Noland & Pinsir

Hoenn

Noland & Pinsir

★★★★

/Bug

Ctier

Introduction

Noland & Pinsir is a 4-star Bug sync pair in Pokémon Masters EX. Faction: Hoenn.

On the Pokémon Masters EX tier list Noland & Pinsir is C tier, 459th of the 608 sync pairs ranked.

Other Bug sync pairs in Pokémon Masters EX: Aaron & Dustox, Aaron & Vespiquen, Alder (Arc Suit) & Volcarona, Alder & Volcarona, Barry (Special Costume) & Heracross, Benga & Volcarona and 27 more.

Stats

  • HP427th802
  • Attack88th543
  • Defense497th205
  • Sp. Atk757th115
  • Sp. Def503rd205
  • Speed134th446

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 87Lv. 30: 160Lv. 45: 227Lv. 100: 502Lv. 120: 562Lv. 140: 622Lv. 200: 802
  • AttackLv. 1: 21Lv. 30: 74Lv. 45: 125Lv. 100: 323Lv. 120: 367Lv. 140: 411Lv. 200: 543
  • DefenseLv. 1: 10Lv. 30: 30Lv. 45: 48Lv. 100: 125Lv. 120: 141Lv. 140: 157Lv. 200: 205
  • Sp. AtkLv. 1: 6Lv. 30: 19Lv. 45: 31Lv. 100: 75Lv. 120: 83Lv. 140: 91Lv. 200: 115
  • Sp. DefLv. 1: 10Lv. 30: 30Lv. 45: 48Lv. 100: 125Lv. 120: 141Lv. 140: 157Lv. 200: 205
  • SpeedLv. 1: 15Lv. 30: 59Lv. 45: 101Lv. 100: 266Lv. 120: 302Lv. 140: 338Lv. 200: 446

As Mega Pinsir

  • HPLv. 1: 87Lv. 30: 160Lv. 45: 227Lv. 100: 502Lv. 120: 562Lv. 140: 622Lv. 200: 802
  • AttackLv. 1: 25Lv. 30: 88Lv. 45: 150Lv. 100: 387Lv. 120: 440Lv. 140: 493Lv. 200: 651
  • DefenseLv. 1: 12Lv. 30: 36Lv. 45: 57Lv. 100: 150Lv. 120: 169Lv. 140: 188Lv. 200: 246
  • Sp. AtkLv. 1: 6Lv. 30: 19Lv. 45: 31Lv. 100: 75Lv. 120: 83Lv. 140: 91Lv. 200: 115
  • Sp. DefLv. 1: 10Lv. 30: 30Lv. 45: 48Lv. 100: 125Lv. 120: 141Lv. 140: 157Lv. 200: 205
  • SpeedLv. 1: 15Lv. 30: 59Lv. 45: 101Lv. 100: 266Lv. 120: 302Lv. 140: 338Lv. 200: 446

Sync pair

TrainerNoland
PokémonPinsir
TypeBug
WeaknessFlying
Base rarity4★
How to getRegular scout pool
Released25 Mar 2024
ThemesBug, Hoenn, Battle Facility Foe, Knowledgeable

Moves

5
  • Fury Cutter
    Bug·Physical·Power 8-9·Accuracy 95·1 gauge·Opponent (one)

    Except in certain circumstances, grants all of the following effects: This move's power increases when successfully used in succession. If the user takes an action other than this move, its power returns to normal.

  • X Attack
    Status·2 MP·Self

    Raises the user's Attack by 2 stat ranks.

  • X-Scissor
    Bug·Physical·Power 50-60·Accuracy 100·2 gauge·Opponent (one)

    No additional effect.

  • Bring It On!Trainer move
    Status·2 MP·Self

    Restores the user's HP by approximately 40% of its maximum HP. Raises the user's Speed by 2 stat ranks.

  • Factory Head X-ScissorSync move
    Bug·Physical·Power 160-192·Opponent (one)

    Become Mega Pinsir until the end of battle.

Passive skills

1
  • Headstrong

    Attack cannot be lowered.

Sync grid

51
HP+10freeAtk+5freeDef+5freeAtk+5freeSpD+5freeSpe+5freeAtk+52 energyHP+102 energyDef+52 energySpD+52 energyFury Cut…Power +13 energyFury Cut…Power +13 energyFury Cut…Power +13 energyFury Cut…Acc +53 energyVictory …lv 28 energyFurious …10 energyFury Cut…Move Gau…10 energyAtk+52 energySpe+52 energyDef+52 energySpD+52 energyX-ScissorPower +43 energyX-ScissorPower +43 energyX-ScissorPower +43 energyX-ScissorMove Gau…7 energyX AttackMP Refre…7 energyInertia10 energyX AttackBerserke…10 energySpe+52 energyAtk+52 energyHP+102 energyX-ScissorPower +43 energyX-ScissorPower +43 energyBring It…MP Refre…7 energySpe+207 energyAdrenali…lv 110 energyBring It…Critical…10 energySpe+52 energyUnflappa…5 energyFury Cut…Power +13 energyFury Cut…Power +13 energyHP+102 energyFast-Tra…lv 27 energyAtk+207 energyDefense …lv 210 energyStaggeri…lv 110 energyFactory …Power +255 energyFactory …Power +255 energyFactory …Power +30freeFactory …Power +30freeFactory …Power +30free

51 tiles, 204 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Factory Head X-Scissor: Power +30Factory Head X-Scissor: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Factory Head X-Scissor: Power +30Factory Head X-Scissor: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Factory Head X-Scissor: Power +30Factory Head X-Scissor: Power ↑ +30 (1 or more adjacent tiles must be activated)0 energy · 5 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)2 energy · 24 orbs
  • Fury Cutter: Power +1Fury Cutter: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fury Cutter: Power +1Fury Cutter: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fury Cutter: Power +1Fury Cutter: Power ↑ +1 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Fury Cutter: Accuracy +5Fury Cutter: Accuracy ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • X-Scissor: Power +4X-Scissor: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • X-Scissor: Power +4X-Scissor: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • X-Scissor: Power +4X-Scissor: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • X-Scissor: Power +4X-Scissor: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • X-Scissor: Power +4X-Scissor: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Fury Cutter: Power +1Fury Cutter: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Fury Cutter: Power +1Fury Cutter: Power ↑ +1 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • UnflappablePrevents the user from flinching. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Factory Head X-Scissor: Power +25Factory Head X-Scissor: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Factory Head X-Scissor: Power +25Factory Head X-Scissor: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • X-Scissor: Move Gauge Refresh 3Move: X-Scissor Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • X Attack: MP Refresh 2Move: X Attack Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Bring It On!: MP Refresh 2Move: Bring It On! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Speed +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Fast-Track 2Has a chance (30%) of raising the user's Speed by one stat rank when its Pokémon uses a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Attack +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Victory Flex 2Raises the user's Attack by 2 stat ranks when it knocks out an opponent with a move. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
  • Furious BrawnThe more the user's Attack is raised, the more it powers up the user's moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Fury Cutter: Move Gauge Refresh 9Move: Fury Cutter Charges the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • InertiaThe more the user's Speed is raised, the more it powers up the user's sync move. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • X Attack: Berserker 1Move: X Attack Raises the user's Attack by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Adrenaline 1Reduces the sync move countdown by 1 the first time the user's sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Bring It On!: Critical Eye 1Move: Bring It On! Raises the user's critical-hit rate by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Defense Crush 2Has a chance (30%) of lowering the target's Defense by one stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Staggering 1Has a chance (20%) of making the target flinch when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Noland & Pinsir

Art

Noland & Pinsir key art

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