Rian the Conjurer

Rian the Conjurer

EpicForceSupportB tier

Introduction

Rian the Conjurer is an Epic Force character in RAID: Shadow Legends. Rian the Conjurer's role is Support. Faction: Dark Elves.

On the combined RAID: Shadow Legends tier list Rian the Conjurer is B tier, 379th of the 1029 characters ranked, from where 3 community tier lists put Rian the Conjurer.

Other Force characters in RAID: Shadow Legends: Abbess, Achak the Wendarin, Acolyte, Admonitor, Alaric the Hooded, Alaz the Sunbearer and 273 more.

What Rian the Conjurer does

Sweeping Dismissal has a 75% chance to strip every enemy buff and a 75% chance to put a 25% Weaken on all of them. Master of Summons revives an ally at 50% HP and 50% Turn Meter with two turns of Block Debuffs, and brings back Akoth the Seared or Urost the Soulcage as well if they're on the team.

The aura adds 40 ACC in every battle.

Stats

  • HP510th17,010
  • ATK555th1,002
  • DEF337th1,167
  • SPD587th98
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC116th15

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 15,030Ascension 1: 15,195Ascension 2: 15,360Ascension 3: 15,690Ascension 4: 16,020Ascension 5: 16,515Ascension 6: 17,010
  • ATKNo Ascension: 947Ascension 1: 947Ascension 2: 958Ascension 3: 969Ascension 4: 980Ascension 5: 991Ascension 6: 1,002
  • DEFNo Ascension: 1,079Ascension 1: 1,090Ascension 2: 1,101Ascension 3: 1,112Ascension 4: 1,123Ascension 5: 1,145Ascension 6: 1,167
  • SPDNo Ascension: 98Ascension 1: 98Ascension 2: 98Ascension 3: 98Ascension 4: 98Ascension 5: 98Ascension 6: 98
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 15
  • HPNo Ascension: 15,030Ascension 6: 17,010
  • ATKNo Ascension: 947Ascension 6: 1,002
  • DEFNo Ascension: 1,079Ascension 6: 1,167
  • SPDNo Ascension: 98Ascension 6: 98
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 15

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Magma Ball

    A1

    Attacks 1 enemy. Has a 50% chance of placing a Block Buffs debuff for 2 turns.

    Damage
    4.6 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +5%
    4. Level 5 Buff/Debuff Chance +5%
    5. Level 6 Damage +10%
    6. Level 7 Buff/Debuff Chance +10%
    • Block Buffs All buffs that are applied to the Champion with this debuff are automatically blocked and have no effect.
  • Sweeping Dismissal

    A2

    Cooldown 4 turns, 3 fully booked

    Has a 75% chance of removing all buffs from all enemies. Also has a 75% chance of placing a 25% Weaken debuff on all enemies for 2 turns.

    1. Level 2 Buff/Debuff Chance +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Buff/Debuff Chance +5%
    4. Level 5 Buff/Debuff Chance +10%
    5. Level 6 Cooldown -1
    • Weaken Increases damage received by the Target Champion by 15% or 25%.
  • Master of Summons

    A3

    Cooldown 6 turns, 4 fully booked, Unlocked at Ascension 3

    Revives a dead ally with 50% HP, then fills their Turn Meter by 50%. Will then also place a Block Debuffs buff on them for 2 turns. Will also revive Akoth the Seared and Urost the Soulcage with 30% HP if they are on the same team and not the target of the skill. Will then also fill their Turn Meters by 30% after reviving. If either Akoth the Seared or Urost the Soulcage are the target of the skill, that Champion will be revived with 50% HP and 50% Turn Meter, and a Block Debuffs buff for 2 turns.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Block Debuffs While this buff is active, the Champion is immune to all debuffs. Instant negative effects such as Decrease Turn Meter are not affected and work as normal.
  • Aura: Increases Ally ACC in all Battles by 40.

Upgrade costs

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Ascension

  • Ascension 1Greater Force Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Force Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Force Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Force Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Force Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Force Potion ×4Superior Arcane Potion ×2

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