Mesmer Jr.

Arcanist

Mesmer Jr.

★★★★

/Intellect/DPS Control

Dtier

Introduction

Mesmer Jr. is a 4-star Intellect character in Reverse: 1999. Mesmer Jr.'s role is DPS Control. Damage type: Mental.

On the combined Reverse: 1999 tier list Mesmer Jr. is D tier, 121st of the 129 characters ranked, from where 11 community tier lists put Mesmer Jr..

Other Intellect characters in Reverse: 1999: 6, Aleph, Beryl, Corvus, Door, Enigma and 6 more.

What Mesmer Jr. does

A 4-star with a bit of everything: Magnetic Current hits for 450% and strips the target's buffs, Inhibition Ring gives the team 20% Mental DEF and 2 Stabilize stacks, and the Ultimate paralyzes every enemy, with an extra stack on the main target.

Profile

An arcanist's work exhibited in the 1990s for 16 years. Completed in autumn, on September 20. Completed in the Federal Republic of Germany, the exhibit was later kept in Laplace Scientific Computing Center.

Dimensions: 64 11/64×25 13/64×17 23/32in.

Medium: Sodium Hypochlorite

Fragrance note: Aquatic - Coriander, Mint, Juniper Berries, Oakmoss, Calone

Inspired by: Rational Believer [Intellect] Artificial Somnambulism

Mesmer Jr.'s birthday is September 20.

Stories

9
EM Amplifier

Invented by Laplace Scientific Computing Center, it can improve the user's perception of animal magnetism. It is part of the standard uniform of the rehabilitation center staff, as requested in the Dress Code of the department. However, Mesmer Jr. keeps it turned off in most of the time.

Vintage Beret

A classic beret with hardly any wrinkles. More likely than not, its pristine condition is due to the interviewee's unconsciously meticulous care.

EM Detector

Invented by Laplace Scientific Computing Center, it measures the statistics of the magnetic field in a certain area. When the peak value of the fluctuation reaches a certain number, the device will send a warning signal which orders the user to move forward instead of to step back.

"The Intricate Device"

A desktop ornament made by Laplace. With the precise engagement of its crank and gears, all its hubs rotate with a unified, coordinated frequency.

"What are you thinking? No, it certainly cannot be used for hypnosis!" The interviewee seems quite surprised by this speculation.

CR Gloves

Invented by Laplace Scientific Computing Center, it can fine-tune the magnetic field and the electric current. It's not a frequently-used device, but it's necessary for any therapist who wishes to keep the patients' magnetic fields regular and perfect.

"Mesmer"

One of the precious heirlooms passed down through generations of the Mesmer family, it once shone brightly in a queen's ballroom and stood out in a military noble's hunting expeditions, carrying a weighty family history.

Now, it has gained a new owner and finally shed its heavy burden.

The Fallacy of Idealism

Under the blooming linden arrowwood, there was a rough piece of rock which read "Genio loci ignoto" (To the unknown genius of this place). In 1933, Ascona, Southern Switzerland, intellectuals gathered at a round table and began the first Eranos conference in history.

Even now, psychology is still trapped in the cage of paradox and agnosticism: what cannot be comprehended through reasoning is unknowable by its nature, and human behaviors and mental activities are essentially uncontrollable because they lack physical properties to be determined or described like other substances.

Yet the Mesmers acknowledge the existence of such primitive mental energy. They believe it is visible, controllable and guidable. Through magnetic coils and guiding questions, the Mesmers can cure patients' mental diseases in their dreams without any physically intrusive treatment.

No one is more talented in this than Mesmer Jr. Her bloodline gives her outstanding ability and keen senses, which makes everything clear and intelligible to her.

But it also exposes her to the tide-like chaos: since the age of 12, she has never had any dreams.

A Plastic-covered Lab Logbook

8:30 a.m.

Need to disinfect again and change the alcohol in 2 hours.

9:00 a.m.

Disinfected again ahead of schedule and replaced the alchol with a new one. Shorter disinfection interval recommended.

New vertical medicine cabinets arrived. Size: 35×23 inches, distance between two cabinets: 0.78 inch.

Wrong distance between the cabinets. Must increase the distance by 0.25 inch. Do pay attention to the medicines' arrangement after moving the cabinets. Keep the labels outward.

1305 new member: arcanist.

Thank you. Already avoided the elevator on the right. P.S. Failure of the elevator on the left detected. Please use the fire exit and contact the janitorial staff after use.

Keep Your Distance

Mesmer Jr.: Please move one more inch to the left.

Pandora Wilson: ... Like this?

Mesmer Jr.: Close, but fine.

Mesmer Jr.: Please finish the interview as soon as possible. I need to disinfect the room systematically.

Pandora Wilson: I'm starting to think it is going to take some effort for us to get along.

Pandora Wilson: When did you start working in the rehab center?

Mesmer Jr.: ... 12.

Pandora Wilson: This job is not suitable for children.

Mesmer Jr.: It's not just about age. It was never going to be suitable for me.

Mesmer Jr.: Unless one day all the arcanists are gone.

Pandora Wilson: Then you and I will be gone, too.

Mesmer Jr.: Exactly, along with the source of my pain.

Stats

  • HP125th4,540
  • ATK102nd926
  • Reality DEF109th416
  • Mental DEF68th500
  • Technique71st348
  • Crit Rate71st11.6%
  • Crit DMG71st147.4%

At Insight II level 50, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.

At each Insight's level cap

  • Insight 0, level 30HP: 1,816ATK: 371Reality DEF: 167Mental DEF: 201Technique: 276Crit Rate: 9.2%Crit DMG: 143.8%
  • Insight I, level 40HP: 3,045ATK: 622Reality DEF: 280Mental DEF: 336Technique: 312Crit Rate: 10.4%Crit DMG: 145.6%
  • Insight II, level 50HP: 4,540ATK: 926Reality DEF: 416Mental DEF: 500Technique: 348Crit Rate: 11.6%Crit DMG: 147.4%

Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.

Skills

3
  • Magnetic Current

    Incantation 1

    1-target attack. Deals 450% Mental DMG and dispels all [Stats Up] and [Pos Status] statuses from the target.

    This control measure is only for the hyper-excited and those out of control, in most cases.

    Stars
  • Inhibition Ring

    Incantation 2

    Mass buff. Mental DEF +20% for all allies for 2 rounds and inflicts 2 stacks of [Stabilize] on them.

    A chain for stabilizing one's mental status. You'd better hope it works.

    Stars
  • Artificial Somnambulism Therapy

    Ultimate

    Mass attack. Deals 200% Mental DMG to all enemies. Inflicts 1 stack of [Paralyze] on the targets hit and 1 additional stack of [Paralyze] on the main target.

    She has never applied any extreme therapies, but she must have imagined what it would be like.

Insight passives

2
  • Blocking Agent

    Insight I

    At the end of every 2 rounds, inflicts 1 stack of [Stabilize] on the ally with the lowest HP percentage.

  • Blocking Agent Ⅱ

    Insight II

    Reality DEF and Mental DEF +10% when entering battle.

Portraits

5
  1. P1Artificial Somnambulism Therapy's effect changes to: deals 225% Mental DMG.
  2. P2Magnetic Current's effect changes to: at 1/2/3 stars, deals 220/280/500% Mental DMG.
  3. P3Artificial Somnambulism Therapy's effect changes to: deals 250% Mental DMG.
  4. P4Artificial Somnambulism Therapy's effect changes to: deals 275% Mental DMG.
  5. P5Artificial Somnambulism Therapy's effect changes to: deals 325% Mental DMG.

Each duplicate of Mesmer Jr. gives one Artifice, and each Artifice unlocks the next Portrait, up to five.

Resonance patterns

6
Placidity
From the start · Default
Elucidation
Resonance 10 · Ultimate Might, DMG Bonus
Genuinity
Resonance 10 · Incantation Might, DMG Bonus
Mercy
Resonance 10 · DMG Heal, DMG Taken Reduction
Equanimity
Resonance 10 · HP, Reality DEF, Mental DEF
Equibalance
Resonance 10 · Generalized

Resonance goes up to level 10. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out Mesmer Jr.'s board in the Resonance builder.

Terms in this kit

2
Paralyze
When there are 2 stacks, turns into Daze status or extends the duration of existing Daze status for 1 round.
Stabilize
When attacked by Mental DMG, DMG Taken Reduction +15% (-1 stack after trigger).

Upgrade costs

Open in the planner

Insight

  • Insight ISharpodonty ×8,000Page of Mineral Wealth ×2Page of Starlit Ascent ×2Shattered Bones ×2Liquefied Terror ×2
  • Insight IISharpodonty ×25,000Scroll of Mineral Wealth ×4Scroll of Starlit Ascent ×4Rough Silver Ingot ×5Salted Mandrake ×2

Levels

  • Insight 0, level 1 to 30Sharpodonty ×11,200Dust ×20,680
  • Insight I, level 1 to 40Sharpodonty ×39,830Dust ×75,260
  • Insight II, level 1 to 50Sharpodonty ×103,000Dust ×305,620

Resonance

  • Level 2Moment of Dissonance ×3
  • Level 3Moment of Dissonance ×3Trembling Tooth ×2
  • Level 4Moment of Dissonance ×3Silver Ore ×2Solidus ×1
  • Level 5Brief Cacophony ×3Milled Magnesia ×1Esoteric Bones ×2
  • Level 6Sharpodonty ×20,000Brief Cacophony ×3Clawed Pendulum ×1
  • Level 7Brief Cacophony ×4Biting Box ×2
  • Level 8Brief Cacophony ×4Salted Mandrake ×2Rough Silver Ingot ×2
  • Level 9Brief Cacophony ×5Bifurcated Skeleton ×3Milled Magnesia ×4
  • Level 10Sinuous Howl ×1Sonorous Knell ×3Holy Silver ×4Biting Box ×4

Costumes

3
  • Mesmer Jr. in Original

    Original

    As an arcanist, I suggest you stay away from her.

  • Mesmer Jr. in The Instrumentalist & Rationalist

    The Instrumentalist & Rationalist

    After the 7th round of hand cleaning today, she is now even more afraid of dust.

  • Mesmer Jr. in A Day to Rest

    A Day to Rest

    A fresh world to meet, a new future to greet.

Art and animations

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