
Arcanist
Enigma
★★★★★★
/Intellect/Shield Dynamo Support Array
Introduction
Enigma is a 6-star Intellect character in Reverse: 1999. Enigma's role is Shield Dynamo Support Array. Damage type: Reality.
On the combined Reverse: 1999 tier list Enigma is S tier, 15th of the 129 characters ranked, from where 2 community tier lists put Enigma.
Other Intellect characters in Reverse: 1999: 6, Aleph, Beryl, Corvus, Door, John Titor and 6 more.
What Enigma does
A Dynamo support built on Bastion, a barrier worth 700% of ATK that stacks up to 1250%. While Enigma holds it, the first 4 Control effects on the team each round are blocked, and the Ultimate cleanses debuffs and Control from everyone. Both incantations also generate 10 Dynamo.
Profile
A human's work. Exhibited in the 1990s for 29 years. Completed in Autumn, on October 16. Originally exhibited in the Federal Republic of Germany and later moved to the Laplace Scientific Computing Center.
Dimensions: 70 15/32 x 25 13/64 x 22 53/64 inches.
Medium: Mortal Heart
Fragrance Notes: Smoky, Woody, Fir, Ebony, Ink, Labdanum, Dodecanal
Afflatus: Reference of Characters [Intellect], Deciphering All Things
Enigma's birthday is October 16.
Stories
6Cryptographer's Friend
A renowned artisan compressed a complex encryption system into a shoulder-mounted device, creating this portable unit.
It's designed to operate under various settings, such as mountain climbing, working at the office, or daydreaming.
The interviewee says that the beauty of cryptography lies in mixing precise order with chaotic complexity. This device does exactly that.
"Fresh Start"
A precision-made ID badge that combines Laplace's liquid alloy and laser printing technologies.
There's now a new line of text under the signature. The interviewee calls it his "inescapable duty."
"Logical Anchor"
High-quality notepaper, made from pinewood pulp sourced from the Pyrenees, helps stimulate thought and organize logic with its fragrant aroma.
Its only problem is that it's not waterproof. As a result, the interviewee's documents are always covered in coffee stains, like the aftermath of some kind of performance art.
The Year Order Failed
Like many who live through a turning point in history, people did not notice right away that the world had shifted from its original course.
Before the "Storm" arrived, it seemed that everything could be calculated. Cause led to effect in predictable ways. The truth hid inside formulas and proofs, just waiting for those patient and brilliant enough to reveal it. The city shone with steady, controlled lights. Machines worked with a quiet rhythm. The future felt like a blank answer sheet lying on the table, ready to be filled in.
But the "Storm" defied all reason. It swept away not only roads and eras, but also the presuppositions people once believed could never change. Physics lost its regularity. Reason no longer guaranteed conclusions. Well-established systems collapsed in the face of reversing time. People started talking about "adapting," about "reorienting," as if a change of vocabulary could reframe this chaos into progress.
This era no longer values certainty. Order has taken a back seat. Answers are viewed as outdated luxuries. The world has begun championing variable, ambiguous, inexplicable things. Those still clinging to order are like leftover variables in an old equation—unable to be integrated, yet impossible to cancel out.
Time, however, keeps moving. It does not wait for understanding or pause for formulas that no longer work. Like an undulating tide, it pushes some people into the unknown, and it leaves others behind. Those who remain are left probing the same question over and over, hoping to prove its solvability.
Since that year, the world no longer promises the existence of a right answer.
It only asks that people keep trying to find one.
Some Belated Feelings
I | Souvenir
I sent you an old street sign.
The numbers are mostly worn away, but the way the letters are placed is neat.
Don't complain. I already took it down.
—G
II | Concert Backstage
You're saying my song's structure isn't honest?
What are you trying to say? That I'm tone deaf?
How can it be a variation if there's no change?
—A colleague in the entertainment industry
III | Dog
I'm going hiking. I'll be back in two days.
Kartöffelchen needs walks and a bath, or he'll make a mess again.
Mama and Papa's shopping list is on the table.
Don't forget it.
—G
IV | Canteen Window
You don't always eat the same food.
But if a dish tastes exactly the same for three days, you always order it again on the fourth day.
—A canteen worker
Despite All the Troubles
Pandora Wilson: Hello, Director of the Laplace Scientific Computing Center.
Pandora Wilson: You don't seem to dislike the title.
Enigma: There is no use in disliking it.
Pandora Wilson: But you once refused to be in the public eye.
Enigma: I still hate paperwork, meetings, and politics, but I hate the thought of Laplace becoming someone else's tool even more.
Pandora Wilson: Is that why you chose to take on the job?
Enigma: You could say that. I chose to let Laplace continue its independent research.
Pandora Wilson: You still insist on conducting scientific research?
Enigma: Of course. The more trouble there is and the more restrictions there are, the closer you are to the answer ... if the world will play by the rules, that is.
Pandora Wilson: Do you think it will?
Enigma: Not completely. But I won't let it affect my work.
Pandora Wilson: What do you want most from Laplace right now?
Enigma: A tomorrow untouched by the "Storm."
Stats
- HP59th of 1326,270
- ATK6th of 1321,209
- Reality DEF8th of 132582
- Mental DEF10th of 132582
- Technique49th of 132420
- Crit Rate49th of 13214%
- Crit DMG49th of 132151%
At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.
At each Insight's level cap
- Insight 0, level 30HP: 2,132ATK: 411Reality DEF: 198Mental DEF: 198Technique: 300Crit Rate: 10%Crit DMG: 145%
- Insight I, level 40HP: 3,574ATK: 689Reality DEF: 332Mental DEF: 332Technique: 340Crit Rate: 11.3%Crit DMG: 147%
- Insight II, level 50HP: 5,329ATK: 1,028Reality DEF: 495Mental DEF: 495Technique: 380Crit Rate: 12.7%Crit DMG: 149%
- Insight III, level 60HP: 6,270ATK: 1,209Reality DEF: 582Mental DEF: 582Technique: 420Crit Rate: 14%Crit DMG: 151%
Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.
Recommended by the game
Teams
Psychubes
The game's goals for Enigma: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.
Skills
3Infinite Translation
Incantation 11-target attack. Deals 500% Reality DMG. Grants 5 stacks of [Ciphertext] to all allies and gains 10 stacks of [Dynamo].
Even if its existence cannot be proven, I must seek the truth with unwavering conviction.
StarsMeshing Minds
Incantation 2Self buff. Gains a [Bastion] with (own ATK x700%) HP. If this unit is already holding a [Bastion], the value of this [Bastion] is stacked on top of the existing [Bastion], up to a maximum [Bastion] value of (Enigma's ATK x1250%) HP. While holding this [Bastion], prevents the first 4 [Control] effects inflicted on all allies each round. Gains 10 stacks of [Dynamo].
Three rotors, twenty-six keys, innumerable possibilities.
StarsThe Riddle and the Answer
UltimateSelf buff. Gains [Cipher Machine] for 2 rounds. Dispels all [Stats Down], [Neg Status], and [Control] effects from all allies. Gains 5 stacks of [Loop Chain].
If even the most unbreakable codes can be broken, the universe itself can be deciphered.
Insight passives
4Precognition
PassiveGains [Amplified Surge]. At the start of the round, if not under a [Pulsing Field] of any level, deploys [Pulsing Field Lv.1]. When entering battle, grants 10 stacks of [Ciphertext] to all allies, gains 10 stacks of [Dynamo], and gains a [Bastion] with (own ATK x280%) HP. If this unit is already holding a [Bastion], the value of this [Bastion] is stacked on top of the existing [Bastion], up to a maximum [Bastion] value of (Enigma's ATK x1250%) HP. While holding this [Bastion], prevents the first 4 [Control] effects inflicted on all allies each round. At the end of the round, transfers up to 10 stacks of [Dynamo] into the [Pulsing Field]. Ultimate does not take up the allied Incantation Draw Limit.
The 26th Input
Insight IWhenever an ally actively takes an action, whenever an ally is attacked, and at the end of the round, gains 1 stack of [Loop Chain]. When there are 1/2/3 or more [Dynamo] characters on the team, all allies' [Ciphertext] stack limits increase by 1/2/5.
The 26th Input II
Insight IIATK +5% when entering battle.
The 26th Input III
Insight IIIWhen entering battle, gains Moxie +3. All allies' [Dynamo] stack limits increase by 20. At the start of the round, if this unit is holding a [Bastion], grants DMG Taken Reduction +30% to all allies for 2 rounds.
Portraits
5- P1[Bastion] now prevents the first 6 [Control] effects inflicted on all allies each round.Precognition: When entering battle, Enigma now increases all allies' [Dynamo] stack limits by 40.The Riddle and the Answer: [Cipher Machine] now lasts 3 rounds; [Ciphertext] count limit increased to 40.
- P2The Riddle and the Answer: [Cipher Machine] now grants Critical DMG +30% to all allies; for each stack of [Ciphertext] removed, allies now gain DMG Bonus +2.4%.
- P3Infinite Translation now deals 240%/360%/600% Reality DMG at rank 1/2/3.[Closed-Loop Principle] now deals 240% Reality DMG.The Riddle and the Answer: [Cipher Machine] now grants DMG Bonus +2.8% to all allies for each stack of [Ciphertext] removed.
- P4Precognition: [Bastion] HP gained when entering battle increased to Enigma's ATK x340%. [Bastion] HP gained via Meshing Minds increased to Enigma's ATK x340%/510%/850%; [Bastion] HP gained when casting [Closed-Loop Principle] increased to Enigma's ATK x340%.
- P5Precognition: When the team attacks under [Pulsing Field Lv.3], each stack of [Dynamo] held now grants Incantation Might +0.6% (for Reality DMG characters, Reality DMG +8% additionally; for Mental DMG characters, Incantation Might +0.6% additionally).
Each duplicate of Enigma gives one Artifice, and each Artifice unlocks the next Portrait, up to five.
Resonance patterns
6- Placidity
- From the start · Default
- Hyper
- Resonance 10 · ATK
- Overindulgence
- Resonance 10 · HP
- Quiescence
- Resonance 10 · Reality DEF
- Prudentiality
- Resonance 10 · Mental DEF
- Equanimity
- Resonance 10 · Generalized
Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out Enigma's board in the Resonance builder.
Terms in this kit
9- Bastion
- Blocks DMG for all allies. When 1/2/3/4 allies take DMG at the same time, each point of [Bastion] HP blocks 1/1.2/1.5/1.8 points of DMG. All allies cannot lose HP due to enemy DMG until [Bastion] HP is fully depleted, after which this effect is removed. [Bastion] is mutually exclusive with Shield.
- Control
- Statuses that limit characters' actions: Daze, Petrify, Nightmare, Freeze, Disarm, Silence, Seal.
- Loop Chain
- When this reaches 5 stacks, casts [Closed-Loop Principle] once and removes 5 stacks of [Loop Chain] (stackable up to 9 times).
- Pulsing Field
- At the start of the round, Pulsing Field upgrades based on the [Dynamo] transferred into it. At 50+, upgrades into [Pulsing Field Lv.2]. At 120+, upgrades into [Pulsing Field Lv.3]. When Pulsing Field disappears, all [Dynamo] transferred into it are also cleared.
- Cipher Machine
- Grants Critical DMG +30% to all allies. For each stack of [Ciphertext] removed among all allies so far, additionally grants DMG Bonus +2.8% to all allies (counts up to 40 stacks; [Ciphertext] removal counter resets after trigger).
- Amplified Surge
- After activating [Pulsing Field Lv.3], gains Moxie +1. When under [Pulsing Field Lv.3], all allies gain 3 stacks of [Ciphertext] at the start of the round. When an ally attacks, the attack gains Incantation Might +(number of [Dynamo] stacks held x0.6%). When a Reality DMG ally attacks, the attack deals an additional (number of [Dynamo] stacks held x8%) Reality DMG. When a Mental DMG ally attacks, the attack gains an additional Incantation Might +(number of [Dynamo] stacks held x0.6%).
- Pulsing Field Lv.1
- All allies gain DMG Bonus +15% for 3 rounds.
- Pulsing Field Lv.3
- All allies gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15% for 2 rounds.
- Closed-Loop Principle
- Mass attack. Deals 240% Reality DMG to all enemies. Grants 5 stacks of [Ciphertext] to all allies and gains a [Bastion] with (own ATK x340%) HP. If this unit is already holding a [Bastion], the value of this [Bastion] is stacked on top of the existing [Bastion], up to a maximum [Bastion] value of (Enigma's ATK x1250%) HP. While holding this [Bastion], prevents the first 6 [Control] effects inflicted on all allies each round. After attacking, gains Moxie +1 and 5 stacks of [Dynamo].
Upgrade costs
Open in the plannerInsight
- Insight I
Sharpodonty ×18,000
Page of Mineral Wealth ×3
Page of Starlit Ascent ×3
Spell of Banishing ×6
Perpetual Cog ×5 - Insight II
Sharpodonty ×40,000
Scroll of Mineral Wealth ×5
Scroll of Starlit Ascent ×5
Cicada Wings ×6
Bifurcated Skeleton ×6 - Insight III
Sharpodonty ×200,000
Tome of Mineral Wealth ×8
Tome of Starlit Ascent ×8
Watch Core ×6
Walking Terror ×3
Levels
- Insight 0, level 1 to 30
Sharpodonty ×15,080
Dust ×27,700 - Insight I, level 1 to 40
Sharpodonty ×53,250
Dust ×100,500 - Insight II, level 1 to 50
Sharpodonty ×137,500
Dust ×407,500 - Insight III, level 1 to 60
Sharpodonty ×403,000
Dust ×816,400
Resonance
- Level 2
Moment of Dissonance ×5 - Level 3
Moment of Dissonance ×5
Silver Ore ×5 - Level 4
Moment of Dissonance ×5
Magnesia Crystal ×4
Solidus ×3 - Level 5
Brief Cacophony ×5
Perpetual Cog ×3
Esoteric Bones ×4 - Level 6
Sharpodonty ×30,000
Brief Cacophony ×5
Golden Beetle ×3 - Level 7
Brief Cacophony ×6
Red Lacquer Slab ×4 - Level 8
Brief Cacophony ×6
Holy Silver ×4
Sharp Needle ×6 - Level 9
Brief Cacophony ×8
Biting Box ×4
Cicada Wings ×6 - Level 10
Hoarse Echo ×1
Sonorous Knell ×5
Bifurcated Skeleton ×8
Holy Silver ×6 - Level 11
Hoarse Echo ×1
Sharpodonty ×120,000
Sonorous Knell ×5
Golden Compass ×4 - Level 12
Hoarse Echo ×1
Sonorous Knell ×6
Goldbell Spirit Bottle ×4
Jeweled Egg ×5 - Level 13
Hoarse Echo ×1
Sonorous Knell ×6
Bogeyman ×5
Winged Key ×6 - Level 14
Hoarse Echo ×1
Sonorous Knell ×8
Mistilteinn ×2
Wyrmling Skeleton ×4 - Level 15
Hoarse Echo ×1
Sonorous Knell ×8
Rheingold ×3
Emerald Slate ×4
Costumes
2Enigma
First, the world falls apart, followed by reason. And only then do questions begin to surface.

Enigma
The search for an answer about "tomorrow" continues.



















