
Arcanist
6
★★★★★★
/Intellect/Support DPS Remove Debuffs Eureka
Introduction
6 is a 6-star Intellect character in Reverse: 1999. 6's role is Support DPS Remove Debuffs Eureka. Damage type: Mental.
On the combined Reverse: 1999 tier list 6 is S tier, 23rd of the 129 characters ranked, from where 5 community tier lists put 6.
Other Intellect characters in Reverse: 1999: Aleph, Beryl, Corvus, Door, Enigma, John Titor and 6 more.
Profile
Arcanist's work, exhibited in the 1980s for a duration of 22 years, created on February 13th in winter. Exhibition location: an island in the Aegean Sea region.
Dimensions: 69 17/32×21 29/64×14 11/64 inches.
Medium: Balance
Scent Notes: Woody, Fir, Incense, Ambergris, Water
Inspiration: The Wise Men of the Cave [Intellect], Wisdom's Legacy
6's birthday is February 13.
Stories
15The Crown
A crown gifted by friends, forged from metal. Simple and as shiny as new, it is evidently well cared for. According to the interviewee, its "significance" as an ornament is to subject his forehead to a struggle between sharp edges and skin. To avoid this, it is generally used as a bookend.
Tan Trench Coat
A stylish trench coat with bold colors and avant-garde design. Its value is easily overlooked due to long-term neglect.
High-end clothing never favors raindrops, but fortunately, it was born to accept such a fate.
As Radiance Is to Gold
A Persian-style golden necklace, shaped like the pinions of eagle wings, gleams softly with a gentle light. When asked about its value, the interviewee simply said, "This isn't the most valuable item on this journey." When we pressed further to find out what the most valuable item was, the interviewee only handed us a manuscript, its text half restored.
"Illumination of the Self"
The lamp's glow is faint, barely illuminating the ground beyond two or three meters—dimmer even than a cheap kerosene lamp.
The interviewee often peers into it. When the writer asked what he could see inside, he replied, "Other people's curious expressions."
The Scripture
Several old scrolls, constructed in an ancient style with coarse paper, presumably were made using early papermaking techniques. It is inconvenient for writing nowadays. Its neatness piques our curiosity about its contents. When we attempted to explore its hand-drawn illustrations for ourselves, however, the interviewee unexpectedly used some sort of Arcane Skill.
Number Studded Gloves
A pair of ordinary gloves with numbers representing the interviewee, which can clearly be interpreted from another perspective.
It's said that in some contexts, the reversal of balance represents a mystery.
As Flame Is to Faith
A flame-shaped tattoo on the interviewee's right forearm—a way to preserve the wavering shape of the flame while leaving out the searing pain. When we asked if it was part of his practice in "being involved and suffer," the interviewee responded with a non-committal silence.
Cane of Truth
A walking stick named "Truth." It supports not the body, but the soul. Perhaps "Experience" would be a more fitting name.
On his long spiritual journey, all he can rely upon is experience—his own, his predecessors', and theirs before them.
A Form
Several interconnected hexagons with a unique structure and arrangement seemingly implying some self-evident order. "Theoretically, this symbolizes completeness," said the interviewee, "but it has been carried away by seagulls so many times that the joints are badly worn."
White Metallic Mask
A white-painted iron mask used to conceal another mask underneath.
The truth about this outfit is unknown to outsiders. Everything is shrouded in mystery, disappearing into every rainy night.
As Bloom Is to Spring
A candle holder with a bit of wax remaining. The interviewee lit the candle, letting it flicker briefly before snuffing it out.
"What matters is not the flame itself. In essence, the flame we light today is no different from the one that was lit thousands of years ago. Likewise, the flame we ignite in remembrance of this place is no different from the one that brought this place to ruin."
"Cocoon of Solitude"
A sacred cloak that separates its wearer from the secular world.
The interviewee reveals not a trace of skin below the neck. Perhaps this deprivation of touch and physical feeling is also a form of practice.
The Inheritor of Pythagoreanism
Worshippers focus on religious duties, theorists delve into contemplation, empiricists perceive nature, and politicians scrutinize society. Following the path of truth, Pythagoras's disciples each went their own way. In doing so, they also caught many looks of disdain or admiration.
Silence, secrecy. Just as there is a high wall of contradiction between arcanists and humans regarding reason and spiritual knowledge, another chasm called the "commandments" decisively separates Pythagoras's followers from others.
"Do not sit on a measuring vessel," "Do not leap over a yoke," "Do not stir the fire with knives and swords"... These primitive and ancient commands obviously deter most meddlers, and only true listeners who respect the truth comprehend their deeper meaning. "Respect the eternal gods, honor your oath," "Worship outstanding heroes," "Do your utmost to avoid coercion by others"...
As centuries have passed, the original school has long been destroyed, the ancient teachings are on the brink of being lost, and the followers are forced into the endless strife of the world, vainly following the wheel of life. Yet, a small group of preachers tirelessly recites the "Golden Verses". They pave the way, establish schools, and attract believers. They inherit wisdom and knowledge across generations, and their sole mission is to lead people to a brighter path of truth.
Now, another young preacher has taken up this responsibility.
His Obligation to the Island
"Every day we bathe in the morning light of Apollo's star, masticating the discussions and musings of others and ourselves, digesting them along with slices of honey-coated bread..." A troubled follower clutched his stomach, his expression rather disheartened.
"But my mind is still foggy, and my stomach growls from time to time..." He looked anxiously at the leader before him. "What does this mean? Have I not resonated with the words of others at all?"
"Finding wisdom is not a day's work, 29." The leader smiled gently. "Even the most outstanding followers can't gain insight from every reading session."
"If I continue like this, I won't be able to have deeper interactions with others..." His worry apparently hadn't completely dissipated. "Am I like the prophecy of numbers, a prime number without friends?"
"There are no such prophecies in the hall of truth. Let it guide you, not restrain you."
"But... what should I do?" His anxiety seemed to lessen a bit.
"Everything will naturally arrive in balance, 29. No matter when."
The follower finally let out a long sigh of relief and left with a joyful expression.
The young leader closed the scroll and opened a new sheet of paper, sighing thoughtfully.
——Effective immediately, the portions of bread slices for some followers should be increased.
Leader's Thoughts
6: You are...?
Pandora Wilson: Please excuse UTTU's uninvited arrival. I'm quite curious. Before our formal conversation begins, had you anticipated this meeting with us?
6: In all honesty, no.
Pandora Wilson: Regrettably, it seems this isn't an opportune time.
Pandora Wilson: Are you still willing to cooperate with our interview?
6: That is up to you.
6: Just like with every follower's query, when a flash of enlightenment occurs, they too knock on my door.
6: And I provide the answers that I am obliged to give.
Pandora Wilson: You are a dutiful leader.
6: It is my duty.
Pandora Wilson: Interviews and answering such questions are indeed quite similar in form.
Pandora Wilson: But our content will perhaps be more blunt, or rather, confrontational.
6: No harm done. Please exercise your right.
Pandora Wilson: ...Then, are you familiar with UTTU?
6: No.
Pandora Wilson: ...I have a feeling this will indeed be a rather straightforward interview.
Pandora Wilson: By the way, the pace at which you entered the room just now seemed much brisker than when entering the Hall of Apeiron.
6: ...
Pandora Wilson: My guess is that it was for some rather more interesting reason than out of sheer anticipation for the UTTU interview.
Stats
- HP11th of 1327,192
- ATK47th of 1321,120
- Reality DEF7th of 132587
- Mental DEF3rd of 132625
- Technique49th of 132420
- Crit Rate49th of 13214%
- Crit DMG49th of 132151%
At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.
At each Insight's level cap
- Insight 0, level 30HP: 2,446ATK: 381Reality DEF: 200Mental DEF: 213Technique: 300Crit Rate: 10%Crit DMG: 145%
- Insight I, level 40HP: 4,100ATK: 639Reality DEF: 335Mental DEF: 357Technique: 340Crit Rate: 11.3%Crit DMG: 147%
- Insight II, level 50HP: 6,113ATK: 952Reality DEF: 499Mental DEF: 531Technique: 380Crit Rate: 12.7%Crit DMG: 149%
- Insight III, level 60HP: 7,192ATK: 1,120Reality DEF: 587Mental DEF: 625Technique: 420Crit Rate: 14%Crit DMG: 151%
Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.
Recommended by the game
Team
Psychubes
The game's goals for 6: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.
Skills
3
Discipline
Incantation 1Mass attack. Deals 305% Mental DMG to 2 enemies. After attacking, inflicts 2 random effects from [Collection of Debuffs] on the targets for 2 rounds. Gain Eureka +3 for self when at 4 or less Eureka.
The tenets of the scriptures have always been perplexing. No matter, at least the punishments are clear.
Stars
Duty
Incantation 21-target buff. Dispels 6 random types of [Stats Down], [Neg Status], or [Control] effects from the target and grants 2 random effects from [Collection of Buffs] to the target for 2 rounds. If at 5 or more Eureka, spends 5 Eureka to grant [Empower Incantation I] to the target for 3 rounds.
He often clarifies doubts for others, out of duty and truth.
Stars
The Revelation
Ultimate1-target attack. Deals 700% Mental DMG. If at 6 or more Eureka, spend 6 Eureka to deal 75% increased Mental DMG to the target for every 1 type of [Stats Down], [Neg Status] and [Control] status they have. Increases up to 4 times.
I see, I think, I understand.
Insight passives
3Advocator of Knowledge
Insight IMax Eureka +1. At the end of the round, if any 1 ally has 4 or more [Stats Up], [Pos Status], or [Counter] statuses, gains Eureka +1. When attacking a target with [Stats Down], [Neg Status] or [Control] statuses, DMG Dealt +16%.
Advocator of Knowledge II
Insight IIDMG Dealt +8% when entering battle.
Advocator of Knowledge III
Insight IIIBefore the Ultimate takes effect, applies 2 random [Collection of Debuffs] effects to all enemies for 2 rounds. At the start of the round, applies 1 random [Collection of Buffs] effect to all allies for 2 rounds.
Portraits
5- P1The Revelation: If at 5 or more Eureka, spend 5 Eureka to deal 100% increased Mental DMG to the target for every 1 type of [Stats Down], [Neg Status], or [Control] status they have.
- P2Advocator of Knowledge: Gain 1 additional Eureka. When attacking targets with [Stats Down], [Neg Status], or [Control] statuses, the DMG Dealt increases to 24%.
- P3At rank 1/2/3, Duty now dispels 3/5/7 random types of [Stats Down], [Neg Status], or [Control] effects from a single ally.
- P4The Revelation: Increased Mental DMG Dealt now at 125%.
- P5The Revelation: If at 4 or more Eureka, spend 4 Eureka to deal increased Mental DMG to the target for every 1 type of [Stats Down], [Neg Status], or [Control] status they have. Increases up to 6 times.
Each duplicate of 6 gives one Artifice, and each Artifice unlocks the next Portrait, up to five.
Euphoria
1The Principle of Omnipresent Peace
- Level 1▩0%s: ▩1%s's Collection of Debuffs now includes Critical DEF -30%, Critical Resist Rate -20%, DMG Taken Reduction -20%, Reality DEF -20%, Mental DEF -20%, and [Fracture II]. ▩1%s now inflicts 2/4/6 effects for 2/3/4 rounds at rank 1/2/3; if the target has every effect included in the Collection of Debuffs, additionally inflicts 2/4/6 instances of [Poison] on them for 2 rounds and 3/6/9 stacks of [Burn]. Effects previously included in the Collection of Debuffs ([Blind] and [Mis-aim]) are now inflicted before casting Ultimate and last 2 rounds.
- Level 2▩0%s: ▩2%s's Collection of Buffs now includes DMG Bonus +20%, Extra Action DMG Bonus +20%, Penetration Rate +20%, Incantation Might +30%, Ultimate Might +30%, and Genesis DMG Dealt +30%. ▩2%s now grants 2/4/6 effects for 2/3/4 rounds at rank 1/2/3; Empower Incantation (no longer consumes Eureka) is now granted after the target has every effect included in the Collection of Buffs, and the target gains Eureka +10 afterward. Effects previously included in the Collection of Buffs (Mental DEF +15%, Reality DEF +15%, [Vitalize I], and [Ricochet I]) are now granted at the start of every round and last 2 rounds.
- Level 3▩3%s now consumes 6 Moxie to cast. New Effects: When entering battle, 6 gains Max Moxie +1. At the end of the round, 6 gains Moxie +2.
- Level 4▩3%s now deals an additional (base Mental DMG x100%) increased Mental DMG for each type of debuff on the target, and the number of times this DMG can be increased is doubled.
Resonance patterns
6- Placidity
- From the start · Default
- Elucidation
- Resonance 10 · Ultimate Might, DMG Bonus
- Genuinity
- Resonance 10 · Incantation Might, DMG Bonus
- Mercy
- Resonance 10 · DMG Heal, DMG Taken Reduction
- Equanimity
- Resonance 10 · HP, Reality DEF, Mental DEF
- Equibalance
- Resonance 10 · Generalized
Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out 6's board in the Resonance builder.
Terms in this kit
10- Blind
- DMG Bonus -30% when attacking 1 target.
- Control
- Statuses that limit characters' actions: Daze, Petrify, Nightmare, Freeze, Disarm, Silence, Seal.
- Counter
- Grants continuous Counter. Effect is triggered When the caster is attacked.
- Mis-aim
- DMG Bonus -30% when attacking multiple targets.
- Ricochet I
- When attacked, reflects (the user's ATK x30%) Genesis DMG.
- Vitalize I
- When the round starts, HP +(Max HP x10%).
- Fracture II
- When being attacked, take an additional (the user's ATK x50%) Genesis DMG.
- Collection of Buffs
- There are 6 effects: DMG Bonus +20%, Extra Action DMG Bonus +20%, Penetration Rate +20%, Incantation Might +30%, Ultimate Might +30%, and Genesis DMG Dealt +30%. Prioritizes effects not yet applied.
- Collection of Debuffs
- There are 6 effects: [Blind], [Mis-aim], [Fracture I], [Confusion], [Gash], and [Pollution]. Prioritizes effects not yet applied.
- Empower Incantation I
- At the start of the round, a random incantation gains rank +1.
Upgrade costs
Open in the plannerInsight
- Insight I
Sharpodonty ×18,000
Page of Mineral Wealth ×3
Page of Starlit Ascent ×3
Shattered Bones ×6
Perpetual Cog ×5 - Insight II
Sharpodonty ×40,000
Scroll of Mineral Wealth ×5
Scroll of Starlit Ascent ×5
Milled Magnesia ×5
Biting Box ×5 - Insight III
Sharpodonty ×200,000
Tome of Mineral Wealth ×8
Tome of Starlit Ascent ×8
Watch Core ×6
Golden Fleece ×3
Levels
- Insight 0, level 1 to 30
Sharpodonty ×15,080
Dust ×27,700 - Insight I, level 1 to 40
Sharpodonty ×53,250
Dust ×100,500 - Insight II, level 1 to 50
Sharpodonty ×137,500
Dust ×407,500 - Insight III, level 1 to 60
Sharpodonty ×403,000
Dust ×816,400
Resonance
- Level 2
Moment of Dissonance ×5 - Level 3
Moment of Dissonance ×5
Shattered Bones ×4 - Level 4
Moment of Dissonance ×5
Spell of Banishing ×6
Solidus ×3 - Level 5
Brief Cacophony ×5
Liquefied Terror ×3
Perpetual Cog ×3 - Level 6
Sharpodonty ×30,000
Brief Cacophony ×5
Golden Beetle ×3 - Level 7
Brief Cacophony ×6
Bifurcated Skeleton ×5 - Level 8
Brief Cacophony ×6
Salted Mandrake ×4
Liquefied Terror ×4 - Level 9
Brief Cacophony ×8
Holy Silver ×6
Spell of Fortune ×6 - Level 10
Sinuous Howl ×1
Sonorous Knell ×5
Goose Neck ×6
Biting Box ×6 - Level 11
Sinuous Howl ×1
Sharpodonty ×120,000
Sonorous Knell ×5
Golden Compass ×4 - Level 12
Sinuous Howl ×1
Sonorous Knell ×6
Glowing Mothwing ×4
Prophetic Bird ×5 - Level 13
Sinuous Howl ×1
Sonorous Knell ×6
Wyrmling Skeleton ×5
Holy Silver ×5 - Level 14
Sinuous Howl ×1
Sonorous Knell ×8
Serpent Scepter ×2
Murmur of Insanity ×4 - Level 15
Sinuous Howl ×1
Sonorous Knell ×8
Fruit of Good and Evil ×3
Incorrupt Monkeypaw ×4
Euphoria
- The Principle of Omnipresent Peace
Key of Thought ×12
Sprout of Fantasy ×40
Seed of Inspiration ×200
Serpent Scepter ×3
Costumes
5
Original
A conscientious leader.

The Perfect Number
A solitary leader.

Time and Location
After braving eight perilous encounters with no place to call home, he steps onto the stage at last.

By the Razed Polis
History is a ruin, and what once was has turned to ash and dust.

A Hymn to Seclusion
In the past reflected on the water, he sings the note of truth.





















