
Arcanist
Corvus
★★★★★★
/Intellect/DPS Dynamo Channel Array
Introduction
Corvus is a 6-star Intellect character in Reverse: 1999. Corvus's role is DPS Dynamo Channel Array. Damage type: Mental.
On the combined Reverse: 1999 tier list Corvus is A tier, 47th of the 129 characters ranked, from where 2 community tier lists put Corvus.
Other Intellect characters in Reverse: 1999: 6, Aleph, Beryl, Door, Enigma, John Titor and 6 more.
What Corvus does
A single-target Mental DPS who stacks Breaking Point on one enemy: the basic attack, the Ultimate and a repeated
Rosy Cracks all add a stack. Electric Arc piles up along the way and turns into Dynamo when a Pulsing Field Lv.3 ends.
If the Welded enemy retreats, Welding and its Breaking Point jump to the enemy with the lowest HP percentage.
Profile
An arcanist's work. First exhibited in the 1910s for 34 years. Completed in summer, on August 2. Originally exhibited in the Oreinósia region, now touring throughout the Balkans.
Dimensions: 70 5/64 x 33 9/32 x 25 11/32 in.
Medium: Threadwork
Fragrance Note: Woody Oriental, Cedar, Incense, Lily
Afflatus: The Railway's Roar [Intellect] Conductress
Corvus's birthday is August 2.
Stories
9The Conductress's Peaked Cap
A hat, emblematic of a train conductress's identity. When asked about it, the interviewee described it in calm, measured tones:
"It was made by the greatest tailor in all Oreinósia—Iglika of the 'Danube Dawn.'"
Lady Corvus's fingers traced down from the brim of the hat, along the "lines" of her own face, before she cut herself short.
Proof of Countless Conceptions
Exclusive to the curator, this identification grants access to the exhibition hall before and after shows.
Through countless moments of contemplation, she draws every point between artist and viewer into a single line—ensuring that every brushstroke and color reaches the audience's retinas without obstruction. Through her hands, the artist's inner world is stitched into an exhibition that can be experienced.
"According to Regulations"
A notebook recording various details and trivial matters from the train's journeys. The full text remains unknown (perhaps classified).
The interviewee ended the topic with a reminder: "We guarantee absolute safety during each journey, and that the train will never be late ... but we make no promises that the train won't be haunted.
The Burning "Veins"
A silk scarf with a pearlescent sheen, accompanied by a card from a viewer.
Red seeps along the veins of the petals, like the blood vessels of a bouquet. Yet from a distance, they seem to simply burn in silence.
Shrieking Whistle
When the whistle was mentioned, a rare smile crossed the interviewee's lips.
This whistle followed her from the mountains of Oreinósia to the beautiful yet war-torn banks of the Danube, where she commanded a steam train as it thundered along the rails.
However, considering the interviewee's past experiences, this whistle may have been put to use in more places than the train car itself.
Personal Shawl
A shawl hand-stitched by the interviewee herself. Warm, neat, and easy to move in.
Against her formal attire, the shawl betrays a glimpse of her personality. She favors intricate stitching and seems to work through tangled, bitter problems as her needle moves. The time it takes to finish a shawl is enough to unravel several difficult thoughts.
Railway Travel
Railways reshaped the world. During the flourishing nineteenth century, as this new mode of transport spread across Europe, it changed how people journeyed. Luxury itself found a place aboard the train, turning travel into an elegant pastime.
From Vienna to Constantinople, from Berlin to Baghdad, and even farther than the distant East, the railway made the world smaller and smaller. The new magnates of industry rose with the era's current, seeking comforts worthy of their fortunes. They rode eastward to distant lands, gliding through the peaks and rivers of the Balkans, their dreams steeped in velvet and caviar, turning what had once been a year-long journey into mere days.
When war descended, every seat represented a hope to escape the shadow of battle and fire. By the winter of 1912, the war had reached the peak of brutality. Victory appeared certain, yet to ordinary civilians, their lives were worth little more than cattle unless they could secure a ticket out of the crossfire, or somehow slip aboard the train to the safety of Habsburg territory.
Tickets were scarce for the "Danube Dawn," whether in wartime or in peace.
"Looking for a ticket, friend? Genuine, of course! The "Danube Dawn," first-class all the way! No fakes, I swear it!"
Letters Found in the Cabin
Dearest Sister,
I'm writing this letter at Sirkeci Station. It's now 3:22 in the afternoon. Snow is falling over the Golden Horn, and there's still a while before the "Danube Dawn" departs.
This winter is bitterly cold, and snow is falling over Istanbul. The conductress promised to carry this letter safely to Nica Station, where you'll take the train to Uncle's home in Vienna and wait out the war and the cold.
I've already paid for your ticket and meals for the rest of the trip. Stay safe, and may your journey go smoothly.
To My Dear Alice,
I will come to Budapest to see you. When the snow melts in the old city next spring, we'll meet beneath the bridge, at the spot where I first took your hand. We lost the battle at Edirne, but I made it out alive. Thank God. I only hope the war ends soon, and that I can see you again before long.
Few trains yet run these days, but through my Oreinósian connections, I came upon Lady Corvus. I am a soldier of the Empire, and she naturally holds no fondness for me. Even so, she agreed to carry this letter to Budapest.
Yours with love,
Lieutenant Maris
December ■, 1912
Train Cleanup Report: The conductress recovered only two remaining letters from the blood-soaked carriages.
"The Danube Dawn"
Pandora Wilson: Good afternoon, Ms. Corvus ... or, if I might presume some familiarity, may I call you Iglika?
Corvus: If that is your wish, then of course.
Pandora Wilson: We've learned that you once served in an armed organization known as the "Thracian Liberation Front." Forgive me if this sounds intrusive—but what made you leave home and take up arms against the rule of the Sublime Porte?
Corvus: Some people saved me, so I joined them.
Pandora Wilson: Hmm, that must have been quite an ... extraordinary experience. I'm curious if your group discriminated among your comrades—whether they differentiated between human and arcanist, for example.
Corvus: We had all sorts among us—bandits, herdsmen, killers ... even a vampire or two. When you're fighting side by side, things like that do not matter.
Corvus: We don't concern ourselves with such things. Prejudice and fear of the unknown only lead to hostility. On the "Danube Dawn," too, I do what I can to stop that from happening.
Corvus: There has been too much hatred and killing born from differences. All I wish is to save the innocent from the conflict. To bring them a new dawn.
Stats
- HP50th of 1326,336
- ATK17th of 1321,163
- Reality DEF77th of 132492
- Mental DEF71st of 132492
- Technique33rd of 132456
- Crit Rate33rd of 13215.2%
- Crit DMG33rd of 132152.8%
At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.
At each Insight's level cap
- Insight 0, level 30HP: 2,154ATK: 396Reality DEF: 168Mental DEF: 168Technique: 327Crit Rate: 10.9%Crit DMG: 146.4%
- Insight I, level 40HP: 3,611ATK: 664Reality DEF: 281Mental DEF: 281Technique: 370Crit Rate: 12.3%Crit DMG: 148.5%
- Insight II, level 50HP: 5,385ATK: 989Reality DEF: 419Mental DEF: 419Technique: 413Crit Rate: 13.8%Crit DMG: 150.6%
- Insight III, level 60HP: 6,336ATK: 1,163Reality DEF: 492Mental DEF: 492Technique: 456Crit Rate: 15.2%Crit DMG: 152.8%
Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.
Recommended by the game
Teams
Psychubes
The game's goals for Corvus: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.
Skills
3
Arc-Threaded Shot
Incantation 11-target attack. Deals 500% Mental DMG. Gains 8 stacks of [Electric Arc]. Inflicts 1 stack of [Breaking Point] on the target hit.
A needle threads the soul's still depths—soft heart, steel shell, waiting calmly for dawn.
Stars
Rosy Cracks
Incantation 2Self channel. Enters [Stitching] status for 2 rounds. Inflicts [Welding] on the enemy target. If the target is already under [Welding], inflicts 1 stack of [Breaking Point] on them and grants 8 stacks of [Electric Arc] to self.
The weaver's trail winds onward, along the snowbound Danube—a mirror of home's cracked soil.
Stars
Sewn into Forever
Ultimate1-target attack. Deals 700% Mental DMG. Inflicts 1 stack of [Breaking Point] on the target. Triggers [Sew It All Up] 1 time.
Sparks leap from crimson flame, order reborn in fury's wake, till silence sunders the fragile dreams.
Insight passives
4Precognition
PassiveWhen entering battle, gains [Amplified Surge]. After actively taking an action, gains 10 stacks of [Dynamo]. At the start of the round, if not under a [Pulsing Field] of any level, deploy [Pulsing Field Lv.1]. Ultimate does not take up the allied Incantation Draw Limit.
Forward March
Insight IWhen [Pulsing Field Lv.3] ends, every 2 stacks of [Electric Arc] are converted into 1 stack of [Dynamo] and 2 stacks of [Flickering Arc].
Forward March II
Insight IICritical Rate +10% when entering battle.
Forward March III
Insight IIIWhen the target under the [Welding] status retreats, inflicts [Welding] along with the same stacks of [Breaking Point] on the enemy with the lowest HP percentage (boss prioritized).
Portraits
5- P1Sewn into Forever: Mental DMG dealt increased to 1200%. Stacks of [Breaking Point] inflicted increased to 2. [Welding]'s Mental DEF reduction effect increased to -2% for each attack, stackable up to -100%.
- P2Sewn into Forever: Triggers [Sew It All Up] 2 times.
- P3Rosy Cracks: [Sew It All Up]'s Mental DMG dealt increased to 500%; additional Mental DMG under [Pulsing Field Lv.2]/[Pulsing Field Lv.3] increased to 300%/700%.
- P4Rosy Cracks: [Sew It All Up]'s additional Mental DMG per [Electric Arc] stack under [Pulsing Field Lv.2] increased to 8%; additional Mental DMG per [Electric Arc] or [Flickering Arc] stack under [Pulsing Field Lv.3] increased to 8%.
- P5Arc-Threaded Shot: Stacks of [Electric Arc] gained at rank 1/2/3 Rosy Cracks increased to 4/8/16. [Electric Arc] stack limit raised to 80. [Flickering Arc] stack limit raised to 320.
Each duplicate of Corvus gives one Artifice, and each Artifice unlocks the next Portrait, up to five.
Resonance patterns
6- Placidity
- From the start · Default
- Elucidation
- Resonance 10 · Ultimate Might, Critical Rate, ATK
- Genuinity
- Resonance 10 · Incantation Might, Critical Rate, ATK
- Stupefaction
- Resonance 10 · HP, Critical Rate, ATK
- Aspirational
- Resonance 10 · Critical DMG, ATK
- Hyperphrenia
- Resonance 10 · Generalized
Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out Corvus's board in the Resonance builder.
Terms in this kit
11- Welding
- When the carrier is attacked, Corvus gains 1 stack of [Electric Arc]; if the attack deals Mental DMG, suffers Mental DEF -2%, stackable up to -100%, and Corvus gains 1 extra stack of [Electric Arc]. [Sew It All Up] prioritizes the target with [Welding] (up to 1 at a time).
- Stitching
- At the end of the round, triggers [Sew It All Up] (effect based on [Pulsing Field] level). When gained repeatedly, the duration of the status extends accordingly.
- Electric Arc
- ATK +0.3%, up to 80 stacks.
- Pulsing Field
- At the start of the round, Pulsing Field upgrades based on the [Dynamo] transferred into it. At 50+, upgrades into [Pulsing Field Lv.2]. At 120+, upgrades into [Pulsing Field Lv.3]. When Pulsing Field disappears, all [Dynamo] transferred into it are also cleared.
- Sew It All Up
- 1-target attack. Deals 1200% Mental DMG. This attack benefits from Ultimate Might at a 100% rate. Transfers up to 20 stacks of [Dynamo] into [Pulsing Field]. Consumes 1 stack of [Breaking Point] on the target to deal 8% increased Mental DMG and benefit from Ultimate Might at a +0.3% rate for every stack of [Electric Arc] or [Flickering Arc] owned.
- Breaking Point
- Consumed when being attacked by [Sew It All Up] to trigger an additional effect.
- Flickering Arc
- ATK +0.3%, up to 320 stacks (undispellable).
- Amplified Surge
- After activating [Pulsing Field Lv.3], gains Moxie +1. When under [Pulsing Field Lv.3], all allies gain 3 stacks of [Ciphertext] at the start of the round. When an ally attacks, the attack gains Incantation Might +(number of [Dynamo] stacks held x0.6%). When a Reality DMG ally attacks, the attack deals an additional (number of [Dynamo] stacks held x8%) Reality DMG. When a Mental DMG ally attacks, the attack gains an additional Incantation Might +(number of [Dynamo] stacks held x0.6%).
- Pulsing Field Lv.1
- All allies gain DMG Bonus +15% for 3 rounds.
- Pulsing Field Lv.2
- All allies gain Incantation Might +25% and DMG Bonus +15% for 3 rounds.
- Pulsing Field Lv.3
- All allies gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15% for 2 rounds.
Upgrade costs
Open in the plannerInsight
- Insight I
Sharpodonty ×18,000
Page of Mineral Wealth ×3
Page of Starlit Ascent ×3
Spell of Banishing ×6
Cicada Wings ×6 - Insight II
Sharpodonty ×40,000
Scroll of Mineral Wealth ×5
Scroll of Starlit Ascent ×5
Rough Silver Ingot ×4
Red Lacquer Slab ×5 - Insight III
Sharpodonty ×200,000
Tome of Mineral Wealth ×8
Tome of Starlit Ascent ×8
Wyrmling Skeleton ×6
Rheingold ×3
Levels
- Insight 0, level 1 to 30
Sharpodonty ×15,080
Dust ×27,700 - Insight I, level 1 to 40
Sharpodonty ×53,250
Dust ×100,500 - Insight II, level 1 to 50
Sharpodonty ×137,500
Dust ×407,500 - Insight III, level 1 to 60
Sharpodonty ×403,000
Dust ×816,400
Resonance
- Level 2
Moment of Dissonance ×5 - Level 3
Moment of Dissonance ×5
Trembling Tooth ×4 - Level 4
Moment of Dissonance ×5
Shattered Bones ×4
Solidus ×3 - Level 5
Brief Cacophony ×5
Spell of Fortune ×4
Perpetual Cog ×3 - Level 6
Sharpodonty ×30,000
Brief Cacophony ×5
Golden Beetle ×3 - Level 7
Brief Cacophony ×6
Holy Silver ×5 - Level 8
Brief Cacophony ×6
Biting Box ×4
Luminite Ore ×5 - Level 9
Brief Cacophony ×8
Prophetic Bird ×5
Perpetual Cog ×4 - Level 10
Interlaced Shudder ×1
Sonorous Knell ×5
Goose Neck ×6
Golden Grass Incense ×6 - Level 11
Interlaced Shudder ×1
Sharpodonty ×120,000
Sonorous Knell ×5
Golden Compass ×4 - Level 12
Interlaced Shudder ×1
Sonorous Knell ×6
Goldbell Spirit Bottle ×4
Bifurcated Skeleton ×5 - Level 13
Interlaced Shudder ×1
Sonorous Knell ×6
Silver Bullet ×5
Winged Key ×6 - Level 14
Interlaced Shudder ×1
Sonorous Knell ×8
Golden Fleece ×2
Bogeyman ×4 - Level 15
Interlaced Shudder ×1
Sonorous Knell ×8
Serpent Scepter ×3
Murmur of Insanity ×4
Costumes
3
Original
Tap, tap—each step falls as relentless as a ticking clock.

The Warmth She Knitted
Beneath that icy gaze beats a fiery heart.

Burning Away Tears
Crying, wailing, tears about to fall, arms reaching for hope ... Words have no power here.



















