Akoth the Seared

Akoth the Seared

EpicMagicDefenseC tier

Introduction

Akoth the Seared is an Epic Magic character in RAID: Shadow Legends. Akoth the Seared's role is Defense. Faction: Demonspawn.

On the combined RAID: Shadow Legends tier list Akoth the Seared is C tier, 520th of the 1029 characters ranked, from where 3 community tier lists put Akoth the Seared.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Aleksandr the Sharpshooter, Alice the Wanderer and 269 more.

What Akoth the Seared does

HP Burn and cooldown control. Pyroclasm's HP Burn chance rises by 20% per living enemy, and Pyretic Release has a 50% chance to push back every skill of Burned enemies by two turns while shielding the team for 20% of Akoth's max HP. The 25% HP aura works in all battles.

Stats

  • HP537th16,680
  • ATK702nd892
  • DEF153rd1,299
  • SPD830th95
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC116th15

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 15,195Ascension 1: 15,360Ascension 2: 15,525Ascension 3: 15,690Ascension 4: 15,855Ascension 5: 16,185Ascension 6: 16,680
  • ATKNo Ascension: 837Ascension 1: 837Ascension 2: 848Ascension 3: 859Ascension 4: 870Ascension 5: 881Ascension 6: 892
  • DEFNo Ascension: 1,178Ascension 1: 1,189Ascension 2: 1,200Ascension 3: 1,222Ascension 4: 1,244Ascension 5: 1,266Ascension 6: 1,299
  • SPDNo Ascension: 95Ascension 1: 95Ascension 2: 95Ascension 3: 95Ascension 4: 95Ascension 5: 95Ascension 6: 95
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 15
  • HPNo Ascension: 15,195Ascension 6: 16,680
  • ATKNo Ascension: 837Ascension 6: 892
  • DEFNo Ascension: 1,178Ascension 6: 1,299
  • SPDNo Ascension: 95Ascension 6: 95
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 15

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Molten Punch

    A1

    Attacks 1 enemy. Has a 50% chance of placing a 30% Decrease C. RATE debuff for 2 turns.

    Damage
    4 x DEF
    1. Level 2 Damage +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Damage +5%
    4. Level 5 Buff/Debuff Chance +5%
    5. Level 6 Buff/Debuff Chance +10%
    • Decrease C. RATE Decreases the current value of the Champion's Critical Rate by 15% or 30%.
  • Pyroclasm

    A2

    Cooldown 3 turns

    Attacks all enemies. Has a 20% chance of placing a HP Burn debuff for 2 turns. The chance of placing the debuff increases by 20% for each alive enemy.

    Damage
    3.5 x DEF
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +10%
    4. Level 5 Damage +10%
    • HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.
  • Pyretic Release

    A3

    Cooldown 5 turns, 4 fully booked

    Attacks all enemies. Has a 50% chance of increasing the cooldowns of all skills by 2 turns on enemies under HP Burn debuffs. Also places a Shield buff equal to 20% of this Champion's MAX HP on all allies for 2 turns. Instantly activates this skill when this Champion is revived by Rian the Conjurer.

    Damage
    3.5 x DEF
    1. Level 2 Buff/Debuff Chance +5%
    2. Level 3 Shield +5%
    3. Level 4 Buff/Debuff Chance +5%
    4. Level 5 Shield +5%
    5. Level 6 Buff/Debuff Chance +10%
    6. Level 7 Cooldown -1
    • Shield The Champion's HP bar is reinforced with a Shield for the indicated number of turns. Damage is calculated as normal but is first applied to the Shield (unless the attack is stated to ignore Shields). When the Shield buff expires, or the value of the Shield reaches 0, the buff is removed and any further damage is applied as normal.
  • Fiery Swath [P]

    Passive

    Unlocked at Ascension 3

    Has a 10% chance of placing a Fear debuff on an enemy for 1 turn whenever they receive damage from a HP Burn debuff placed on themselves.

    1. Level 2 Buff/Debuff Chance +5%
    2. Level 3 Buff/Debuff Chance +5%
    3. Level 4 Buff/Debuff Chance +5%
    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
  • Aura: Increases Ally HP in all Battles by 25%.

Upgrade costs

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Ascension

  • Ascension 1Greater Magic Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Magic Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Magic Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Magic Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Magic Potion ×4Superior Arcane Potion ×2

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