Ozilda the Wicked

Ozilda the Wicked

LegendaryVoidSupportA tier

Introduction

Ozilda the Wicked is a Legendary Void character in RAID: Shadow Legends. Ozilda the Wicked's role is Support. Faction: Dark Elves.

On the combined RAID: Shadow Legends tier list Ozilda the Wicked is A tier, 217th of the 1029 characters ranked, from where 3 community tier lists put Ozilda the Wicked.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

What Ozilda the Wicked does

A Fear-focused controller. Whenever an enemy gains a buff, Ozilda has a 50% chance to answer with True Fear that goes through Block Debuffs, and the rest of the kit cashes in on it: the basic attack's Block Active Skills is guaranteed on Feared targets, and You Can't Escape Me! steals 30% of their Turn Meter while stripping buffs and landing Decrease DEF and Ensnare.

Lambs to Slaughter puts Master Seal on one target and Sheep or Block Passive Skills on the others.

Background

'Not long now, my pretty. Not long now.', Ozilda, scrying upon Dorothy Gale

Ozilda grew up in Tilshire, the child of two wandering beggars who blamed her for all their misfortunes and heaped shame and abuse upon her. In response, Ozilda developed a powerful imagination and spent most of her time in a daydreaming reverie to escape the misery of life. Her fantasies, however, were bitter, vengeful and twisted reflections of her trauma.

On their travels, Ozilda's parents met an aged crone. They shouted at the old lady, demanding alms, and grabbed her by the robes, while Ozilda hung back. The old granddam refused, and when the couple tried to rob her, she met them with her true power. The crone waved her emaciated arms, the skies darkened, and Ozilda's parents transformed before her very eyes into a rat and a toad. Then the aged sorceress blew them away into the undergrowth with a great gust of wind, never to be seen again.

Ozilda was in awe. She did not mourn her parents for a moment, and immediately coveted the amazing transformative powers the stranger possessed. She followed the witch for miles, begging to be her apprentice. Eventually, the old woman agreed, a sinister smile crossing her face.

Ozilda worked tirelessly to learn magic from the witch. Her mentor treated her with saccharine, exaggerated, matronly kindness, like a beloved granddaughter. She carefully concealed the vast malevolence and ambition she harbored, indoctrinating Ozilda to be a perfectly obedient and emphatically loyal servant.

Everything changed when four troublesome adventurers entered the witch's domain. Ozilda believed, her view sculpted by the witch, they were marauding thugs out to plunder her mistress' secrets. The adventurers were captured, but later escaped, and confronted the witch. Before she could destroy them, one of them by chance spilled a bucket of water onto her, which happened to be her arcane weakness: she melted before Ozilda's eyes. The adventurers escaped while Ozilda stood too shocked and horrified to move.

Ozilda was possessed by an all-consuming thirst for revenge. Casting her mind back to her morbid childhood fantasies, she wished she could condemn the adventurers to a torturous realm ruled by her imagination. None had dared attempt such planar genesis, but Ozilda was confident that, with her extensive training as the witch's apprentice, she could succeed. She infiltrated arcane universities with charm and guile. She consorted with the Knights Revenant and Dark Elven practitioners of Siroth's dream-magic, mastering the art of shaping Shadow and giving it tangible existence. She was one of few people in history to have entered the terrible doomed city of Ireth and then left it, alive, mind unbroken, bearing the answers she had sought.

After enormous effort, Ozilda succeeded. She created a land of 'Oz,' a dark and terrifying inversion of the known world and its laws. Then, she set to work ensnaring the four adventurers, who had since gone their separate ways. They faced a perilous reunion.

Stats

  • HP98th21,810
  • ATK657th925
  • DEF283rd1,200
  • SPD87th108
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC4th20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 19,815Ascension 1: 19,980Ascension 2: 20,145Ascension 3: 20,475Ascension 4: 20,805Ascension 5: 21,315Ascension 6: 21,810
  • ATKNo Ascension: 881Ascension 1: 881Ascension 2: 881Ascension 3: 892Ascension 4: 903Ascension 5: 914Ascension 6: 925
  • DEFNo Ascension: 1,101Ascension 1: 1,112Ascension 2: 1,123Ascension 3: 1,134Ascension 4: 1,156Ascension 5: 1,178Ascension 6: 1,200
  • SPDNo Ascension: 103Ascension 1: 103Ascension 2: 103Ascension 3: 103Ascension 4: 103Ascension 5: 103Ascension 6: 108
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 19,815Ascension 6: 21,810
  • ATKNo Ascension: 881Ascension 6: 925
  • DEFNo Ascension: 1,101Ascension 6: 1,200
  • SPDNo Ascension: 103Ascension 6: 108
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Enfeebling Curse

    A1

    Attacks all enemies. Has a 40% chance of placing a Block Active Skills debuff for 1 turn. Has a 100% chance instead against targets who are under a Fear or True Fear debuff.

    Damage
    3.8 x ATK
    1. Level 2 Damage +15%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Buff/Debuff Chance +10%
    • Block Active Skills The Block Active Skills debuff prevents a Champion from using any of their active skills, other than their default skill. A Champion under a Block Active Skills debuff will still have their cooldowns reduced as normal.
  • You Can't Escape Me!

    A2

    Cooldown 5 turns, 3 fully booked

    Removes all buffs from all enemies. Steals 30% of each enemy's Turn Meter if they're under a Fear or True Fear debuff. Has a 75% chance of placing a 60% Decrease DEF debuff and a 100% Ensnare debuff on all enemies for 2 turns.

    Turn Meter reduction
    0.3 x full Turn Meter
    1. Level 2 Buff/Debuff Chance +10%
    2. Level 3 Buff/Debuff Chance +15%
    3. Level 4 Cooldown -1
    4. Level 5 Cooldown -1
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
    • Ensnare Any Turn Meter increase effects received by a Champion with the Ensnare debuff will be reduced by 50% or 100%.
  • Lambs To Slaughter

    A3

    Cooldown 6 turns, 4 fully booked

    Attacks all enemies. Places a Master Seal debuff on the initial target for 2 turns. Also has a 30% chance of placing a Sheep debuff on all other enemies for 1 turn. Places a Block Passive Skills debuff for 2 turns instead, if the 30% chance does not activate Sheep debuff.

    Damage
    5 x ATK
    1. Level 2 Damage +20%
    2. Level 3 Cooldown -1
    3. Level 4 Cooldown -1
    • Block Passive Skills Block Passive Skills debuff blocks activation of Champion's passive skills. This debuff cannot block passive skills which are marked as unblockable.
    • Master Seal There are two versions of this debuff: Seal and Master Seal. The Seal debuff blocks effects from Gear Sets and Masteries, except stat boosts granted by Artifacts and Accessories, as well as Masteries that only boost stats like Blade Disciple, Flawless Execution etc. Master Seal is an enhanced version of this debuff, which additionally blocks the effects from Blessings, Relics, and Gemstones, except stat boosts. The Seal and Master Seal debuffs don't block effects that were activated before these debuffs were placed.
  • Beyond Deranged [P]

    Passive

    Unlocked at Ascension 3

    This Champion is immune to Sheep, Fear, True Fear, Ensnare, Block Active Skills, Seal, Master Seal, and Block Passive Skills debuffs. Whenever an enemy receives a buff, has a 50% chance of placing a True Fear debuff on that enemy for 1 turn. Will ignore any Block Debuffs buffs. This effect can only activate once per skill, and once per target. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. This Champion and their allies deal 20% more damage against enemies under Fear or True Fear debuffs. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Aura: Increases Ally ACC in all Battles by 70.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Superior Void Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Void Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Void Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Void Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Void Potion ×6Superior Arcane Potion ×4

More Void characters

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