
Alola
Lillie (New Year's 2021) & Ribombee
★★★★★
/
Bug/Tech
Introduction
Lillie (New Year's 2021) & Ribombee is a 5-star Bug sync pair in Pokémon Masters EX. Lillie (New Year's 2021) & Ribombee's role is Tech. Faction: Alola.
On the Pokémon Masters EX tier list Lillie (New Year's 2021) & Ribombee is C tier, 447th of the 608 sync pairs ranked.
Other Bug sync pairs in Pokémon Masters EX: Aaron & Dustox, Aaron & Vespiquen, Alder (Arc Suit) & Volcarona, Alder & Volcarona, Barry (Special Costume) & Heracross, Benga & Volcarona and 27 more.
Lillie (New Year's 2021) & Ribombee's banners
All banners- 31 December 2025 to 9 January 2026Super Spotlight Seasonal Scout (2025-12)
- 31 December 2025 to 9 January 2026Seasonal Tiered Scout (2025-12)
- 4 January 2024 to 7 January 2024Super Spotlight Seasonal Scout (2024-01)
- 4 January 2024 to 7 January 2024Seasonal Tiered Scout (2024-01)
- 4 January 2023 to 7 January 2023Super Spotlight Seasonal Scout (2023-01)
- 4 January 2023 to 7 January 2023Seasonal Tiered Scout (2023-01)
- 1 January 2023 to 1 January 2025Seasonal Tiered Scout (2023-01)
- 1 January 2023 to 1 January 2025Super Spotlight Seasonal Scout (2023-01)
- 4 January 2022 to 7 January 2022Lillie and Lance Seasonal Scout
- 3 September 2021 to 6 September 2021Super Spotlight Seasonal Scout
- 1 January 2021 to 14 January 2021Lillie Seasonal Scout
- 1 January 2021 to 14 January 2021Lillie Seasonal Tiered Scout
Stats
- HP518th of 765754
- Attack443rd of 765296
- Defense154th of 765302
- Sp. Atk548th of 765223
- Sp. Def142nd of 765307
- Speed448th of 765353
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 90Lv. 30: 158Lv. 45: 221Lv. 100: 474Lv. 120: 530Lv. 140: 586Lv. 200: 754
- AttackLv. 1: 10Lv. 30: 39Lv. 45: 66Lv. 100: 176Lv. 120: 200Lv. 140: 224Lv. 200: 296
- DefenseLv. 1: 16Lv. 30: 45Lv. 45: 72Lv. 100: 182Lv. 120: 206Lv. 140: 230Lv. 200: 302
- Sp. AtkLv. 1: 11Lv. 30: 34Lv. 45: 55Lv. 100: 143Lv. 120: 159Lv. 140: 175Lv. 200: 223
- Sp. DefLv. 1: 16Lv. 30: 47Lv. 45: 77Lv. 100: 187Lv. 120: 211Lv. 140: 235Lv. 200: 307
- SpeedLv. 1: 14Lv. 30: 48Lv. 45: 81Lv. 100: 213Lv. 120: 241Lv. 140: 269Lv. 200: 353
Sync pair
Moves
5- Leech Life
Bug·Physical·Power 91-109·Accuracy 100·3 gauge·Opponent (one)The more damage dealt to the target, the more it restores the user's HP.
- Dire Hit All +Status·2 MP·Ally (all)
Raises the critical-hit rate of all allied sync pairs by 2 stat ranks.
- Alola Lang Syne!Trainer moveStatus·2 MP·Ally: Field
Applies the Status Condition Defense effect to the allied field of play. Raises the evasiveness of all allied sync pairs by 2 stat ranks.
- Move Gauge BoostStatus·2 MP·Self
Charges the user's move gauge by 3.
- Bee-autiful Bug ImpactSync move
Bug·Physical·Power 250-300·Opponent (one)No additional effect.
Passive skills
3- Team Sync Regen
Applies the Gradual Healing effect to all allied sync pairs after the user uses a sync move.
- Queue Cutter 1
Has a chance (20%) of reducing the user's sync move countdown by one when an opponent's attack move targeting the user misses.
- Team Outmuscle 1
Has a chance (20%) of raising the Attack of all allied sync pairs by one stat rank when an opponent's attack move targeting the user misses.
Sync grid
4848 tiles, 203 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
- Leech Life: Power +2Leech Life: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Leech Life: Power +2Leech Life: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Leech Life: Power +2Leech Life: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Leech Life: Power +2Leech Life: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Leech Life: Power +2Leech Life: Power ↑ +2 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Leech Life: Power +2Leech Life: Power ↑ +2 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Wide AwakePrevents the user from falling asleep. (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Fast RunnerEvasiveness cannot be lowered. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- Bee-autiful Bug Impact: Power +25Bee-autiful Bug Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Bee-autiful Bug Impact: Power +25Bee-autiful Bug Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Move Gauge Boost: MP Refresh 2Move: Move Gauge Boost Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- HP +30 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Alola Lang Syne!: MP Refresh 2Move: Alola Lang Syne! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Attack +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Dire Hit All +: MP Refresh 2Move: Dire Hit All + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Leech Life: Move Gauge Refresh 3Move: Leech Life Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Leech Life: Move Gauge Refresh 3Move: Leech Life Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Leech Life: Master Healer 1Move: Leech Life Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- Toughen Up 3Has a chance (40%) of raising the user's Defense by one stat rank when it is hit by an attack move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Ridicure 1Has a chance (20%) of restoring the user's HP by approximately 20% of its maximum HP when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Slippery Slope 9Raises the user's evasiveness by one stat rank when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- Fail Forward 1Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- EnduranceApplies the Enduring effect to the user if its HP is full when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Interference ImmunityPrevents the user from flinching, becoming confused, or becoming trapped. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)12 energy · 144 orbs
Lillie (New Year's 2021) & Ribombee
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