April O'Neil

April O'Neil

LegendaryMagicSupport

Introduction

April O'Neil is a Legendary Magic character in RAID: Shadow Legends. April O'Neil's role is Support. Faction: Sacred Order.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 267 more.

Background

April's Field Notes:

It's hard to tell if time passes differently here, but by my reckoning, it's been 14 Earth days since we were catapulted into this world. It's like nothing I've ever seen before, it's both beautiful and super scary. The 'kingdom' I'm currently in, Kaerok, has Humans here, so at least I've landed on my feet. But, there's other things. Mutants that look a bit like the ones back home, like the Turtles themselves. They're called Skinwalkers, though, and it seems to be a whole new phenomenon not related to goopy mutagen.

My field reporting skills have come in handy, as Kaerok can be pretty unfriendly at times, I thought New York was a tough scene! I've had to be an undercover reporter and street fighter in one, if I don't win a Pulitzer for this, it's a crime against journalism. I've not got my headline yet, but I do have one big lead, a report of a strange turtle-like creature that had appeared out of the sky, ranting and raving about some magical item called 'Pi'Zza'. That'll definitely be Mikey. If I can get to him, hopefully we'll find the others together. Where would they be without me?

And then there's Shredder. I've also heard reports from a place in the east called Yakai, and it sounds like he's set up shop there. I'll keep my ear to the ground, and see what else I can learn. It won't be long before he gets the Turtles in his sights. I've got to find them before he does.

This is April O'Neil, signing off.

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Stats

  • HP19,320
  • ATK1,046
  • DEF1,244
  • SPD108
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster.

6 stars, level 60

  • HPNo Ascension: 17,505Ascension 1: 17,670Ascension 2: 17,835Ascension 3: 18,165Ascension 4: 18,495Ascension 5: 18,825Ascension 6: 19,320
  • ATKNo Ascension: 980Ascension 1: 991Ascension 2: 1,002Ascension 3: 1,013Ascension 4: 1,024Ascension 5: 1,035Ascension 6: 1,046
  • DEFNo Ascension: 1,156Ascension 1: 1,167Ascension 2: 1,178Ascension 3: 1,189Ascension 4: 1,200Ascension 5: 1,222Ascension 6: 1,244
  • SPDNo Ascension: 103Ascension 1: 103Ascension 2: 103Ascension 3: 103Ascension 4: 103Ascension 5: 103Ascension 6: 108
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 17,505Ascension 6: 19,320
  • ATKNo Ascension: 980Ascension 6: 1,046
  • DEFNo Ascension: 1,156Ascension 6: 1,244
  • SPDNo Ascension: 103Ascension 6: 108
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Breaking Story

    A1

    Attacks 1 enemy. Has a 50% chance of placing a Stun, Freeze, Sleep, Provoke, Fear, True Fear, or Petrification on the target for 1 turn. Then places a Perfect Veil buff on this Champion for 2 turns.

    Damage
    4 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +15%
    • Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
    • Freeze The Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage.
    • Sleep The Champion with this debuff is unable to act X Turns. Cooldowns are not refreshed while Sleep is active. Continuous Heal, Poisons, and HP Burn work as normal while the Champion is asleep, so do any Passive Skills that heal the Champion. This debuff can be removed from the target by inflicting any kind of active damage (except the turn when the Sleep debuff was placed).
    • Provoke Champions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill.
    • Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy. If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion. Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%. Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.
    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
    • Petrification A Champion under a Petrification debuff will have all of their buffs removed, and be unable to take their next turn. When under a Petrification debuff, a Champion will be unable to receive buffs, and is susceptible to receiving more debuffs. Instant effects, Positive and Negative, do not work on Champions under a Petrification debuff, except for the Remove Debuff effect. Finally, while under a Petrification debuff, a Champion will only receive 40% of any incoming damage. However, incoming damage from Bomb debuffs is increased by 300%.
  • Explosive Scoop

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy. Has a 75% chance of stealing all buffs from the target. Also has a 75% chance of stealing 100% of the target's current Turn Meter. Then has a 75% chance of placing a Nullify debuff and a Seal debuff on the target for 2 turns. Passive Effect Has a 25% chance of activating the Explosive Scoop skill on an enemy when they gain an Extra Turn or Instant Turn effect. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

    Damage
    5.5 x ATK
    Turn Meter reduction
    1 x full Turn Meter
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    • Seal There are two versions of this debuff: Seal and Master Seal. The Seal debuff blocks effects from Gear Sets and Masteries, except stat boosts granted by Artifacts and Accessories, as well as Masteries that only boost stats like Blade Disciple, Flawless Execution etc. Master Seal is an enhanced version of this debuff, which additionally blocks the effects from Blessings, Relics, and Gemstones, except stat boosts. The Seal and Master Seal debuffs don't block effects that were activated before these debuffs were placed.
    • Nullify Champions under the Nullify debuff cannot have their skills activated, participate in Ally Attacks, be granted an Extra Turn (except via Metamorph) or an Instant Turn, have their skills' cooldowns decreased, have their Shield's value increased, have their destroyed HP restored, have their HP swapped by allies or by themselves, Evade enemy effects or skills, have their Turn Meter equalized, or have their HP balanced.
  • Live on the Scene!

    A3

    Cooldown 5 turns, 4 fully booked

    Places a 50% Increase ACC buff on all allies for 2 turns. Also decreases the Turn Meters of all enemies by 20%. Then grants an Extra Turn.

    Turn Meter reduction
    0.2 x full Turn Meter
    1. Level 2 Cooldown -1
    • Increase ACC Increases the Champion's Battle ACC by 25% or 50%.
  • Ace Reporter [P]

    Passive

    Cooldown 3 turns, 2 fully booked, Unlocked at Ascension 3

    Passive Effect Decreases all enemies' Turn Meters by 10% whenever an enemy has their skill activated, teams up with allies to attack, gains an Extra Turn or an Instant Turn, has their skills' cooldowns decreased, gets their Shield's value increased, gets their destroyed HP restored, has their HP swapped by allies or by themselves, Evades an enemy effect or skill, has their Turn Meter equalized, or has their HP balanced from a skill. Occurs once per skill. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead. Active Effect Whenever enemies remove, transfer, or decrease the duration of any debuff to 0, decreases the Turn Meters of all enemies by 25%. If there are multiple Champions on the team with this skill, only one will activate. This skill will not activate on duplicate copies of this Champion, if this particular Champion is dead.

    Turn Meter reduction
    0.25 x full Turn Meter
    Turn Meter reduction
    0.1 x full Turn Meter
    1. Level 2 Cooldown -1
  • Aura: Increases Ally SPD in Arena battles by 28%.

Upgrade costs

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Ascension

  • Ascension 1Superior Magic Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Magic Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Magic Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Magic Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Magic Potion ×6Superior Arcane Potion ×4

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