
Hoenn
Noland & Ninjask
★★★★★
/
Bug/Sprint
Introduction
Noland & Ninjask is a 5-star Bug sync pair in Pokémon Masters EX. Noland & Ninjask's role is Sprint. Faction: Hoenn.
On the Pokémon Masters EX tier list Noland & Ninjask is C tier, 262nd of the 608 sync pairs ranked.
Other Bug sync pairs in Pokémon Masters EX: Aaron & Dustox, Aaron & Vespiquen, Alder (Arc Suit) & Volcarona, Alder & Volcarona, Barry (Special Costume) & Heracross, Benga & Volcarona and 27 more.
Noland & Ninjask's banners
All banners- 23 July 2025 to 10 August 2025Variety Tiered Scout (2025-07)
- 23 July 2025 to 10 August 2025Double Feature Variety Scout (2025-07)
- 7 October 2023 to 19 October 2023Noland Variety Scout
Stats
- HP490th of 765770
- Attack40th of 765556
- Defense432nd of 765212
- Sp. Atk194th of 765454
- Sp. Def440th of 765212
- Speed1st of 765664
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 91Lv. 30: 160Lv. 45: 226Lv. 100: 490Lv. 120: 546Lv. 140: 602Lv. 200: 770
- AttackLv. 1: 17Lv. 30: 73Lv. 45: 127Lv. 100: 336Lv. 120: 380Lv. 140: 424Lv. 200: 556
- DefenseLv. 1: 12Lv. 30: 34Lv. 45: 55Lv. 100: 132Lv. 120: 148Lv. 140: 164Lv. 200: 212
- Sp. AtkLv. 1: 10Lv. 30: 56Lv. 45: 98Lv. 100: 274Lv. 120: 310Lv. 140: 346Lv. 200: 454
- Sp. DefLv. 1: 12Lv. 30: 34Lv. 45: 55Lv. 100: 132Lv. 120: 148Lv. 140: 164Lv. 200: 212
- SpeedLv. 1: 22Lv. 30: 88Lv. 45: 151Lv. 100: 404Lv. 120: 456Lv. 140: 508Lv. 200: 664
Sync pair
Moves
5- Struggle Bug
Bug·Special·Power 30-36·Accuracy 100·2 gauge·Opponent (all)Lowers the target's Sp. Atk. by 1 stat rank.
- Dire Hit +Status·2 MP·Self
Raises the user's critical-hit rate by 2 stat ranks.
- Accelerating X-Scissor
Bug·Physical·Power 160-192·1 gauge·Opponent (one)Activation Condition: When the user's Speed is raised to its maximum stat rank. Deactivation Condition: When the user's Speed is not raised to its maximum stat rank. Never misses. Lowers the target's accuracy by 1 stat rank. Leaves the target confused.
- Good Job!Trainer moveStatus·1 MP·Self
Reduces the user's sync move countdown by 3. Raises the user's Attack and evasiveness by 2 stat ranks. Lowers the user's Defense and Sp. Def by 3 stat ranks.
- Knowledge from Experience Bug ImpactSync move
Bug·Physical·Power 200-240·Opponent (one)The more the user's Speed is raised, the greater the power of this attack.
Passive skills
3- Hit: Team Speed ↑2 9
Raises the Speed of all allied sync pairs by 2 stat ranks when the user's attack move is successful.
- Overwhelm 9
Lowers the target's Attack by one stat rank when the user's attack move against it is successful.
- Haste
Speed cannot be lowered.
Sync grid
4848 tiles, 212 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Attack +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Struggle Bug: Power +3Struggle Bug: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Struggle Bug: Power +3Struggle Bug: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Struggle Bug: Power +3Struggle Bug: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Struggle Bug: Power +3Struggle Bug: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Struggle Bug: Power +3Struggle Bug: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Accelerating X-Scissor: Power +3Accelerating X-Scissor: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Accelerating X-Scissor: Power +3Accelerating X-Scissor: Power ↑ +3 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Accelerating X-Scissor: Power +3Accelerating X-Scissor: Power ↑ +3 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Attack +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- HeadstrongAttack cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- Knowledge from Experience Bug Impact: Power +25Knowledge from Experience Bug Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Knowledge from Experience Bug Impact: Power +25Knowledge from Experience Bug Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Struggle Bug: Move Gauge Refresh 3Move: Struggle Bug Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Superduper Effective 3Powers up moves that are super effective. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Fail Forward 1Charges the user's move gauge by 1 when an opponent's attack move targeting the user misses. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Stop Hitting Yourself 5Raises the chance that an opponent will attack themselves due to being confused. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Curative Confusion 1Restores the user's HP when its attack move is successful against a confused opponent. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Sync RegenApplies the Gradual Healing effect to the user after using its sync move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- CatalystApplies the Move Gauge Acceleration effect to the allied field of play the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Natural RemedyRemoves all status conditions from the user the first time it is inflicted by any status condition each battle. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Dire Hit +: MP Refresh 2Move: Dire Hit + Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
- Slo-pponent Sync 5Powers up the user's sync move when the target's Speed is lowered. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Trip Up 9Lowers the target's Speed by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Critical Eye 1Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Ramming SpeedThe more the user's Speed is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Hit: Evasiveness ↑ 9Raises the user's evasiveness by 1 stat rank when its attack move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Good Job!: Fleet Feet 2Move: Good Job! Raises the user's Speed by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Pecking OrderThe more the target's Attack is lowered, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Good Job!: Berserker 2Move: Good Job! Raises the user's Attack by 2 stat ranks when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Noland & Ninjask
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