Amoch the First Satrap

Amoch the First Satrap

LegendaryMagicSupportA tier

Introduction

Amoch the First Satrap is a Legendary Magic character in RAID: Shadow Legends. Amoch the First Satrap's role is Support. Faction: Lizardmen.

On the combined RAID: Shadow Legends tier list Amoch the First Satrap is A tier, 143rd of the 1029 characters ranked, from where 3 community tier lists put Amoch the First Satrap.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Amoch the First Satrap does

Ward of the Heritage is the main draw: it heals the team, adds Block Debuffs, and flips stat debuffs into their matching buffs, so Decrease ATK becomes Increase ATK. Dragonkin Knowledge stacks Decrease RES, Pain Link and Decrease SPD on one enemy, protected on Bosses, and heals the team for each debuff that lands.

Background

'We have lost so much. Knowledge unaccounted. Wisdom deep and broad. People unnumbered. Home. We learned enough to make us complacent, and not enough to humble us. Now we are scattered, brutalized and embittered, fractious. And it is my blame, as much as any other's.'

Amoch was instrumental in causing the Sin of Dragons. With access to the secret archives of Allreach and Twinrift, she provided Dragon Emperor Undrakar with information crucial to the construction of the Brimstone Gate. The horrors that followed its opening led her to enter hibernation out of shame. Now she has awoken, still bearing a secret authority, one that could change the fate of the Lizardmen forever.

The First Satrap's role was twofold. Be a trusted advisor of the Dragon Emperor. Control access to the greatest imperial archives, a ceremonial key and belt fastener were the symbols of office. The First Satrap was expected to be a voice of reason, bringing the knowledge and wisdom of the Dragonkin Empire's historic best and brightest to the imperial court.

Amoch was the last of her title, and in her time, was regarded as one of the best in Dragonkin history. She radiated a calm, natural authority that cooled the most tense of discussions, and never was without a word of wisdom or piece of sage advice for any she spoke to. Many a time she served as go-between for rival factions and individuals within the imperial court, soothing the angry, drawing out compromises that ensured stability. In many ways, she was the backbone of Dragon Emperor Undrakar's reign.

This should not have been the case. Amoch hailed from a caste of Lizardmen typically renounced by the rest of their kind for their dwelling in swamps, and the chemicals that secreted from their flesh. But Amoch turned this to advantage. Through careful study and experimentation, she developed methods to turn her venoms into healing elixirs and powerful hallucinogens. These she created for only senior priests, officials, and members of the royal family, to grant them wisdom as well as relief from the burdens of duty. Dragon Emperor Undrakar regularly 'delved into the mysteries'.

When Undrakar pieced together his plan to force passage to Anathraad, to reclaim Iragoth from Siroth's clutches, he came to Amoch, seeking esoteric and arcane knowledge only she might have. Undrakar told no others of this, not even Hierophant Lazarius or his son, Ramantu. Amoch, ever-loyal to the throne, gave the Dragon Emperor what he asked for without condition, even though he admitted he was not telling her everything. Then he asked her for something else.

Undrakar asked that, in the event of his plans failing, she proclaim his successor and ensure a smooth transition of power. Though a dark feeling ached in her heart, she acquiesced without question.

Undrakar did fail. The great Dragonkin cities of Allreach and Twinrift were destroyed. Amoch was on an academic and diplomatic mission to Aravia at the time, and returned to the devastation, hearing rumor after terrible rumor on the way.

There was nothing left. The worst of what Amoch had heard, which she refused to believe, was true. Too stunned to cry, rendered hollow by guilt and shame instantaneously, she gave up all thought of Undrakar's final request to her. Amoch asked her ship's captain to take her to her home island. Once there, she sent the vessel away.

Finally alone, Amoch took to a deep cave and entered a deeper hibernation.

She was awoken, nearly a millennium later, by the Skinwalker Yuzan the Marooned, out of sheer accident. They spoke for hours, or rather, he did, answering questions. He knew little of the world's history. But he knew the state of the Dragonkin, or the 'Lizardmen' as they were now known. There was much Amoch wanted to learn, and much she wanted to do. She remembered Undrakar's request. The Dragonkin needed a leader. She would find them.

Amoch left. She went to Twinrift's old site, beheld the horror of the Brimstone Gate, saw the depths of evil Ireth had fallen into, and the depravity of Velyzar. Finally, she journeyed to the Sorrowlakes, to see what remained of her people. There, Amoch found them broken and stilted. Voices among them called out for a Dragonkin resurgence, such as Chaagur and Quargan the Crowned. Others, such as Krok'mar the Devourer, roared the opposite. To Amoch, all were dangerous fools without the honor, strength, or dignity the title of Dragon Emperor demanded. She would have to earn the people's trust, and work hard to find and nurture her candidate. Amoch knew they would not be unopposed.

Stats

  • HP107th21,645
  • ATK752nd870
  • DEF201st1,266
  • SPD393rd100
  • C. RATE15%
  • C. DMG50%
  • RES183rd40
  • ACC4th20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 20,145Ascension 1: 20,310Ascension 2: 20,475Ascension 3: 20,640Ascension 4: 20,805Ascension 5: 21,135Ascension 6: 21,645
  • ATKNo Ascension: 771Ascension 1: 782Ascension 2: 793Ascension 3: 804Ascension 4: 815Ascension 5: 837Ascension 6: 870
  • DEFNo Ascension: 1,189Ascension 1: 1,200Ascension 2: 1,211Ascension 3: 1,222Ascension 4: 1,233Ascension 5: 1,244Ascension 6: 1,266
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 20,145Ascension 6: 21,645
  • ATKNo Ascension: 771Ascension 6: 870
  • DEFNo Ascension: 1,189Ascension 6: 1,266
  • SPDNo Ascension: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Satrap's Secrets

    A1

    Attacks 1 enemy. Has a 100% chance of stealing 1 random buff from the target. Also has a 50% chance of placing a Leech debuff for 2 turns.

    Damage
    5.5 x ATK
    1. Level 2 Damage +5%
    2. Level 3 Damage +5%
    3. Level 4 Buff/Debuff Chance +10%
    4. Level 5 Buff/Debuff Chance +10%
    • Leech Any Champion that attacks a Champion with Leech debuff heals for 18% of inflicted damage.
  • Dragonkin Knowledge

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy. Has a 75% chance of placing a 50% Decrease RES debuff, a Pain Link debuff, and a 30% Decrease SPD debuff for 2 turns. These debuffs are protected when placed on Bosses. Heals all allies by 5% of this Champion's MAX HP for each debuff placed.

    Damage
    6.5 x ATK
    1. Level 2 Damage +10%
    2. Level 3 Buff/Debuff Chance +10%
    3. Level 4 Buff/Debuff Chance +15%
    4. Level 5 Cooldown -1
    • Decrease SPD Decreases the Champion's Battle SPD by 15% or 30%.
    • Pain Link The Pain Link debuff causes the affected Champion to receive a percentage of all damage received by the enemy who placed this debuff. The enemy receives 100% of the damage inflicted to them. The amount of damage received depends on the enemy who placed the debuff. If it was the Head of Suffering, then the Pain Link debuff causes the affected Champion to receive 15% of all damage received. If the Pain Link debuff was placed by a Champion, the damage received will be specified in that Champion's skill description. If it is not specified, it will cause the affected Champion to receive 15% of all damage received by the Champion who placed the debuff. The Pain Link debuff can be blocked or removed, and can have its duration increased or decreased. Receiving a Pain Link debuff will awaken Champions under a Sleep debuff. If a Champion is under both a Pain Link debuff and a Block Damage buff, they won't receive any damage from the Pain Link debuff. A Champion under a Pain Link debuff won't receive any damage from it when the enemy who placed the debuff receives a weak hit.
    • Decrease RES Decrease RES debuff decreases the Champion's Battle RES by 25% or 50%.
  • Ward of the Heritage

    A3

    Cooldown 6 turns, 4 fully booked

    Places a Block Debuffs buff on all allies for 2 turns. Heals all allies by 15% of this Champion's MAX HP. Heals each ally by an additional 3% for each debuff on them. Removes any debuffs from allies negatively affecting stats, and replaces them with their mirrored buff equivalent, such as Decrease ATK being replaced with Increase ATK. Debuffs such as Block Buffs, Heal Reduction and Weaken will be replaced with Block Debuffs, Continuous Heal and Strengthen buffs respectively. Does not convert Decrease C. RATE and Decrease C. DMG debuffs into Increase C. RATE and Increase C. DMG buffs respectively.

    1. Level 2 Cooldown -1
    2. Level 3 Cooldown -1
    • Block Debuffs While this buff is active, the Champion is immune to all debuffs. Instant negative effects such as Decrease Turn Meter are not affected and work as normal.
  • Resilient Caste [P]

    Passive

    Unlocked at Ascension 3

    Increases this Champion's MAX HP by 10% whenever this Champion heals themselves using a skill (stacks up to 50%).

  • Aura: Increases Ally HP in all Battles by 28%.

How to get Amoch the First Satrap

Amoch the First Satrap can be summoned from Ancient Shard, Sacred Shard and Primal Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Magic Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Magic Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Magic Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Magic Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Magic Potion ×6Superior Arcane Potion ×4

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