction: Alola.

On the Pokémon Masters EX tier list Lillie (New Year's 2021) & Ribombee is C tier, 447th of the 608 sync pairs ranked.

Other Bug sync pairs in Pokémon Masters EX: Aaron & Dustox, Aaron & Vespiquen, Alder (Arc Suit) & Volcarona, Alder & Volcarona, Barry (Special Costume) & Heracross, Benga & Volcarona and 27 more.

Lillie (New Year's 2021) & Ribombee's banners

All banners
  • 31 December 2025 to 9 January 2026Super Spotlight Seasonal Scout (2025-12)
  • 31 December 2025 to 9 January 2026Seasonal Tiered Scout (2025-12)
  • 4 January 2024 to 7 January 2024Super Spotlight Seasonal Scout (2024-01)
  • 4 January 2024 to 7 January 2024Seasonal Tiered Scout (2024-01)
  • 4 January 2023 to 7 January 2023Super Spotlight Seasonal Scout (2023-01)
  • 4 January 2023 to 7 January 2023Seasonal Tiered Scout (2023-01)
  • 1 January 2023 to 1 January 2025Seasonal Tiered Scout (2023-01)
  • 1 January 2023 to 1 January 2025Super Spotlight Seasonal Scout (2023-01)
  • 4 January 2022 to 7 January 2022Lillie and Lance Seasonal Scout
  • 3 September 2021 to 6 September 2021Super Spotlight Seasonal Scout
  • 1 January 2021 to 14 January 2021Lillie Seasonal Scout
  • 1 January 2021 to 14 January 2021Lillie Seasonal Tiered Scout

Stats

  • HP518th754
  • Attack443rd296
  • Defense154th302
  • Sp. Atk548th223
  • Sp. Def142nd307
  • Speed448th353

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 90Lv. 30: 158Lv. 45: 221Lv. 100: 474Lv. 120: 530Lv. 140: 586Lv. 200: 754
  • AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
  • DefenseLv. 1: 16Lv. 30: 45Lv. 45: 72Lv. 100: 182Lv. 120: 206Lv. 140: 230Lv. 200: 302
  • Sp. AtkLv. 1: 11Lv. 30: 34Lv. 45: 55Lv. 100: 143Lv. 120: 159Lv. 140: 175Lv. 200: 223
  • Sp. DefLv. 1: 16Lv. 30: 47Lv. 45: 77Lv. 100: 187Lv. 120: 211Lv. 140: 235Lv. 200: 307
  • SpeedLv. 1: 14Lv. 30: 48Lv. 45: 81Lv. 100: 213Lv. 120: 241Lv. 140: 269Lv. 200: 353

Sync pair

TrainerLillie (New Year's 2021)
PokémonRibombee
TypeBug
WeaknessRock
RoleTech, EX role Field (since 7 Jul 2026)
Base rarity5★
How to getSeasonal scout
Released1 Jan 2021
6★ EXAvailable since 1 Jan 2021
ThemesBug, Alola, Seasonal Outfit, Fancy Lady

Moves

5
  • Leech Life
    Bug·Physical·Power 91-109·Accuracy 100·3 gauge·Opponent (one)

    The more damage dealt to the target, the more it restores the user's HP.

  • Dire Hit All +
    Status·2 MP·Ally (all)

    Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.

  • Alola Lang Syne!Trainer move
    Status·2 MP·Ally: Field

    Applies the Status Condition Defense effect to the allied field of play. Raises the evasiveness of all allied sync pairs by 2 stat ranks.

  • Move Gauge Boost
    Status·2 MP·Self

    Charges the user's move gauge by 3.

  • Bee-autiful Bug ImpactSync move
    Bug·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Team Sync Regen

    Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.

  • Queue Cutter 1

    Has a chance (20%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses.

  • Team Outmuscle 1

    Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.

Sync grid

48
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeSpe+52 energyAtk+52 energyDef+52 energyLeech Li…Power +23 energyHP+102 energyLeech Li…Move Gau…8 energyLeech Li…Power +23 energyLeech Li…Power +23 energyLeech Li…Move Gau…8 energyHP+102 energyLeech Li…Master H…8 energySpD+52 energyWide Awa…4 energySpe+52 energyMove Gau…MP Refre…7 energyDef+104 energyFast Run…5 energySpD+104 energyInterfer…12 energyHP+307 energySpe+52 energyAtk+52 energySpD+52 energyLeech Li…Power +23 energyAlola La…MP Refre…7 energySpe+104 energyLeech Li…Power +23 energyLeech Li…Power +23 energyRidicurelv 110 energySlippery…lv 910 energyAtk+207 energyDef+52 energySpe+52 energyDef+52 energyDire Hit…MP Refre…7 energySpD+52 energyToughen …lv 38 energySpe+207 energyFail For…lv 110 energyEndurance10 energyBee-auti…Power +255 energyBee-auti…Power +255 energy

48 tiles, 203 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Leech Life: Power +2Leech Life: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Leech Life: Power +2Leech Life: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Leech Life: Power +2Leech Life: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Leech Life: Power +2Leech Life: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Leech Life: Power +2Leech Life: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Leech Life: Power +2Leech Life: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Wide AwakePrevents the user from falling asleep. (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
  • Fast RunnerEvasiveness cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Bee-autiful Bug Impact: Power +25Bee-autiful Bug Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Bee-autiful Bug Impact: Power +25Bee-autiful Bug Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Move Gauge Boost: MP Refresh 2Move: Move Gauge Boost Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • HP +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Alola Lang Syne!: MP Refresh 2Move: Alola Lang Syne! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Attack +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Dire Hit All +: MP Refresh 2Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Leech Life: Move Gauge Refresh 3Move: Leech Life Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Leech Life: Move Gauge Refresh 3Move: Leech Life Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Leech Life: Master Healer 1Move: Leech Life Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
  • Toughen Up 3Has a chance (40%) of raising the user's Defense by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Ridicure 1Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Slippery Slope 9Raises the user's evasiveness by one stat rank when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
  • Fail Forward 1Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Interference ImmunityPrevents the user from flinching, becoming confused, or becoming trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs

Lillie (New Year's 2021) & Ribombee

Art

Lillie (New Year's 2021) & Ribombee key art

More Bug sync pairs

All sync pairs