Lusamine & Pheromosa

Alola

Lusamine & Pheromosa

★★★★★

/Bug/Strike (Special)

Ctier

Introduction

Lusamine & Pheromosa is a 5-star Bug sync pair in Pokémon Masters EX. Lusamine & Pheromosa's role is Strike (Special). Faction: Alola.

On the Pokémon Masters EX tier list Lusamine & Pheromosa is C tier, 458th of the 608 sync pairs ranked.

Other Bug sync pairs in Pokémon Masters EX: Aaron & Dustox, Aaron & Vespiquen, Alder (Arc Suit) & Volcarona, Alder & Volcarona, Barry (Special Costume) & Heracross, Benga & Volcarona and 27 more.

Lusamine & Pheromosa's banners

All banners
  • 19 April 2021 to 22 April 2021Guzma and Lusamine Spotlight Scout
  • 10 September 2020 to 1 October 2020Lusamine Spotlight Scout + Present

Stats

  • HP584th708
  • Attack1st684
  • Defense675th81
  • Sp. Atk1st684
  • Sp. Def676th81
  • Speed3rd653

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 83Lv. 30: 146Lv. 45: 206Lv. 100: 448Lv. 120: 500Lv. 140: 552Lv. 200: 708
  • AttackLv. 1: 20Lv. 30: 88Lv. 45: 151Lv. 100: 404Lv. 120: 460Lv. 140: 516Lv. 200: 684
  • DefenseLv. 1: 14Lv. 30: 22Lv. 45: 28Lv. 100: 61Lv. 120: 65Lv. 140: 69Lv. 200: 81
  • Sp. AtkLv. 1: 20Lv. 30: 88Lv. 45: 151Lv. 100: 404Lv. 120: 460Lv. 140: 516Lv. 200: 684
  • Sp. DefLv. 1: 14Lv. 30: 22Lv. 45: 28Lv. 100: 61Lv. 120: 65Lv. 140: 69Lv. 200: 81
  • SpeedLv. 1: 23Lv. 30: 88Lv. 45: 151Lv. 100: 393Lv. 120: 445Lv. 140: 497Lv. 200: 653

Sync pair

TrainerLusamine
PokémonPheromosa
TypeBug
WeaknessFire
RoleStrike
Base rarity5★
How to getRegular scout pool
Released10 Sept 2020
6★ EXAvailable since 10 Sept 2020
ThemesBug, Alola, Villain, Grown Woman

Moves

5
  • Bug Buzz
    Bug·Special·Power 99-118·Accuracy 100·3 gauge·Opponent (one)

    Has a chance (10%) of lowering the target's Sp. Def by 1 stat rank.

  • Lunge
    Bug·Physical·Power 80-96·Accuracy 100·3 gauge·Opponent (one)

    Lowers the target's Attack by 1 stat rank.

  • Blizzard
    Ice·Special·Power 126-151·Accuracy 70·3 gauge·Opponent (all)

    Never misses during a hailstorm. Has a chance (10%) of leaving the target frozen.

  • There, There...Trainer move
    Status·2 MP·Self

    Raises the user's evasiveness and critical-hit rate by 1 stat rank. Restores the user's HP by approximately 40% of its maximum HP when it is in a pinch. Charges the user's move gauge by 2 when it is in a pinch.

  • Motherly Love Savage Spin-OutSync move
    Bug·Special·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • Endurance

    Applies the Enduring effect to the user if its HP is full when it enters a battle.

  • Move Gauge Refresh 4

    Has a chance (50%) of charging the user's move gauge by one when its move is successful.

  • Positive Reinforcement 3

    Raises the user's Attack and Sp. Atk by 3 stat ranks when it knocks out an opponent with a move.

Sync grid

54
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeHP+102 energyDef+52 energyBug BuzzPower +33 energySpA+105 energyBug BuzzMove Gau…6 energyBug BuzzPower +33 energyBug BuzzPower +33 energyBug BuzzPower +33 energyBuild Up7 energyPower Re…lv 510 energyMotherly…Power +255 energySpe+52 energyHP+102 energyBlizzardPower +33 energySpe+104 energyBlizzardMove Gau…6 energyBlizzardPower +33 energyBlizzardHostile …8 energyBlizzardPower +33 energyBlizzardAcc +106 energyPower Fl…lv 310 energyMotherly…Power +255 energySpD+104 energySpeedy E…lv 15 energyLungeMove Gau…6 energyLungePower +33 energyBug BuzzOn a Rol…8 energyLungePower +33 energyAtk+105 energyOn the R…lv 310 energyBlizzardSuperdup…10 energySpD+52 energySpD+52 energyThere, T…MP Refre…7 energyLungePower +33 energyRejuvena…lv 68 energyLungePower +33 energyDef+208 energyQuick Cu…10 energyUnyieldi…lv 210 energyMotherly…Power +255 energyMotherly…Power +255 energyAtk+20freeFerociou…lv 43 energySync Dam…5 energySpA+20freeThere, T…Critical…3 energyThere, T…Move5 energy

54 tiles, 234 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Attack +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Sp. Atk +20 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Bug Buzz: Power +3Bug Buzz: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bug Buzz: Power +3Bug Buzz: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Bug Buzz: Power +3Bug Buzz: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Bug Buzz: Power +3Bug Buzz: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Blizzard: Power +3Blizzard: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Blizzard: Power +3Blizzard: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Blizzard: Power +3Blizzard: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Lunge: Power +3Lunge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Lunge: Power +3Lunge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Lunge: Power +3Lunge: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Lunge: Power +3Lunge: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Ferocious Entry 4Raises the user's Attack and Sp. Atk by 4 stat ranks when it enters a battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • There, There...: Critical Eye 1Move: There, There... Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Speed +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Sp. Def +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
  • Sp. Atk +10 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Motherly Love Savage Spin-Out: Power +25Motherly Love Savage Spin-Out: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Motherly Love Savage Spin-Out: Power +25Motherly Love Savage Spin-Out: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Speedy Entry 1Raises the user's Speed by 1 stat rank when it enters a battle. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • Motherly Love Savage Spin-Out: Power +25Motherly Love Savage Spin-Out: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Motherly Love Savage Spin-Out: Power +25Motherly Love Savage Spin-Out: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • There, There...: Move: Damage Guard Next 9Move: There, There... Applies the Damage Guard Next effect to the user when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Bug Buzz: Move Gauge Refresh 3Move: Bug Buzz Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • Blizzard: Move Gauge Refresh 3Move: Blizzard Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • Blizzard: Accuracy +10Blizzard: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)6 energy · 72 orbs
  • Lunge: Move Gauge Refresh 3Move: Lunge Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
  • Build UpApplies the Critical Hit Next effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • There, There...: MP Refresh 3Move: There, There... Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
  • Blizzard: Hostile Environment 1Move: Blizzard Raises the chance of inflicting status conditions with the additional effects of moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Bug Buzz: On a Roll 2Move: Bug Buzz Raises the chance of lowering stat values with the additional effects of the user's moves. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Rejuvenate 6Charges the user's move gauge by 6 after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Defense +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Power Reserves 5Powers up the user's moves when it is in a pinch. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Power Flux 3The fuller the move gauge when moves are selected, the more this powers up moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • On the Run 3Raises the user's evasiveness by 3 stat ranks the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Blizzard: Superduper Effective 1Move: Blizzard Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Quick CureRemoves the confused, flinching, and trapped conditions from the user the first time they are inflicted each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Unyielding 2Except in certain circumstances, when the user's Enduring effect activates and the user has 1 HP remaining, has a chance (30%) of applying the Enduring effect to the user again. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Lusamine & Pheromosa

Art

Lusamine & Pheromosa key art

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