Corvus

Arcanist

Corvus

★★★★★★

/Intellect/DPS Dynamo Channel Array

Atier

Introduction

Corvus is a 6-star Intellect character in Reverse: 1999. Corvus's role is DPS Dynamo Channel Array. Damage type: Mental.

On the combined Reverse: 1999 tier list Corvus is A tier, 47th of the 129 characters ranked, from where 2 community tier lists put Corvus.

Other Intellect characters in Reverse: 1999: 6, Aleph, Beryl, Door, Enigma, John Titor and 6 more.

What Corvus does

A single-target Mental DPS who stacks Breaking Point on one enemy: the basic attack, the Ultimate and a repeated Rosy Cracks all add a stack. Electric Arc piles up along the way and turns into Dynamo when a Pulsing Field Lv.3 ends.

If the Welded enemy retreats, Welding and its Breaking Point jump to the enemy with the lowest HP percentage.

Profile

An arcanist's work. First exhibited in the 1910s for 34 years. Completed in summer, on August 2. Originally exhibited in the Oreinósia region, now touring throughout the Balkans.

Dimensions: 70 5/64 x 33 9/32 x 25 11/32 in.

Medium: Threadwork

Fragrance Note: Woody Oriental, Cedar, Incense, Lily

Afflatus: The Railway's Roar [Intellect] Conductress

Corvus's birthday is August 2.

Stories

9
The Conductress's Peaked Cap

A hat, emblematic of a train conductress's identity. When asked about it, the interviewee described it in calm, measured tones:

"It was made by the greatest tailor in all Oreinósia—Iglika of the 'Danube Dawn.'"

Lady Corvus's fingers traced down from the brim of the hat, along the "lines" of her own face, before she cut herself short.

Proof of Countless Conceptions

Exclusive to the curator, this identification grants access to the exhibition hall before and after shows.

Through countless moments of contemplation, she draws every point between artist and viewer into a single line—ensuring that every brushstroke and color reaches the audience's retinas without obstruction. Through her hands, the artist's inner world is stitched into an exhibition that can be experienced.

"According to Regulations"

A notebook recording various details and trivial matters from the train's journeys. The full text remains unknown (perhaps classified).

The interviewee ended the topic with a reminder: "We guarantee absolute safety during each journey, and that the train will never be late ... but we make no promises that the train won't be haunted.

The Burning "Veins"

A silk scarf with a pearlescent sheen, accompanied by a card from a viewer.

Red seeps along the veins of the petals, like the blood vessels of a bouquet. Yet from a distance, they seem to simply burn in silence.

Shrieking Whistle

When the whistle was mentioned, a rare smile crossed the interviewee's lips.

This whistle followed her from the mountains of Oreinósia to the beautiful yet war-torn banks of the Danube, where she commanded a steam train as it thundered along the rails.

However, considering the interviewee's past experiences, this whistle may have been put to use in more places than the train car itself.

Personal Shawl

A shawl hand-stitched by the interviewee herself. Warm, neat, and easy to move in.

Against her formal attire, the shawl betrays a glimpse of her personality. She favors intricate stitching and seems to work through tangled, bitter problems as her needle moves. The time it takes to finish a shawl is enough to unravel several difficult thoughts.

Railway Travel

Railways reshaped the world. During the flourishing nineteenth century, as this new mode of transport spread across Europe, it changed how people journeyed. Luxury itself found a place aboard the train, turning travel into an elegant pastime.

From Vienna to Constantinople, from Berlin to Baghdad, and even farther than the distant East, the railway made the world smaller and smaller. The new magnates of industry rose with the era's current, seeking comforts worthy of their fortunes. They rode eastward to distant lands, gliding through the peaks and rivers of the Balkans, their dreams steeped in velvet and caviar, turning what had once been a year-long journey into mere days.

When war descended, every seat represented a hope to escape the shadow of battle and fire. By the winter of 1912, the war had reached the peak of brutality. Victory appeared certain, yet to ordinary civilians, their lives were worth little more than cattle unless they could secure a ticket out of the crossfire, or somehow slip aboard the train to the safety of Habsburg territory.

Tickets were scarce for the "Danube Dawn," whether in wartime or in peace.

"Looking for a ticket, friend? Genuine, of course! The "Danube Dawn," first-class all the way! No fakes, I swear it!"

Letters Found in the Cabin

Dearest Sister,

I'm writing this letter at Sirkeci Station. It's now 3:22 in the afternoon. Snow is falling over the Golden Horn, and there's still a while before the "Danube Dawn" departs.

This winter is bitterly cold, and snow is falling over Istanbul. The conductress promised to carry this letter safely to Nica Station, where you'll take the train to Uncle's home in Vienna and wait out the war and the cold.

I've already paid for your ticket and meals for the rest of the trip. Stay safe, and may your journey go smoothly.

To My Dear Alice,

I will come to Budapest to see you. When the snow melts in the old city next spring, we'll meet beneath the bridge, at the spot where I first took your hand. We lost the battle at Edirne, but I made it out alive. Thank God. I only hope the war ends soon, and that I can see you again before long.

Few trains yet run these days, but through my Oreinósian connections, I came upon Lady Corvus. I am a soldier of the Empire, and she naturally holds no fondness for me. Even so, she agreed to carry this letter to Budapest.

Yours with love,

Lieutenant Maris

December ■, 1912

Train Cleanup Report: The conductress recovered only two remaining letters from the blood-soaked carriages.

"The Danube Dawn"

Pandora Wilson: Good afternoon, Ms. Corvus ... or, if I might presume some familiarity, may I call you Iglika?

Corvus: If that is your wish, then of course.

Pandora Wilson: We've learned that you once served in an armed organization known as the "Thracian Liberation Front." Forgive me if this sounds intrusive—but what made you leave home and take up arms against the rule of the Sublime Porte?

Corvus: Some people saved me, so I joined them.

Pandora Wilson: Hmm, that must have been quite an ... extraordinary experience. I'm curious if your group discriminated among your comrades—whether they differentiated between human and arcanist, for example.

Corvus: We had all sorts among us—bandits, herdsmen, killers ... even a vampire or two. When you're fighting side by side, things like that do not matter.

Corvus: We don't concern ourselves with such things. Prejudice and fear of the unknown only lead to hostility. On the "Danube Dawn," too, I do what I can to stop that from happening.

Corvus: There has been too much hatred and killing born from differences. All I wish is to save the innocent from the conflict. To bring them a new dawn.

Stats

  • HP50th6,336
  • ATK17th1,163
  • Reality DEF77th492
  • Mental DEF71st492
  • Technique33rd456
  • Crit Rate33rd15.2%
  • Crit DMG33rd152.8%

At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.

At each Insight's level cap

  • Insight 0, level 30HP: 2,154ATK: 396Reality DEF: 168Mental DEF: 168Technique: 327Crit Rate: 10.9%Crit DMG: 146.4%
  • Insight I, level 40HP: 3,611ATK: 664Reality DEF: 281Mental DEF: 281Technique: 370Crit Rate: 12.3%Crit DMG: 148.5%
  • Insight II, level 50HP: 5,385ATK: 989Reality DEF: 419Mental DEF: 419Technique: 413Crit Rate: 13.8%Crit DMG: 150.6%
  • Insight III, level 60HP: 6,336ATK: 1,163Reality DEF: 492Mental DEF: 492Technique: 456Crit Rate: 15.2%Crit DMG: 152.8%

Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.

Recommended by the game

The game's goals for Corvus: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.

Skills

3
  • Arc-Threaded Shot

    Incantation 1

    1-target attack. Deals 500% Mental DMG. Gains 8 stacks of [Electric Arc]. Inflicts 1 stack of [Breaking Point] on the target hit.

    A needle threads the soul's still depths—soft heart, steel shell, waiting calmly for dawn.

    Stars
  • Rosy Cracks

    Incantation 2

    Self channel. Enters [Stitching] status for 2 rounds. Inflicts [Welding] on the enemy target. If the target is already under [Welding], inflicts 1 stack of [Breaking Point] on them and grants 8 stacks of [Electric Arc] to self.

    The weaver's trail winds onward, along the snowbound Danube—a mirror of home's cracked soil.

    Stars
  • Sewn into Forever

    Ultimate

    1-target attack. Deals 700% Mental DMG. Inflicts 1 stack of [Breaking Point] on the target. Triggers [Sew It All Up] 1 time.

    Sparks leap from crimson flame, order reborn in fury's wake, till silence sunders the fragile dreams.

Insight passives

4
  • Precognition

    Passive

    When entering battle, gains [Amplified Surge]. After actively taking an action, gains 10 stacks of [Dynamo]. At the start of the round, if not under a [Pulsing Field] of any level, deploy [Pulsing Field Lv.1]. Ultimate does not take up the allied Incantation Draw Limit.

  • Forward March

    Insight I

    When [Pulsing Field Lv.3] ends, every 2 stacks of [Electric Arc] are converted into 1 stack of [Dynamo] and 2 stacks of [Flickering Arc].

  • Forward March II

    Insight II

    Critical Rate +10% when entering battle.

  • Forward March III

    Insight III

    When the target under the [Welding] status retreats, inflicts [Welding] along with the same stacks of [Breaking Point] on the enemy with the lowest HP percentage (boss prioritized).

Portraits

5
  1. P1Sewn into Forever: Mental DMG dealt increased to 1200%. Stacks of [Breaking Point] inflicted increased to 2. [Welding]'s Mental DEF reduction effect increased to -2% for each attack, stackable up to -100%.
  2. P2Sewn into Forever: Triggers [Sew It All Up] 2 times.
  3. P3Rosy Cracks: [Sew It All Up]'s Mental DMG dealt increased to 500%; additional Mental DMG under [Pulsing Field Lv.2]/[Pulsing Field Lv.3] increased to 300%/700%.
  4. P4Rosy Cracks: [Sew It All Up]'s additional Mental DMG per [Electric Arc] stack under [Pulsing Field Lv.2] increased to 8%; additional Mental DMG per [Electric Arc] or [Flickering Arc] stack under [Pulsing Field Lv.3] increased to 8%.
  5. P5Arc-Threaded Shot: Stacks of [Electric Arc] gained at rank 1/2/3 Rosy Cracks increased to 4/8/16. [Electric Arc] stack limit raised to 80. [Flickering Arc] stack limit raised to 320.

Each duplicate of Corvus gives one Artifice, and each Artifice unlocks the next Portrait, up to five.

Resonance patterns

6
Placidity
From the start · Default
Elucidation
Resonance 10 · Ultimate Might, Critical Rate, ATK
Genuinity
Resonance 10 · Incantation Might, Critical Rate, ATK
Stupefaction
Resonance 10 · HP, Critical Rate, ATK
Aspirational
Resonance 10 · Critical DMG, ATK
Hyperphrenia
Resonance 10 · Generalized

Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out Corvus's board in the Resonance builder.

Terms in this kit

11
Welding
When the carrier is attacked, Corvus gains 1 stack of [Electric Arc]; if the attack deals Mental DMG, suffers Mental DEF -2%, stackable up to -100%, and Corvus gains 1 extra stack of [Electric Arc]. [Sew It All Up] prioritizes the target with [Welding] (up to 1 at a time).
Stitching
At the end of the round, triggers [Sew It All Up] (effect based on [Pulsing Field] level). When gained repeatedly, the duration of the status extends accordingly.
Electric Arc
ATK +0.3%, up to 80 stacks.
Pulsing Field
At the start of the round, Pulsing Field upgrades based on the [Dynamo] transferred into it. At 50+, upgrades into [Pulsing Field Lv.2]. At 120+, upgrades into [Pulsing Field Lv.3]. When Pulsing Field disappears, all [Dynamo] transferred into it are also cleared.
Sew It All Up
1-target attack. Deals 1200% Mental DMG. This attack benefits from Ultimate Might at a 100% rate. Transfers up to 20 stacks of [Dynamo] into [Pulsing Field]. Consumes 1 stack of [Breaking Point] on the target to deal 8% increased Mental DMG and benefit from Ultimate Might at a +0.3% rate for every stack of [Electric Arc] or [Flickering Arc] owned.
Breaking Point
Consumed when being attacked by [Sew It All Up] to trigger an additional effect.
Flickering Arc
ATK +0.3%, up to 320 stacks (undispellable).
Amplified Surge
After activating [Pulsing Field Lv.3], gains Moxie +1. When under [Pulsing Field Lv.3], all allies gain 3 stacks of [Ciphertext] at the start of the round. When an ally attacks, the attack gains Incantation Might +(number of [Dynamo] stacks held x0.6%). When a Reality DMG ally attacks, the attack deals an additional (number of [Dynamo] stacks held x8%) Reality DMG. When a Mental DMG ally attacks, the attack gains an additional Incantation Might +(number of [Dynamo] stacks held x0.6%).
Pulsing Field Lv.1
All allies gain DMG Bonus +15% for 3 rounds.
Pulsing Field Lv.2
All allies gain Incantation Might +25% and DMG Bonus +15% for 3 rounds.
Pulsing Field Lv.3
All allies gain Ultimate Might +35%, Incantation Might +25%, and DMG Bonus +15% for 2 rounds.

Upgrade costs

Open in the planner

Insight

  • Insight ISharpodonty ×18,000Page of Mineral Wealth ×3Page of Starlit Ascent ×3Spell of Banishing ×6Cicada Wings ×6
  • Insight IISharpodonty ×40,000Scroll of Mineral Wealth ×5Scroll of Starlit Ascent ×5Rough Silver Ingot ×4Red Lacquer Slab ×5
  • Insight IIISharpodonty ×200,000Tome of Mineral Wealth ×8Tome of Starlit Ascent ×8Wyrmling Skeleton ×6Rheingold ×3

Levels

  • Insight 0, level 1 to 30Sharpodonty ×15,080Dust ×27,700
  • Insight I, level 1 to 40Sharpodonty ×53,250Dust ×100,500
  • Insight II, level 1 to 50Sharpodonty ×137,500Dust ×407,500
  • Insight III, level 1 to 60Sharpodonty ×403,000Dust ×816,400

Resonance

  • Level 2Moment of Dissonance ×5
  • Level 3Moment of Dissonance ×5Trembling Tooth ×4
  • Level 4Moment of Dissonance ×5Shattered Bones ×4Solidus ×3
  • Level 5Brief Cacophony ×5Spell of Fortune ×4Perpetual Cog ×3
  • Level 6Sharpodonty ×30,000Brief Cacophony ×5Golden Beetle ×3
  • Level 7Brief Cacophony ×6Holy Silver ×5
  • Level 8Brief Cacophony ×6Biting Box ×4Luminite Ore ×5
  • Level 9Brief Cacophony ×8Prophetic Bird ×5Perpetual Cog ×4
  • Level 10Interlaced Shudder ×1Sonorous Knell ×5Goose Neck ×6Golden Grass Incense ×6
  • Level 11Interlaced Shudder ×1Sharpodonty ×120,000Sonorous Knell ×5Golden Compass ×4
  • Level 12Interlaced Shudder ×1Sonorous Knell ×6Goldbell Spirit Bottle ×4Bifurcated Skeleton ×5
  • Level 13Interlaced Shudder ×1Sonorous Knell ×6Silver Bullet ×5Winged Key ×6
  • Level 14Interlaced Shudder ×1Sonorous Knell ×8Golden Fleece ×2Bogeyman ×4
  • Level 15Interlaced Shudder ×1Sonorous Knell ×8Serpent Scepter ×3Murmur of Insanity ×4

Costumes

3
  • Corvus in Original

    Original

    Tap, tap—each step falls as relentless as a ticking clock.

  • Corvus in The Warmth She Knitted

    The Warmth She Knitted

    Beneath that icy gaze beats a fiery heart.

  • Corvus in Burning Away Tears

    Burning Away Tears

    Crying, wailing, tears about to fall, arms reaching for hope ... Words have no power here.

Art and animations

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