Teddy (Hiker) & Rellor

Teddy (Hiker) & Rellor

3-starBugTechD tier

Introduction

Teddy (Hiker) & Rellor is a 3-star Bug sync pair in Pokémon Masters EX. Teddy (Hiker) & Rellor's role is Tech. Faction: Sinnoh.

On the Pokémon Masters EX tier list Teddy (Hiker) & Rellor is D tier, 490th of the 608 sync pairs ranked.

Other Bug sync pairs in Pokémon Masters EX: Aaron & Dustox, Aaron & Vespiquen, Alder (Arc Suit) & Volcarona, Alder & Volcarona, Barry (Special Costume) & Heracross, Benga & Volcarona and 27 more.

Stats

  • HP624th679
  • Attack733rd152
  • Defense310th241
  • Sp. Atk723rd151
  • Sp. Def327th227
  • Speed637th289

Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.

Stats by level

Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.

  • HPLv. 1: 90Lv. 30: 169Lv. 45: 220Lv. 100: 451Lv. 120: 499Lv. 140: 547Lv. 200: 679
  • AttackLv. 1: 5Lv. 30: 25Lv. 45: 37Lv. 100: 92Lv. 120: 104Lv. 140: 116Lv. 200: 152
  • DefenseLv. 1: 12Lv. 30: 44Lv. 45: 65Lv. 100: 153Lv. 120: 173Lv. 140: 193Lv. 200: 241
  • Sp. AtkLv. 1: 4Lv. 30: 24Lv. 45: 36Lv. 100: 91Lv. 120: 103Lv. 140: 115Lv. 200: 151
  • Sp. DefLv. 1: 11Lv. 30: 41Lv. 45: 59Lv. 100: 147Lv. 120: 163Lv. 140: 179Lv. 200: 227
  • SpeedLv. 1: 9Lv. 30: 47Lv. 45: 71Lv. 100: 181Lv. 120: 205Lv. 140: 229Lv. 200: 289

Sync pair

TrainerTeddy (Hiker)
PokémonRellor
TypeBug
WeaknessFlying
RoleTech
Base rarity3★
How to getStory
Released29 Apr 2025
6★ EXAvailable since 29 Apr 2025
ThemesBug, Sinnoh, Nature Lover

Moves

5
  • Mud-Slap
    Ground·Special·Power 13-15·Accuracy 90·1 gauge·Opponent (one)

    Lowers the target's accuracy by 1 stat rank.

  • X Defense All
    Status·2 MP·Ally (all)

    Raises the Defense of all allied sync pairs by 2 stat ranks.

  • Leech Life
    Bug·Physical·Power 91-109·Accuracy 100·3 gauge·Opponent (one)

    The more damage dealt to the target, the more it restores the user's HP.

  • Mountains Are Great!Trainer move
    Status·2 MP·Ally (all)

    Raises the Attack and Sp. Atk of all allied sync pairs by 2 stat ranks.

  • Shout from the Summit Golden Bug ImpactSync move
    Bug·Physical·Power 250-300·Opponent (one)

    No additional effect.

Passive skills

3
  • First Aid 4

    Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle.

  • Propelling Strike 9

    Charges the user's move gauge by one when its attack move is successful.

  • Natural Remedy

    Removes all status conditions from the user the first time it is inflicted by any status condition each battle.

Sync grid

48
HP+10freeAtk+5freeDef+5freeSpA+5freeSpD+5freeSpe+5freeSpA+52 energyDef+52 energyAtk+52 energySpA+52 energySpD+52 energyMud-SlapPower +43 energyMud-SlapPower +43 energyMud-SlapPower +43 energyDef+207 energyMountain…MP Refre…7 energyTeam Sha…lv 110 energyHP+102 energySpe+52 energySpe+52 energyMud-SlapPower +43 energyMud-SlapPower +43 energyMud-SlapAcc +105 energyMud-SlapMove Gau…7 energySpD+207 energyQuick Te…10 energySpD+52 energyDef+52 energyAtk+52 energyUnbending5 energySpe+52 energyLeech Li…Power +43 energyLeech Li…Power +43 energyLeech Li…Power +43 energySatisfie…lv 410 energyX Defens…MP Refre…7 energyX Defens…Barricad…10 energyHP+102 energyDef+52 energyClearhea…5 energySpD+52 energyLeech Li…Power +43 energyLeech Li…Power +43 energyLeech Li…Move Gau…7 energyLeech Li…Master H…10 energySync Dam…10 energyShout fr…Power +255 energyShout fr…Power +255 energy

48 tiles, 187 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.

Every tile as a list
  • HP +100 energy · 5 orbs
  • Attack +50 energy · 5 orbs
  • Defense +50 energy · 5 orbs
  • Sp. Atk +50 energy · 5 orbs
  • Sp. Def +50 energy · 5 orbs
  • Speed +50 energy · 5 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Atk +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Attack +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Speed +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Mud-Slap: Power +4Mud-Slap: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Leech Life: Power +4Leech Life: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Leech Life: Power +4Leech Life: Power ↑ +4 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
  • Leech Life: Power +4Leech Life: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Leech Life: Power +4Leech Life: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Leech Life: Power +4Leech Life: Power ↑ +4 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
  • Mud-Slap: Accuracy +10Mud-Slap: Accuracy ↑ +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
  • UnbendingDefense cannot be lowered. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • ClearheadedPrevents the user from becoming confused. (1 or more adjacent tiles must be activated)5 energy · 60 orbs
  • Shout from the Summit Golden Bug Impact: Power +25Shout from the Summit Golden Bug Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Shout from the Summit Golden Bug Impact: Power +25Shout from the Summit Golden Bug Impact: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
  • Defense +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • Mountains Are Great!: MP Refresh 2Move: Mountains Are Great! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Mud-Slap: Move Gauge Refresh 2Move: Mud-Slap Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Sp. Def +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
  • X Defense All: MP Refresh 2Move: X Defense All Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Leech Life: Move Gauge Refresh 2Move: Leech Life Has a chance (30%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)7 energy · 84 orbs
  • Team Sharp Entry 1Raises the critical-hit rate of all allied sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Quick TempoApplies the Move Gauge Acceleration effect to the allied field of play the first time the user enters a battle each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Satisfied Snicker 4Has a chance (50%) of lowering the target's Sp. Atk by 1 stat rank when the user's attack move against it is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • X Defense All: Barricade Buddies 1Move: X Defense All Raises the Sp. Def of all allied sync pairs by 1 stat rank when the user's move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Leech Life: Master Healer 1Move: Leech Life Increases the amount of HP restored by the user's healing moves. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
  • Sync Damage GuardApplies the Damage Guard Next effect to the user the first time its sync move is used each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs

Teddy (Hiker) & Rellor

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