Aeshma

Aeshma

EpicMagicAttackC tier

Introduction

Aeshma is an Epic Magic character in RAID: Shadow Legends. Aeshma's role is Attack. Faction: Knights Revenant.

On the combined RAID: Shadow Legends tier list Aeshma is C tier, 673rd of the 1029 characters ranked, from where 3 community tier lists put Aeshma.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aina, Akoth the Seared, Aleksandr the Sharpshooter, Alice the Wanderer and 269 more.

What Aeshma does

A debuff extender. Languish has a 75% chance to shorten every enemy buff and lengthen every enemy debuff by a turn, and Wasting Affliction puts a 25% Weaken on all enemies. Each Poison tick on an enemy heals Aeshma for 3% of max HP.

Background

Aeshma grew up in a family of locksmiths, and was fascinated by her inherited trade and highly talented. Her skills were further magnified by her minor sorcerous abilities, ones that twinned with her family's trade, allowing her to conjure a key for almost any lock and visualize with absolute clarity the internal workings of any such device. While this could have made her one of the greatest locksmiths in all Anhelt, it seems that fate had other ideas, for while Aeshma was still an apprentice she contracted an unknown and incurable wasting disease.

She suffered for many months, until a client noted the bandages she wore and inquired after them. He told her he could put her in contact with a group who might be able to help cure her. Desperate, she agreed, not knowing this was the Knights Revenant.

Aeshma's initial dealings with the Cult of K'Leth gave her cautious hope, albeit those she spoke with seemed altogether too earnest and eager for her to join. Seeing no other hope for a cure, she agreed to attend an induction ceremony. The fact that it was to be conducted in the catacombs beneath the ruined city of Narbuk filled her with fear, and as she saw the ceremony starting to play out, those fears multiplied. Believing, correctly, that dark magics were involved, she fled, and became lost in the tunnels.

Her abilities preserved her. The underbelly of Narbuk was a maze of sealed chambers but every door Aeshma came across unlocked before her. Searching for a way out, she instead burst into a Soul Shepherd's chamber before collapsing from exhaustion.

The Soul Shepherd wondered just how it was that Aeshma had been able to reach him. Intrigued and seeing the afflictions of her flesh, he commanded a fresh body be brought, and was able to extract and transfer Aeshma's soul into it.

Aeshma awoke and found herself in a new body, seemingly free of the disease that had beset her. The fear she had felt toward the Knights Revenant faded as she was filled with joy and relief at having been cured. The Soul Shepherd asked Aeshma to arise, and unlock the door to his chamber. As she acquiesced, the key appeared at her fingertips.

It was clear Aeshma could be valuable to the cult. There seemed to be no reason for the inner circle to trust her however, until it became clear that her infection had transcended the natural and mundane and followed her soul to a new body.

No matter how many times Aeshma changed her body, or bound it up with scraps of enchanted healing cloth, she could never stop the disease from withering her muscles, claiming her sight, and reducing her to a paralyzed wreck. Her only hope was to change body again and again to outrun the infection. That was only possible as long as the Soul Shepherds supplied fresh bodies, and were willing to transfer her.

Aeshma was indebted to the Cult of K'Leth, bound to its service for as long as she wishes to outlast her curse. She protects Narbuk's depths and guides the Knights Revenant through its dank, crumbling crypts, fulfilling the role of Mistress of the Keys, a warden and guardian for whom no door remains barred for long. She is a bitter and frustrated soul, ever irritated and terrified by her affliction. One of her very few solaces is that she can pass on her illness with but a touch of her weeping skin. Ever since she took up a scythe she found in the Narbuk tunnels as a weapon and badge of office, she has brushed her skin over its blade before ever using it. A glancing cut can ruin a life and create another being indebted to the Cult.

Stats

  • HP799th14,535
  • ATK279th1,354
  • DEF614th980
  • SPD587th98
  • C. RATE15%
  • C. DMG50%
  • RES30
  • ACC116th15

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 13,545Ascension 1: 13,710Ascension 2: 13,875Ascension 3: 14,040Ascension 4: 14,205Ascension 5: 14,370Ascension 6: 14,535
  • ATKNo Ascension: 1,189Ascension 1: 1,200Ascension 2: 1,222Ascension 3: 1,244Ascension 4: 1,266Ascension 5: 1,310Ascension 6: 1,354
  • DEFNo Ascension: 936Ascension 1: 936Ascension 2: 936Ascension 3: 947Ascension 4: 958Ascension 5: 969Ascension 6: 980
  • SPDNo Ascension: 98Ascension 1: 98Ascension 2: 98Ascension 3: 98Ascension 4: 98Ascension 5: 98Ascension 6: 98
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 15
  • HPNo Ascension: 13,545Ascension 6: 14,535
  • ATKNo Ascension: 1,189Ascension 6: 1,354
  • DEFNo Ascension: 936Ascension 6: 980
  • SPDNo Ascension: 98Ascension 6: 98
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 15

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Ichor Sickles

    A1

    Attacks 1 enemy 2 times. Each hit has a 20% chance of placing a 5% Poison debuff for 2 turns.

    Damage
    1.9 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +10%
    3. Level 4 Buff/Debuff Chance +10%
    • Poison Damages the target Champion by 2,5% or 5% of their MAX HP at the beginning of their Turn. This damage is not affected by any other effects except Poison Sensitivity debuff, and only scales per Target's MAX HP. Block Damage blocks it. If the Target Champion has a Shield, Poison damage will be applied to the Shield first.
  • Wasting Affliction

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Has a 75% chance of placing a 25% Weaken debuff for 2 turns.

    Damage
    4 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    • Weaken Increases damage received by the Target Champion by 15% or 25%.
  • Languish

    A3

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy. Has a 75% chance of decreasing the duration of all buffs on the target by 1 turn. Also has a 75% chance of increasing the duration of all debuffs on the target by 1 turn.

    Damage
    6 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
  • Venom for Blood [P]

    Passive

    Unlocked at Ascension 3

    Heals this Champion by 3% of their MAX HP whenever an enemy receives damage from a Poison debuff.

    Heal
    0.03 x MAX HP
  • Almighty Immunity [P]

    Extra

    Immune to Stun, Freeze, Sleep, Provoke, Block Active Skills, Block Passive Skills, Fear, True Fear, Petrification, Berserk, Enfeeble, Nullify, Ensnare, Fatigue, and Hunter's Gaze debuffs. Also immune to HP exchange effects, HP balancing effects, and cooldown increasing effects.

  • Almighty Tolerance [P]

    Extra

    Decreases the damage taken from Poison debuffs by 90%.

  • Grim Fortitude [P]

    Extra

    Decreases the damage taken from Smite debuffs by 70%.

  • Awakened Weakness [P]

    Extra

    Decreases the damage inflicted by the Boss for each Awakening Level on the target Champion (2.5% for Levels 1-2 and 5% for Levels 3-6, stacks up to 25%). Increases the damage received by the Boss for each Awakening Level on the attacking Champion (5% for Levels 1-2 and 10% for Levels 3-6, stacks up to 50%).

  • Almighty Strength [P]

    Extra

    Damage from skills that scale based on enemy MAX HP cannot exceed 5% of the Boss' MAX HP when attacking the Boss.

  • Unfaltering Speed [P]

    Extra

    Immune to Decrease SPD debuffs and Turn Meter reduction effects.

  • Flameproof [P]

    Extra

    Damage from HP Burn debuffs cannot exceed 1% of the Boss' MAX HP.

How to get Aeshma

Aeshma can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Epic champion.

Upgrade costs

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Ascension

  • Ascension 1Greater Magic Potion ×4Greater Arcane Potion ×3
  • Ascension 2Greater Magic Potion ×7Greater Arcane Potion ×5
  • Ascension 3Greater Magic Potion ×9Greater Arcane Potion ×7
  • Ascension 4Superior Magic Potion ×3Superior Arcane Potion ×1
  • Ascension 5Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 6Superior Magic Potion ×4Superior Arcane Potion ×2

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