
Kalos
Viola & Masquerain
★★★★
/
Bug/Support
Introduction
Viola & Masquerain is a 4-star Bug sync pair in Pokémon Masters EX. Viola & Masquerain's role is Support. Faction: Kalos.
On the Pokémon Masters EX tier list Viola & Masquerain is D tier, 580th of the 608 sync pairs ranked.
Other Bug sync pairs in Pokémon Masters EX: Aaron & Dustox, Aaron & Vespiquen, Alder (Arc Suit) & Volcarona, Alder & Volcarona, Barry (Special Costume) & Heracross, Benga & Volcarona and 27 more.
Stats
- HP582nd of 765710
- Attack627th of 765171
- Defense202nd of 765268
- Sp. Atk385th of 765317
- Sp. Def203rd of 765267
- Speed510th of 765346
Base stats at level 200, before the sync grid, potential and EX role. Each bar is measured against the highest value in the Pokémon Masters EX roster, and the place is out of every sync pair with that stat.
Stats by level
Base values at each growth level, before the sync grid, potential, EX role and gear. Level 200 is the current cap.
- HPLv. 1: 80Lv. 30: 162Lv. 45: 215Lv. 100: 462Lv. 120: 514Lv. 140: 566Lv. 200: 710
- AttackLv. 1: 6Lv. 30: 30Lv. 45: 45Lv. 100: 111Lv. 120: 123Lv. 140: 135Lv. 200: 171
- DefenseLv. 1: 9Lv. 30: 45Lv. 45: 69Lv. 100: 168Lv. 120: 188Lv. 140: 208Lv. 200: 268
- Sp. AtkLv. 1: 9Lv. 30: 49Lv. 45: 76Lv. 100: 197Lv. 120: 221Lv. 140: 245Lv. 200: 317
- Sp. DefLv. 1: 8Lv. 30: 44Lv. 45: 68Lv. 100: 167Lv. 120: 187Lv. 140: 207Lv. 200: 267
- SpeedLv. 1: 10Lv. 30: 56Lv. 45: 86Lv. 100: 218Lv. 120: 246Lv. 140: 274Lv. 200: 346
As Masquerain
- HPLv. 1: 95Lv. 30: 177Lv. 45: 230Lv. 100: 477Lv. 120: 529Lv. 140: 581Lv. 200: 725
- AttackLv. 1: 9Lv. 30: 33Lv. 45: 48Lv. 100: 114Lv. 120: 126Lv. 140: 138Lv. 200: 174
- DefenseLv. 1: 13Lv. 30: 49Lv. 45: 73Lv. 100: 172Lv. 120: 192Lv. 140: 212Lv. 200: 272
- Sp. AtkLv. 1: 14Lv. 30: 54Lv. 45: 81Lv. 100: 202Lv. 120: 226Lv. 140: 250Lv. 200: 322
- Sp. DefLv. 1: 12Lv. 30: 50Lv. 45: 74Lv. 100: 184Lv. 120: 208Lv. 140: 232Lv. 200: 292
- SpeedLv. 1: 15Lv. 30: 63Lv. 45: 93Lv. 100: 236Lv. 120: 264Lv. 140: 292Lv. 200: 376
Sync pair
Moves
5- Infestation
Bug·Special·Power 20-24·Accuracy 100·2 gauge·Opponent (one)Leaves the target trapped.
- X SpeedStatus·2 MP·Self
Raises the user's Speed by 2 stat ranks.
- Struggle Bug
Bug·Special·Power 30-36·Accuracy 100·2 gauge·Opponent (all)Lowers the target's Sp. Atk. by 1 stat rank.
- Just Fantastic!Trainer moveStatus·2 MP·Self
Raises the user's Sp. Def by 2 stat ranks. Applies the Gradual Healing effect to the user.
- Bug Sync BeamSync move
Bug·Special·Power 200-240·Opponent (one)No additional effect.
Passive skills
1- Terrify 1
Lowers the Attack of all opposing sync pairs by 1 stat rank when the user enters a battle.
Evolution
Sync grid
4848 tiles, 199 energy to light them all. Tap a tile to read it. Blue tiles raise a stat, gold ones add a passive skill, green ones change a move's effect, red ones add power, purple ones accuracy and orange ones teach a move.
Every tile as a list
- HP +100 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Defense +50 energy · 5 orbs
- Sp. Atk +50 energy · 5 orbs
- Sp. Def +50 energy · 5 orbs
- Speed +50 energy · 5 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Infestation: Power +6Infestation: Power ↑ +6 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Infestation: Power +6Infestation: Power ↑ +6 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Infestation: Power +6Infestation: Power ↑ +6 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Sp. Def +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Defense +5 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- HP +10 (1 or more adjacent tiles must be activated)2 energy · 24 orbs
- Infestation: Power +6Infestation: Power ↑ +6 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Infestation: Power +6Infestation: Power ↑ +6 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Infestation: Power +6Infestation: Power ↑ +6 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Speed +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)3 energy · 36 orbs
- Struggle Bug: Power +5Struggle Bug: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Struggle Bug: Power +5Struggle Bug: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Struggle Bug: Power +5Struggle Bug: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Struggle Bug: Power +5Struggle Bug: Power ↑ +5 (1 or more adjacent tiles must be activated)3 energy · 36 orbs
- Struggle Bug: Power +5Struggle Bug: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Struggle Bug: Power +5Struggle Bug: Power ↑ +5 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)3 energy · 36 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Defense +10 (1 or more adjacent tiles must be activated)4 energy · 48 orbs
- Sp. Def +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)4 energy · 48 orbs
- Sp. Atk +10 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)4 energy · 48 orbs
- HP +20 (1 or more adjacent tiles must be activated)5 energy · 60 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 2 or higher)5 energy · 60 orbs
- HP +20 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Silver Wind Victory Shot: Power +25Silver Wind Victory Shot: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Silver Wind Victory Shot: Power +25Silver Wind Victory Shot: Power ↑ +25 (1 or more adjacent tiles must be activated; Move level must be 3 or higher)5 energy · 60 orbs
- Infestation: Move Gauge Refresh 3Move: Infestation Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Just Fantastic!: MP Refresh 2Move: Just Fantastic! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Just Fantastic!: MP Refresh 2Move: Just Fantastic! Has a chance (30%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- Struggle Bug: Move Gauge Refresh 3Move: Struggle Bug Has a chance (40%) of charging the user's move gauge by one when its move is successful. (1 or more adjacent tiles must be activated)6 energy · 72 orbs
- X Speed: MP Refresh 3Move: X Speed Has a chance (40%) of restoring one MP of the user's move when that move is successful. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Raging Rain 5Powers up the user's moves when the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)7 energy · 84 orbs
- Shower Power 5Powers up the user's sync move when the weather is rainy. (1 or more adjacent tiles must be activated)7 energy · 84 orbs
- Stationary Target 5Powers up the user's moves when the target is trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Refreshing Rain 1Restores the user's HP whenever its Pokémon takes an action while the weather is rainy. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Stationary Target 5Powers up the user's moves when the target is trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)8 energy · 96 orbs
- Trip Wire 1Lowers the Speed of all opposing sync pairs by 1 stat rank when the user enters a battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)8 energy · 96 orbs
- X Speed: Ramp Up 1Move: X Speed Raises the user's Sp. Atk by 1 stat rank when its move is successful. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
- Pokey Trap 2Increases the amount of damage an opponent takes from being trapped. (1 or more adjacent tiles must be activated; Move level must be 2 or higher)10 energy · 120 orbs
- First Aid 4Restores the user's HP by approximately 40% of its maximum HP the first time it is in a pinch each battle. (1 or more adjacent tiles must be activated; Move level must be 3 or higher)10 energy · 120 orbs
Viola & Masquerain
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