Aphidus the Hivelord

Aphidus the Hivelord

MythicalMagicAttackC tier

Introduction

Aphidus the Hivelord is a Mythical Magic character in RAID: Shadow Legends. Aphidus the Hivelord's role is Attack. Faction: Dark Elves.

On the combined RAID: Shadow Legends tier list Aphidus the Hivelord is C tier, 618th of the 1029 characters ranked, from where 3 community tier lists put Aphidus the Hivelord.

Other Magic characters in RAID: Shadow Legends: Adjudicator, Adriel, Aeshma, Aina, Akoth the Seared, Aleksandr the Sharpshooter and 269 more.

What Aphidus the Hivelord does

A two-form champion. The base form is an HP Burn attacker that detonates or places Burns on all enemies and grows stronger with each one, while the alternate form is a tank that Stuns all enemies, Provokes the whole enemy team and Weakens anyone who attacks it.

Background

The creature known as Aphidus the Hivelord has only recently appeared to the Dark Elves, and regards Durham Forest and all within as his property or prey, to do with as he sees fit. While, at times, he has the appearance of an Elf, at other times he takes the form of a monstrous insect, a thing of iron-hard chitin and bone-crushing claws. The latter is his natural form, for he is one of the great beasts that have dwelled and ruled in Durham for far longer than any Elf.

Aphidus' existence first came to light after a brutal series of attacks on several Dark Elf logging expeditions to the Bleakwood, in the northern spiderglens. Until then, the Bleakwood was thought to be relatively placid, thus the attacks came as a shock to the forestry guilds of the northern canopy-settlements. Rangers were dispatched from the town of Redmoss to investigate.

None returned… at least not in one piece.

The eviscerated bodies of the dead Rangers were deposited on the outskirts of the logging camp of Welt by parties unknown. Each of the unlucky Elves appeared to have been carefully vivisected, as if someone or something were studying them. Necromancy was suspected; the logging teams refused to go out, especially after one reported seeing the enigmatic creature known as Ruel the Huntmaster. Mercenaries were dispatched to force the loggers back to work.

Work resumed, though at a slower rate. Attacks against the logging teams became commonplace, with predatory insects being the culprits in every instance. At the same time, the Cult of the Fang gravitated toward the logging camp, bringing more disruption.

A few months later, a messenger arrived… one of several loggers who'd gone missing and been presumed dead.

The logger was terrified to the point of madness, but otherwise in good health. He spoke of swarms of bone-beetles, blood-wasps, and the great white centipedes that hunted in the upper canopy like wolves all being on the move. Welt, he insisted, was surrounded by a veritable army, and that it and all the settlements of the Bleakwood would soon be destroyed, unless they negotiated. A 'great leader' was waiting at the heart of Bleakwood to speak with the ruling Dark Elves in the area.

Though the very idea of this was offensive to the Dark Elf leadership, as word of the incident spread throughout the northernmost settlements, the merchant-lords of Redmoss realized that the only way to maintain their authority and ensure the sanctity of their revenue streams was to meet with this so-called 'great leader'. An expedition was mounted, consisting of several prominent nobles, including Ansell Grimir, the Baron of Redmoss, their personal household guards, as well as a hundred Crimson Helms, led by Captain Darga Preyk.

When the expedition reached Welt, they were joined by a large group of Fang Clerics, who insisted that it was their responsibility to translate for the insects. Baron Ansell, no fool and well aware of the cult's reputation, agreed.

The enigmatic Ruel was awaiting the group on the outskirts of the camp. It was clear to Ansell that the Huntmaster was to be their escort, and they entered the Bleakwood with the eerie wanderer at the head of their party.

Many conflicting stories have emerged about the travails of the Dark Elves' journey; the most common describe how the travelers were shadowed by packs of leafscuttlers and root-slitherers, as well as how Ruel seemed to be in communication with these beasts.

The meeting place was an ancient dolmen, its black stones wreathed in thick roots and nests of poison ivy. Waiting for them there was something that resembled an Elf. His skin, where it was not hidden beneath gruesome, organic-looking armor, was the color of insect-bile. His hair was like cobwebs, he greeted them in voice the sound of a hundred droning flies, and his movements were like the scuttling of a scorpion. He bore a huge, stinger-shaped blade that, like his armor, seemed to have been grown rather than forged.

The strange being called himself Aphidus and declared himself Hivelord of Bleakwood. He commanded that the Dark Elves leave its confines, and cease their efforts to harvest its lumber. In return, he would personally direct them to more profitable regions for harvesting, and see that they were spared the attention of the insects which lurked there. Ansell and the other nobles huddled together to discuss this. As they did so, more and larger insects arrived. Ansell realized that the expedition was hugely outnumbered. He also noted the odd smile on Aphidus' waxen face… as the being was not sure how to hold the expression.

The nobles agreed to Aphidus' proposal, all too aware that the creature had them at his mercy. Even so, they could not help but wonder why such a powerful being would negotiate. Ansell, braver than the rest, dared to ask that very question. Instead of answering, however, the Hivelord gave a gurgling laugh and turned to depart. As he did so, he shed his Elven form, revealing a hulking, insectoid shape, like some abominable hybrid of scorpion, centipede, and beetle. Moments later, he was gone, melted into the forest, Ruel with him, as well as the host of beasts that surrounded the Dark Elves.

In the months since, Aphidus has been as good as his word. He has even taken the field himself more than once alongside Dark Elf forces, gorily eviscerating enemies with claw and blade, or leaving them paralyzed or writhing in pain as if on fire with his venoms. While Redmoss and the other northern settlements act in public as if the arrangement is a beneficial one, some whisper that a creature like Aphidus would not make such a bargain without an ulterior motive. Even the Cult of the Fang has no answers, but some among them mutter of a 'great discontent' among the monstrous inhabitants of the deep forest, and they cannot help but wonder if this 'alliance' with the Hivelord is but a harbinger of more dangerous times to come…

Stats

  • HP510th17,010
  • ATK42nd1,586
  • DEF375th1,134
  • SPD235th103
  • C. RATE15%
  • C. DMG1st63%
  • RES30
  • ACC4th20

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

Form 1 (Magic Attack): 6 stars, level 60

  • HPNo Ascension: 15,690Ascension 1: 15,855Ascension 2: 16,020Ascension 3: 16,185Ascension 4: 16,350Ascension 5: 16,680Ascension 6: 17,010
  • ATKNo Ascension: 1,443Ascension 1: 1,454Ascension 2: 1,465Ascension 3: 1,487Ascension 4: 1,509Ascension 5: 1,542Ascension 6: 1,586
  • DEFNo Ascension: 1,090Ascension 1: 1,090Ascension 2: 1,090Ascension 3: 1,101Ascension 4: 1,112Ascension 5: 1,123Ascension 6: 1,134
  • SPDNo Ascension: 103Ascension 1: 103Ascension 2: 103Ascension 3: 103Ascension 4: 103Ascension 5: 103Ascension 6: 103
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 15,690Ascension 6: 17,010
  • ATKNo Ascension: 1,443Ascension 6: 1,586
  • DEFNo Ascension: 1,090Ascension 6: 1,134
  • SPDNo Ascension: 103Ascension 6: 103
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 30
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 2 (Magic Defense): 6 stars, level 60

  • HPNo Ascension: 16,845Ascension 1: 17,010Ascension 2: 17,175Ascension 3: 17,340Ascension 4: 17,505Ascension 5: 17,835Ascension 6: 18,165
  • ATKNo Ascension: 1,002Ascension 1: 1,013Ascension 2: 1,024Ascension 3: 1,046Ascension 4: 1,068Ascension 5: 1,101Ascension 6: 1,145
  • DEFNo Ascension: 1,454Ascension 1: 1,454Ascension 2: 1,454Ascension 3: 1,465Ascension 4: 1,476Ascension 5: 1,487Ascension 6: 1,498
  • SPDNo Ascension: 100Ascension 1: 100Ascension 2: 100Ascension 3: 100Ascension 4: 100Ascension 5: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 20
  • HPNo Ascension: 16,845Ascension 6: 18,165
  • ATKNo Ascension: 1,002Ascension 6: 1,145
  • DEFNo Ascension: 1,454Ascension 6: 1,498
  • SPDNo Ascension: 100Ascension 6: 100
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 50%
  • RESNo Ascension: 30Ascension 6: 50
  • ACCNo Ascension: 0Ascension 6: 20

Base values before gear, Masteries, Blessings and Great Hall bonuses.

Form 1 skills (Magic Attack)

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  • Blink Cut

    A1

    Attacks 1 enemy. Places a 60% Decrease DEF debuff for 2 turns. Also places a Perfect Veil buff on this Champion for 1 turn.

    Damage
    3.9 x ATK
    1. Level 2 Damage +20%
    • Decrease DEF Decreases the Champion's Battle DEF by 30% or 60%.
    • Veil There are two versions of this buff: Veil and Perfect Veil. The Champion under either of these buffs cannot be targeted by the enemy. If all remaining Champions on a team have an active Veil or Perfect Veil buff, the enemy will not be restricted in targeting a specific Champion. Veil buffs will be removed when the affected Champion uses an active skill, but Perfect Veil buffs will not be removed. Also, Veil and Perfect Veil buffs decrease incoming damage from area-of-effect skills. Veil reduces incoming damage by 7.5%, and Perfect Veil reduces incoming damage by 15%. Finally, Veil and Perfect Veil buffs cannot be stolen by an enemy Champion with a skill that allows them to steal buffs.
  • Umbral Stingers

    A2

    Cooldown 3 turns

    Attacks all enemies. Before attacking, places a 50% Increase ATK buff on all allies for 2 turns. Will ignore 25% of a target's DEF if they are not under a HP Burn debuff. Will ignore 50% of a target's DEF if they are under a HP Burn debuff. Then, increases the duration of all enemy debuffs by 1 turn.

    Damage
    4 x ATK
    1. Level 2 Damage +20%
    2. Level 3 Ignore RES +20%
    • Increase ATK Increases the Champion's Battle ATK (current ATK value) by 25% or 50%.
  • Blisterbug Horde

    A3

    Cooldown 3 turns

    Attacks all enemies. Damage increases by 25% against targets under any debuffs. Instantly activates one tick of all HP Burn debuffs on all enemies. If an enemy is not under any HP Burn debuffs, place a HP Burn debuff on them for 2 turns.

    Damage
    4 x ATK
    1. Level 2 Damage +20%
    2. Level 3 Ignore RES +20%
    • HP Burn When a Champion under a HP Burn debuff starts their turn, they and all their allies take damage equal to 3% of their individual MAX HP. There can only be one HP Burn debuff active on a Champion at a time.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Alternate Form. Then grants an Extra Turn.

  • Fleshsearer [P]

    Passive

    Each time this Champion places a HP Burn debuff, decreases the target's DEF by 3% (stacks up to 30%). For each HP Burn debuff on the enemy team, increase this Champion's C.DMG by 10% (stacks up to 100%). Whenever an enemy HP Burn debuff activates, increase this Champion's ATK by 5% (stacks up to 50%). Resets each Round.

  • Aura from Ascension 3: Increases Ally ATK in all Battles by 35%.

Form 2 skills (Magic Defense)

5
  • Crushing Pincers

    A1

    Attacks 1 enemy. Places a 50% Increase ACC buff on the ally with the highest ACC for 2 turns and fills their Turn Meter by 10%.

    Damage
    3.7 x DEF
    Turn Meter fill
    0.10 x full Turn Meter
    1. Level 2 Damage +20%
    • Increase ACC Increases the Champion's Battle ACC by 25% or 50%.
  • Putrid Cocoon

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks all enemies. Places a Stun debuff on all enemies for 1 turn. Also places two 15% Continuous Heal buffs on all allies for 2 turns.

    Damage
    2.5 x DEF
    1. Level 2 Damage +20%
    2. Level 3 Ignore RES +20%
    3. Level 4 Cooldown -1
    • Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
    • Continuous Heal Heals the target Champion by 7.5% or 15% of their MAX HP at the beginning of their turn.
  • Behold The Beast

    A3

    Cooldown 5 turns, 3 fully booked

    Places a Provoke debuff on all enemies for 1 turn. Also places a 25% Strengthen buff and a 60% Increase DEF buff on all allies for 2 turns.

    1. Level 2 Ignore RES +20%
    2. Level 3 Cooldown -1
    3. Level 4 Cooldown -1
    • Provoke Champions under a Provoke debuff can only attack the enemy that applied the Provoke debuff to them. A Champion attacking while under a Provoke debuff can only use their default skill.
    • Increase DEF Increases the Champion's Battle DEF by 30% or 60%.
    • Strengthen Reduces the value of the received damage by 15% or 25%.
  • Metamorph

    A4

    Cooldown 4 turns

    Transforms this Champion into their Base Form. Then grants an Extra Turn.

  • Entomophobia [P]

    Passive

    When attacked, has a 100% chance of placing a 25% Weaken debuff, and a 40% chance of placing a Stun debuff on the attacker for 1 turn. Increases this Champion's DEF by 1 point for every 2 points of ATK when in their Alternate Form.

    • Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
    • Weaken Increases damage received by the Target Champion by 15% or 25%.
  • Aura from Ascension 3: Increases Ally ATK in all Battles by 35%.

How to get Aphidus the Hivelord

Aphidus the Hivelord can be summoned from Primal Shard as a Mythical champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Magic Potion ×3Superior Arcane Potion ×2
  • Ascension 2Superior Magic Potion ×4Superior Arcane Potion ×3
  • Ascension 3Superior Magic Potion ×5Superior Arcane Potion ×4
  • Ascension 4Superior Magic Potion ×6Superior Arcane Potion ×5
  • Ascension 5Superior Magic Potion ×7Superior Arcane Potion ×6
  • Ascension 6Superior Magic Potion ×8Superior Arcane Potion ×7

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