Taras the Fierce

Taras the Fierce

LegendaryVoidHPS tier

Introduction

Taras the Fierce is a Legendary Void character in RAID: Shadow Legends. Taras the Fierce's role is HP. Faction: Banner Lords.

On the combined RAID: Shadow Legends tier list Taras the Fierce is S tier, 16th of the 1029 characters ranked, from where 3 community tier lists put Taras the Fierce.

Other Void characters in RAID: Shadow Legends: Acrizia, Aeila Lifebraid, Ailil, Akemtum, Amarantine Skeleton, Andryssia and 216 more.

What Taras the Fierce does

A tank who halves all incoming skill damage, pays for it with chunks of MAX HP, and wins that back by extending his team's buffs with Constant Pressure. Every hit he takes lowers the attacker's ATK by 10% (up to 50%), his Stun hits twice as hard on enemies with ATK at or above his own, and Orcs, Ogryn Tribes, Undead Hordes and Demonspawn enemies start every round under unresistable Fear.

Background

Once a stable boy of no renown, Taras was trained as a soldier after being drafted into an army of Count Iradere, known to many as 'Iradere the Sly' behind his back.

While he lived, Iradere was infamous for his implication in crimes apparently committed by various higher-ranking Banner Lords he served under. While his then lords were often found guilty, Iradere explained any charges directed against himself away with effective alibis and a lack of discernible motive.

Though considered untrustworthy, he proved to be an effective local magistrate, ruling justly and largely without incident. Indeed, he was known for being able to turn seemingly unusable land into a profitable fiefdom. This all came to an end when he chose to use a man called Taras in a plot to incite conflict with a neighboring lord, Sersaul the Thunder.

Iradere had two hundred lowborn men, Taras included, trained for battle. He intended to adorn them with bannerless armor and have them raid an outpost within Sersaul's land. It would seem as though a mercenary group had been hired by an unknown lord to conduct the attack. Sersaul, famous for his perceptive nature but quick temper, would correctly assume Iradere was involved, but not bother to investigate the matter fully, and counterattack immediately. Iradere would then claim the attack was without provocation, use it as an excuse to enter and overwhelm Sersaul's weaker forces, and put Sersaul to the sword before he could be questioned on the matter. Iradere would likely be granted some if not all Sersaul's land as recompense for what would seem to be an unprovoked attack.

Young Taras was no fool, however, and was aware of Iradere's reputation. Accepting the training, he proved a talented leader and was placed in command of the force, but when his orders arrived, Taras deserted as soon as he was able. This forced Iradere to postpone his plans until he could capture and kill Taras, because he expected Taras to seek out Sersaul and inform him of the plot immediately. Iradere forewarned his network of spies and assassins, known in hushed tones as Iradere's Whisperers, of Taras' most likely next move.

But Taras was craftier than Lord Iradere could have ever envisioned for a mere stable boy. Rather than seeking to inform any higher authority for fear of being seen as a liar, and having heard the rumors of his lord's Whisperers, Taras instead chose to remain within Iradere's lands and pose as a beggar, the population of which many Whisperers were recruited from. Muddying his face, growing out his beard and running filth through his hair proved an effective enough disguise. Taras was quickly adopted into the Whisperers' circle by a clueless novice and was kept abreast of all his own supposed sightings, at times delivering false notice of his own movements to his fellow Whisperers.

After several weeks, Taras claimed to know where he himself was hiding, but refused to divulge the information to any but Iradere himself. Smuggled into the lord's keep in the dead of night to a secret meeting, he revealed his identity to the horror of the unsuspecting Iradere, and quickly cut down the lord and his sole guard. He then fled into the night, safe in the knowledge he had rid the world of a duplicitous schemer and secured his own immediate safety.

But life did not become easier for Taras immediately. He wandered, avoiding any major settlements for fear of discovery, hunting as best he could with the little experience he had. He eventually stumbled his way into the hamlet known as Oakfell, east of Durham Forest, where he collapsed from hunger. The folk who dwelt there fed and clothed him as though he were one of their own. Once his strength returned, he served them as a town guard until he had trained enough of the local men to look after themselves, and he took his leave.

From there, Taras roamed Teleria as a sell-sword under several false names, often hearing greatly exaggerated versions of his own tale from the mouths of bards. He lived this way for several decades, perfecting his fighting techniques, taking only contracts issued from reputable sources, and living free. He grew old and stoic, but never forgot the plight of those like him, those who had to fight for their lot in life.

It was in these later years that he met one Marichka the Unbreakable and their fates changed forever.

Stats

  • HP70th22,305
  • ATK1013th705
  • DEF85th1,387
  • SPD681st97
  • C. RATE15%
  • C. DMG1st63%
  • RES183rd40
  • ACC0

At 6 stars, level 60 and fully ascended, before gear, Masteries and Blessings. Each bar is measured against the highest value in the RAID: Shadow Legends roster, and the place is out of every character with that stat.

6 stars, level 60

  • HPNo Ascension: 19,815Ascension 1: 19,980Ascension 2: 20,310Ascension 3: 20,640Ascension 4: 20,970Ascension 5: 21,645Ascension 6: 22,305
  • ATKNo Ascension: 683Ascension 1: 683Ascension 2: 683Ascension 3: 683Ascension 4: 683Ascension 5: 694Ascension 6: 705
  • DEFNo Ascension: 1,299Ascension 1: 1,310Ascension 2: 1,321Ascension 3: 1,332Ascension 4: 1,343Ascension 5: 1,365Ascension 6: 1,387
  • SPDNo Ascension: 97Ascension 1: 97Ascension 2: 97Ascension 3: 97Ascension 4: 97Ascension 5: 97Ascension 6: 97
  • C. RATENo Ascension: 15%Ascension 1: 15%Ascension 2: 15%Ascension 3: 15%Ascension 4: 15%Ascension 5: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 1: 50%Ascension 2: 50%Ascension 3: 50%Ascension 4: 50%Ascension 5: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 1: 30Ascension 2: 30Ascension 3: 30Ascension 4: 30Ascension 5: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 1: 0Ascension 2: 0Ascension 3: 0Ascension 4: 0Ascension 5: 0Ascension 6: 0
  • HPNo Ascension: 19,815Ascension 6: 22,305
  • ATKNo Ascension: 683Ascension 6: 705
  • DEFNo Ascension: 1,299Ascension 6: 1,387
  • SPDNo Ascension: 97Ascension 6: 97
  • C. RATENo Ascension: 15%Ascension 6: 15%
  • C. DMGNo Ascension: 50%Ascension 6: 63%
  • RESNo Ascension: 30Ascension 6: 40
  • ACCNo Ascension: 0Ascension 6: 0

Base values before gear, Masteries, Blessings and Great Hall bonuses.

  • Shatter Upon Us

    A1

    Attacks 1 enemy 2 times. Has a 40% chance of placing a 50% Decrease ATK debuff for 2 turns. Each critical hit fills the Turn Meters of all allies by 5%.

    Damage
    0.12 x base HP
    Turn Meter fill
    0.05 x full Turn Meter
    1. Level 2 Damage +5%
    2. Level 3 Damage +10%
    3. Level 4 Damage +15%
    • Decrease ATK Decreases the Champion's Battle ATK by 25% or 50%.
  • Hero's Intercession

    A2

    Cooldown 4 turns, 3 fully booked

    Attacks 1 enemy. Places a Stun debuff for 2 turns. Deals double damage to enemies whose ATK is equal to or higher than this Champion's ATK. Passive Effect Whenever an enemy attacks Marichka the Unbreakable, attack that enemy using this skill.

    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Damage +15%
    4. Level 5 Cooldown -1
    • Stun The Champion with Stun debuff is unable to act X Turns. Cooldowns are not refreshed while Stun is active.
  • Constant Pressure

    A3

    Cooldown 5 turns, 4 fully booked

    Attacks all enemies. Damage increases by 15% for each buff on allies. Then increases the duration of all ally buffs by 1 turn. Heals this Champion by 5% for every buff that had its duration increased. Restores decreased MAX HP equal to the amount of any surplus heal.

    Damage
    0.26 x base HP
    1. Level 2 Damage +10%
    2. Level 3 Damage +10%
    3. Level 4 Cooldown -1
  • Fierce Battler [P]

    Passive

    Passive Effect When attacked, decreases the enemy's ATK by 10% (up to 50%; 25% against Bosses). Occurs once per skill. ATK reduction resets after each Round. Active Effect Places a Fear debuff on all enemies from the Orcs, Ogryn Tribes, Undead Hordes, and Demonspawn Factions at the beginning of each Round for 1 turn. This debuff cannot be resisted.

    • Fear There are two versions of this debuff: Fear and True Fear. When a Champion with Fear Debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. When a Champion with True Fear debuff attempts to use a skill, there is a 50% chance that the skill will not activate, and the Champion will lose their turn. The skill they attempted to use will go on cooldown.
  • Poise [P]

    Passive

    Unlocked at Ascension 3

    All incoming damage from skills is reduced by 50%. When attacked, this Champion's MAX HP will be decreased by 25% of the attack's initial damage (before the damage reduction).

  • Aura: Increases Ally C. RATE in all Battles by 24%.

How to get Taras the Fierce

Taras the Fierce can be summoned from Void Shard as a Legendary champion.

Upgrade costs

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Ascension

  • Ascension 1Superior Void Potion ×1Greater Arcane Potion ×5
  • Ascension 2Superior Void Potion ×2Superior Arcane Potion ×2
  • Ascension 3Superior Void Potion ×3Superior Arcane Potion ×2
  • Ascension 4Superior Void Potion ×4Superior Arcane Potion ×3
  • Ascension 5Superior Void Potion ×5Superior Arcane Potion ×4
  • Ascension 6Superior Void Potion ×6Superior Arcane Potion ×4

More Void characters

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