Aleksandr the Sharpshooter

Aleksandr the Sharpshooter

LegendaryMagicAttackB tier

Introduction

Aleksandr the Sharpshooter is a Legendary Magic character in RAID: Shadow Legends. Aleksandr the Sharpshooter's role is Attack. Faction: High Elves.

On the combined RAID: Shadow Legends tier list Aleksandr the Sharpshooter is B tier, 452nd of the 1029 characters ranked, from where 2 community tier lists put Aleksandr the Sharpshooter.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Alice the Wanderer and 269 more.

What Aleksandr the Sharpshooter does

AoE Decrease DEF, a full buff strip and a Freeze chance on the A1, with every piece stronger against Orc and Ogryn Tribe enemies (higher Freeze chance, an added Weaken, and buff removal before the hit).

Background

Many of the High Elves' great scholars, warriors, and tradesmen cultivate an air of mystery to enhance their prestige, but the notorious Aravian sniper Aleksandr the Sharpshooter is one of the rare few whose secrets are protected by the state itself. Within the vast and meticulous census and immigration archives of Aravia there is no Elf bearing that name. In the corridors of power his name is never spoken, and his orders are given through layers of masque and cryptology. When the Aravian state is pressed on the matter by an unusually persistent inquirer, a wall of complex legal procedures and endless redirection ensures the long-lived Elves can most probably wait the problem out. If feeding the seeker into their bureaucratic machinery is not feasible, other options to silence them are deployed.

Classified though his details are, the name of the Sharpshooter strikes fear around Teleria. Anyone who has ever traveled anywhere near Aravian lands, or listened to an Elven bard in a tavern elsewhere, has heard tales of his incomparable aim. He is undoubtedly among the greatest snipers ever to walk Teleria, tested in many well-documented high-stakes battles. His arrows seem to travel at the speed of lighting and strike with a frosty, agonizing force. Massive brutes, nimble skulkers, and the most skilled enemy bowmen seeking to test their nerve against the best: all are easy prey for Aleksandr's extraordinary twitch reflexes, sensory alertness, and tactical awareness. He assesses and visualizes the terrain of the battlefield to use every angle, corner, distraction, and element of cover to full advantage. He serves the Kingdom of Aravia both in the field and as an instructor of the most elite High Elf archers, individuals kept in the same void of secrecy as he.

Some of the secret details of Aleksandr's life are concealed not because they are compromising, or truly disgraceful, but because they are inconsistent, stumbling, sometimes painful and imperfect, unacceptable for public knowledge, if Aleksandr the Sharpshooter is to remain an unimpeachable symbol of fear and respect. Yet the enriching details would let so many empathize all the more with the person behind the legend, if only the information could be disseminated successfully.

Aleksandr learned rime-shot magics in his youth in the ice-bound Winterlands, where the only residents were the Norr diehards of Port Wraith and scattered unaffiliated groups of raiders and sellswords. Among these itinerant marauders there were many small, tightly-knit bands who fought and plundered together, competing for spoils. Aleksandr, one of few High Elves to spend any considerable time there, bounced between various gangs. They helped him develop his talent, but he found it all but impossible to find a place among them, and often felt exploited.

Through sheer tenacity Aleksandr eventually found a crew with whom he formed a thriving partnership, and was poised to become a famous reaver. But this did not give him the fulfillment he sought. Worse, with his skill on their side in battle, his shipmates became brazen, ruthless, and ambitious. When they proposed not just robbery but slaving, targeting civilian vessels indiscriminately, Aleksandr quietly fled at their next port of call and betrayed the covenant he had with them. Another heavily repressed fact about Aleksandr is that despite his troubled past and supremely lethal stock-in-trade, he is a good-hearted and clear-headed soul.

Nonetheless Aleksandr could not deny that his talent and his future lay in battle and blood, in the twang of sinewy bowstring and lethally whistling arrows. He returned to Aravian shores alone and brooding, and was quickly detained and questioned. When found to be an undocumented High Elf of unsavory extraction, he was not turned away, for the High Elves accept new arrivals so long as they are put in their proper place. Thus he was given a choice between status as a second-class citizen or a chance to prove himself via military service. It was that, or outlawry, and a return to statelessness. With some regret at the loss of his autonomy but faint hope that he might finally feel a sense of belonging, he agreed. The imperious government Elves could scarcely have imagined at that moment what they had gained.

Many years passed, and Aleksandr grew from a prodigy with huge potential into a genuine master. There are now thousands of veterans of battles all across Anhelt who live in lingering fear of long corridors, wide-open spaces, unconstrained sightlines, and the dread sound of a bowstring's recoil, all thanks to Aleksandr and his disciples.

Stats

  • HP459th17,505
  • ATK200th1,432
  • DEF614th980
  • SPD393rd100
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC193rd10

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 16,515Ascension 1: 16,680Ascension 2: 16,845Ascension 3: 17,010Ascension 4: 17,175Ascension 5: 17,340Ascension 6: 17,505
  • ATKNo Ascension: 1,255Ascension 1: 1,266Ascension 2: 1,288Ascension 3: 1,310Ascension 4: 1,332Ascension 5: 1,376Ascension 6: 1,432
  • DEFNo Ascension: 947Ascension 1: 947Ascension 2: 947Ascension 3: 947Ascension 4: 947Ascension 5: 958Ascension 6: 980
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 10
  • HPNo Ascension: 16,515Ascension 6: 17,505
  • ATKNo Ascension: 1,255Ascension 6: 1,432
  • DEFNo Ascension: 947Ascension 6: 980
  • SPDNo Ascension: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 10

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Arctic Warfare

    A1

    Attacks 1 enemy. Has a 50% chance of placing a Freeze debuff for 1 turn. The chance increases to 75% against enemies from the Orc and Ogryn Tribe Factions.

    Damage
    3.7 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Damage +5%
    4. Level 5 Damage +5%
    • Freeze The Champion with Freeze debuff is unable to act X Turns. Cooldowns are not refreshed while this debuff is active. The Champion only receives 75% of incoming damage.
  • Spraydown

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Has a 75% chance of placing a 60% Decrease DEF debuff for 2 turns. Also has a 75% chance of placing a 25% Weaken debuff against enemies from the Orc and Ogryn Tribe Factions for 2 turns.

    Damage
    4.6 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +10%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +15%
    5. Level 6 Cooldown -1
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
    • Weaken Increases damage received by the Target Champion by 15% or 25%.
  • Born to Win

    A3

    Cooldown 5 turns, 4 fully booked

    Attacks 1 enemy. Removes all buffs from the target. Removes all buffs from the target before attacking when targeting enemies from the Orc and Ogryn Tribe Factions.

    Damage
    7 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Cooldown -1
  • Aura from Ascension 3: Increases Ally ACC in all Battles by 60.

Upgrade costs

Open in the planner

Ascension

  • Ascension 1Superior Magic Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Magic Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Magic Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Magic Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Magic Potion ×6Superior Arcane Potion ×4

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