
Arcanist
Enigma
★★★★★★
/Intellect/Dynamo Support Barrier
Introduction
Enigma is a 6-star Intellect character in Reverse: 1999. Enigma's role is Dynamo Support Barrier.
On our Reverse: 1999 tier list Enigma is S tier, 22nd of the 132 characters ranked, from where 3 current tier lists put Enigma.
Other Intellect characters in Reverse: 1999: 6, Aleph, Beryl, Corvus, Door, John Titor and 6 more.
Is Enigma good?
Enigma is a sustain whose Bastion shield is about the strongest defensive tool in the game, and unusually for a healer he also hands out Crit DMG, damage dealt, Incantation Might and Reality damage buffs, plus damage reduction that holds up in harder endgame content.
He cycles his own Moxie without help. His Array clashes with some meta teams, and half his buffs scale with Dynamo or Dynamo characters.
Pairs well with:
Charon.
Strengths
- Top-tier sustain
- Strong offensive buffs on a sustain
- Self-sufficient Moxie
Weaknesses
- Array clashes with some meta teams
- Half his buffs lean on Dynamo
Profile
Enigma's birthday is October 16.
Stats
- HP6,270
- ATK1,209
- Reality DEF582
- Mental DEF582
- Technique420
- Crit Rate14%
- Crit DMG21%
At max level. Each bar is measured against the highest value in the Reverse: 1999 roster.
Skills
5Infinite Translation
Attack1-target attack, deals 500% Reality DMG, Grants 5 stacks of Ciphertext to all allies and gains 10 stacks of Dynamo.
At 3 stars
Meshing Minds
BuffSelf buff. Gains a Bastion with (own ATK x700%) HP. If this unit is already holding a [Bastion], the value of this [Bastion] is stacked on top of the existing [Bastion], up to a maximum [Bastion] value of (Enigma's ATK x1250%) HP. While holding this [Bastion], prevents the first 4 [Control] effects inflicted on all allies each round. Gains 10 stacks of Dynamo.
At 3 stars
The Riddle and the Answer
UltimateSelf buff. Gains Cipher Machine for 2 rounds. Dispels all [Stats Down], [Neg Status], and [Control] effects from all allies. Gains 5 stacks of Loop Chain.
The 26th Input
Passive (Insight)Insight 1: Each time an ally actively attacks / gets attacked / at the end of the round, gain 1 stack of Loop Chain. With 1/2/3 or more Dynamo characters in the team, increase the stack limit of Ciphertext for all allies by 1/2/5. Insight 2: When entering battle, increase ATK by 5%. Insight 3: When entering battle, gain 3 Moxie, and further increase the maximum stack limit of Dynamo for all allies by 20. At the start of the round, if holding Bastion, grant all allies 30% DMG Taken Reduction, lasting 2 rounds.
Portray
DuplicatesP1: Bastion now prevents the first 6 [Control] effects inflicted on all allies each round. The 26th Input: When entering battle, Enigma now increases all allies' Dynamo stack limits by 40. The Riddle and the Answer: Cipher Machine now lasts 3 rounds; Ciphertext count limit increased to 40. P2: The Riddle and the Answer: Cipher Machine now grants Critical DMG +30% to all allies; for each stack of Ciphertext removed, allies now gain DMG Bonus +2.4%. P3: Infinite Translation now deals 240%/360%/600% Reality DMG at rank 1/2/3. Closed-Loop Principle now deals 240% Reality DMG. The Riddle and the Answer: Cipher Machine now grants DMG Bonus +2.8% to all allies for each stack of Ciphertext removed. P4: The 26th Input: Bastion HP gained when entering battle increased to Enigma's ATK x340%. [Bastion] HP gained via Meshing Minds increased to Enigma's ATK x340%/510%/850%; [Bastion] HP gained when casting Closed-Loop Principle increased to Enigma's ATK x340%. P5: The 26th Input: When the team attacks under Pulsing Field Lv.3, each stack of Dynamo held now grants Incantation Might +0.6% (for Reality DMG characters, Reality DMG +8% additionally; for Mental DMG characters, Incantation Might +0.6% additionally).



