
Arcanist
Aleph
★★★★★★
/Intellect/Support Inspiration Channel Eureka
Introduction
Aleph is a 6-star Intellect character in Reverse: 1999. Aleph's role is Support Inspiration Channel Eureka. Damage type: Mental.
On the combined Reverse: 1999 tier list Aleph is A tier, 33rd of the 129 characters ranked, from where 4 community tier lists put Aleph.
Other Intellect characters in Reverse: 1999: 6, Beryl, Corvus, Door, Enigma, John Titor and 6 more.
What Aleph does
An Inspiration support who feeds Impromptu Incantation. Aleph gets 4 Eureka every round and spends it to add attack instances to Impromptu Incantation and to stack Clarification on the team, which lets allies' attacks make Impromptu Incantation apply Interpretation.
The Ultimate memorizes the first two basic incantations cast that round.
Profile
A human's artwork. Exhibited in the late 20th century for 29 years. Completed in summer, on the 28th of February. Initial exhibition location unknown, later moved to Ushuaia, Argentina, and is now sealed within the St. Pavlov Foundation.
Dimensions: 74 13/32 x 23 5/8 x 22 5/32 in.
Medium: The Mask in the Mirror
Fragrance note: Woody, Rust, Mercury, Vetiver, Cedar, Benzoin
Afflatus: The Curse of Hyperthymesia [Intellect] Multiple Consultants
Aleph's birthday is February 28.
Stories
9"Irrational Blockade Therapy"
This should not be considered a set of tools but rather a precise solution, essential for removing lesions, correcting disorder, and restoring order. Additionally, the interviewee emphasizes that they have no intention of assigning these objects any emotions, names, or symbolic meanings.
A set of silent witnesses. They have observed the precision of each incision, the force of each suture, and the timing of each operation. *Also from the interviewee*.
For the two different explanations given by the interviewee(s), we have decided to list them both without comment.
Crimson Cloak
"What you see is a dream within a dream," the interviewee(s) stated. "We are swathed in moonlight—the masque never ends. I donned this cloak and took on the role of another. From then on, the living could no longer discern my identity, and I too merged into that dream, becoming one of its many disassociated images."
"Aggregation of Egos"
We believe that interpreting these two vastly different masks solely by their texture or design is far from sufficient in capturing their story and mystery.
At the end of the interview, we asked if they would remove their masks. Unexpectedly, the interviewee(s) that answer(s) all questions chose not to respond.
"Ego and Eternity"
During the interview, the interviewer noticed the subject(s) fiddling with their mask several times. After a brief exchange, they at last offered a response.
"On the back of the mirror, in a seam moonlight cannot reach, if I angle my gaze so it slips through the mask's crack and back into the world, I can again perceive eternity. A millimeter of error, though, and it all goes wrong—like the rose watered from the Fountain of Immortality, which only lost its first petal when a thousand and one days had passed."
"Rope of Sand, Universe of Infinity"
The accessory's shape derives from the first letter of the Hebrew alphabet, while the book "with infinite pages" was said to be found by chance in the eighth underground floor of a national library housing 950,000 volumes.
Despite this introduction by the interviewee, the author maintains that it was merely an old book taken from a street stall.
"Hearts of the Dead"
A suit ornament shaped like bones, dotted with blood-red gems.
It was the interviewee(s)' most lavish ornament, and the one they knew best.
"I kept my eyes on it, pondering on its meaning without pause. I saw death fall upon it. Every image I made was an ode to it—'nevermore,' 'nothing more.' In the end I followed it, and over a time that felt almost eternal, I returned to quiet."
Potion
One evening in 1996, in Stockholm, a well-known local alchemist and arcanist received an unusual visitor.
The guest was a 17-year-old human boy. A pure-blooded human—such visitors were rare for an alchemist, as the field of alchemy was dominated by arcanists with innate talent and access to resources. Few humans ever sought their counsel.
But soon, the alchemist realized that this taciturn young man was a prodigy beyond comprehension. He came in search of knowledge, but after a night of conversation, the alchemist knew the boy would leave disappointed.
The alchemist wished to help the boy, but in this world, there was no answer to his question. What he sought was too vast, too ambitious—a pursuit destined to become a lifelong curse.
The alchemist wanted to free the boy from this curse, or perhaps—to help him find the answer. An answer everyone desires, including the alchemist.
Alchemy is a science of the body. The alchemist gave the boy a formula for a potion, one that would free him from the limitations of human physiology, allowing him to reach the peak of rationality and perception. He would never again forget anything—not one detail, nor any speck of knowledge or trivia. He could absorb endless expanses of alchemical wisdom and more ...
The boy left, overjoyed. He did not yet know that this potion formula would soon become a curse that would haunt him for the rest of his days.
Symbolism
A small, unnoticed crack
The Idealist: The moment that rusty six-centimeter iron nail was so crudely driven into the wall, it created a fracture in the plaster—growing each day in subtle, irreversible decay. Every minute fissure, every delicate break, is so beautiful, so sorrowful. This is the origin of my epic poem. I've named it A History of Eternity.
The Forgotten Vienna Years, page 102, line 16, second word
Zahir: Idée fixe. This word has taken deep root in my mind ... No, it is not just a concept—it is something more tangible, softer, impenetrable ... An unbreakable spiderweb, a mesh veiling both my eyes and the pathways of my brain ... Whenever I seek out all the possible meanings contained within philosophical concepts, this word urges me beyond the concept itself. A state of trance ...
December 12, 1990, 2:08:34 PM, the shadow cast on the third window of the Central Tower
Merlin: Summer sunlight. The warmest moment in Ushuaia of the year 1990. It traces patterns along the edges of the window, like a decipherable genealogy of psychoanalysis. I sense an omen, a connection with the entire power structure of Comala. They are one and the same. I should adjust the summer window's orientation accordingly.
Disclaimer
Pandora Wilson: Hello, Mr. Aleph.
Pandora Wilson: I've leaned on some highly secretive sources to get in contact with you. I've heard that you've served as an advisor to quite a few people. Whether it's Manus Vindictae, Lorentz, Laplace, or even ordinary Arcanists ... do you truly answer all of their questions?
Aleph: Yes. Just as I am doing now.
Pandora Wilson: Ha, I see. May I ask how you ensure that your answers are always correct?
Aleph: In truth, I cannot guarantee that. I extract all of my knowledge from the books, history, and disciplines I am familiar with, but that does not mean any of it is necessarily correct, authoritative, or representative of any truth. It is merely an answer.
Pandora Wilson: So, you mean that your answers do not contain your personal emotions or judgments?
Aleph: I cannot be certain. But "personal emotions and judgments" ... that is a vague concept. These memories are a part of me—do they also define my "personality"?
Pandora Wilson: There will always be those who take your answers as absolute truth.
Aleph: My apologies. In the future, I will make sure to inform them of these disclaimers before answering their questions.
Stats
- HP35th of 1326,600
- ATK25th of 1321,153
- Reality DEF26th of 132549
- Mental DEF1st of 132714
- Technique33rd of 132456
- Crit Rate33rd of 13215.2%
- Crit DMG33rd of 132152.8%
At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.
At each Insight's level cap
- Insight 0, level 30HP: 2,244ATK: 393Reality DEF: 187Mental DEF: 243Technique: 327Crit Rate: 10.9%Crit DMG: 146.4%
- Insight I, level 40HP: 3,762ATK: 658Reality DEF: 313Mental DEF: 407Technique: 370Crit Rate: 12.3%Crit DMG: 148.5%
- Insight II, level 50HP: 5,610ATK: 980Reality DEF: 467Mental DEF: 607Technique: 413Crit Rate: 13.8%Crit DMG: 150.6%
- Insight III, level 60HP: 6,600ATK: 1,153Reality DEF: 549Mental DEF: 714Technique: 456Crit Rate: 15.2%Crit DMG: 152.8%
Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.
Recommended by the game
Teams
Psychubes
The game's goals for Aleph: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.
Skills
3
Disciplinary Power
Incantation 11-target attack. Deals 400% Mental DMG. Gains [Continuous Action I] for 1 round. After the attack, consumes 2 Eureka and grants attack instance +1 to Impromptu Incantation for the round.
Scientifically verified, efficient, and within acceptable cost.
Stars
Idealist's Declaration
Incantation 2Mass buff. Grants 3 stacks of [Clarification] to all allies for 3 rounds; consumes 2 Eureka and grants an additional 1 stack of [Clarification] to all allies for 3 rounds.
We raise our voices to praise poetry and flowers—and the countless frontal lobes that belong to free minds.
Stars
Reflections of Omniscience
UltimateSelf channel. Aleph [Memorize] the first 2 basic incantations actively casted this round and enter the [Hyperthymesia] status for 1 round.
The truth is, you can never find the ultimate truth.
Insight passives
3Know It All, Answer It All
Insight IMax Eureka +2. Whenever an ally consumes Eureka, accumulate points of [Inspiration]. At the start of each round, gain Eureka +4. Whenever an ally in the [Clarification] status actively casts and attacks with an incantation, Aleph consumes 1 Eureka to make 1 attack instance of Impromptu Incantation this round inflict the [Interpretation] status on the target hit.
Know It All, Answer It All II
Insight IIDMG Dealt +8% when entering battle.
Know It All, Answer It All III
Insight IIIEach time after this unit consumes Eureka, there's a 25% chance to recover 1 Eureka.
Portraits
5- P1Disciplinary Power: The duration of [Continuous Action I] is increased to 2 rounds. The chance to recover Eureka is increased to 50%.
- P2Reflections of Omniscience: The number of memorized incantations is increased to 3. Each stack of [Interpretation] beyond the first now inflicts Mental DEF -3% and DMG Taken Reduction -3%.
- P3Reflections of Omniscience: The additional Mental DMG also dealt by Impromptu Incantation's final attack instance is increased to (the target's stacks of [Interpretation] x 160)% Mental DMG to each enemy target holding the Interpretation status. When the channel status ends, the attack instances granted to [Impromptu Incantation] is increased to +4.
- P4Idealist's Declaration: [Clarification]'s Incantation Might is increased to +15%.
- P5Reflections of Omniscience: The additional Mental DMG also dealt by Impromptu Incantation's final attack instance is increased to (the target's stacks of [Interpretation] x 240)% Mental DMG to each enemy target holding the Interpretation status. Each stack of [Interpretation] beyond the first now inflicts Mental DEF -5% and DMG Taken Reduction -5%.
Each duplicate of Aleph gives one Artifice, and each Artifice unlocks the next Portrait, up to five.
Resonance patterns
6- Placidity
- From the start · Default
- Elucidation
- Resonance 10 · Ultimate Might, Penetration Rate
- Genuinity
- Resonance 10 · Incantation Might, Penetration Rate
- Hyper
- Resonance 10 · ATK
- Inspire
- Resonance 10 · DMG Bonus
- Delirament
- Resonance 10 · Generalized
Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out Aleph's board in the Resonance builder.
Terms in this kit
6- Memorize
- Memorizes the rank, Inspiration points, and Rewrite effects of incantations.
- Clarification
- Incantation Might +15% (stacks up to 4 times, each stack is timed independently).
- Hyperthymesia
- This status channels until the next round, ending right before the AP Area resolves. When this channel status ends, the memorized incantations are added to the spell queue and casted alongside all other incantations from the round. These memorized incantations are considered actively cast, but do not grant any Moxie. Afterward, grant attack instances +4 to [Impromptu Incantation] for the round, and all non-final attack instances of Impromptu Incantation this round inflict the [Interpretation] status on the attack target, with the final attack instance also dealing an additional (the target's stacks of [Interpretation] x 240)% Mental DMG to each enemy target holding the [Interpretation] status. Aleph cannot act while channeling, and all stacks of [Interpretation] are removed from enemies after the final attack instance of Impromptu Incantation.
- Interpretation
- Mental DEF -10%, DMG Taken Reduction -10%; each stack beyond the first inflicts Mental DEF -5% and DMG Taken Reduction -5%; lasts for 3 rounds (stacks up to 8 times, each stack is timed independently).
- Continuous Action I
- AP +1.
- Impromptu Incantation
- 1-target attack. Deals 200% Mental DMG to a random enemy and an additional (the total points of Inspiration granted to Impromptu Incantation x15%) Mental DMG. If Impromptu Incantation has at least 3/6/12/20 points of Inspiration, it gains attack instances +1/2/3/5 (Impromptu Incantation's DMG calculation is based on the average stats of all allies).
Upgrade costs
Open in the plannerInsight
- Insight I
Sharpodonty ×18,000
Page of Mineral Wealth ×3
Page of Starlit Ascent ×3
Spell of Banishing ×6
Rough Silver Ingot ×5 - Insight II
Sharpodonty ×40,000
Scroll of Mineral Wealth ×5
Scroll of Starlit Ascent ×5
Cicada Wings ×6
Golden Grass Incense ×5 - Insight III
Sharpodonty ×200,000
Tome of Mineral Wealth ×8
Tome of Starlit Ascent ×8
Wyrmling Skeleton ×6
Rheingold ×3
Levels
- Insight 0, level 1 to 30
Sharpodonty ×15,080
Dust ×27,700 - Insight I, level 1 to 40
Sharpodonty ×53,250
Dust ×100,500 - Insight II, level 1 to 50
Sharpodonty ×137,500
Dust ×407,500 - Insight III, level 1 to 60
Sharpodonty ×403,000
Dust ×816,400
Resonance
- Level 2
Moment of Dissonance ×5 - Level 3
Moment of Dissonance ×5
Silver Ore ×5 - Level 4
Moment of Dissonance ×5
Magnesia Crystal ×4
Solidus ×3 - Level 5
Brief Cacophony ×5
Esoteric Bones ×3
Cicada Wings ×4 - Level 6
Sharpodonty ×30,000
Brief Cacophony ×5
Golden Beetle ×3 - Level 7
Brief Cacophony ×6
Biting Box ×4 - Level 8
Brief Cacophony ×6
Goose Neck ×4
Rough Silver Ingot ×4 - Level 9
Brief Cacophony ×8
Golden Grass Incense ×4
Spell of Fortune ×6 - Level 10
Hypocritical Murmur ×1
Sonorous Knell ×5
Prophetic Bird ×6
Bifurcated Skeleton ×8 - Level 11
Hypocritical Murmur ×1
Sharpodonty ×120,000
Sonorous Knell ×5
Golden Compass ×4 - Level 12
Hypocritical Murmur ×1
Sonorous Knell ×6
Silver Bullet ×4
Winged Key ×5 - Level 13
Hypocritical Murmur ×1
Sonorous Knell ×6
Goldbell Spirit Bottle ×5
Holy Silver ×5 - Level 14
Hypocritical Murmur ×1
Sonorous Knell ×8
Rheingold ×2
Murmur of Insanity ×4 - Level 15
Hypocritical Murmur ×1
Sonorous Knell ×8
Fruit of Good and Evil ×3
Watch Core ×4
Costumes
3
Original
What do you desire? Where do you seek it? What stands in your way?

Infinitude
The world—a prison of the self.

A Feast of Imagery
The dead, the dying, the manic, the deranged ... All are his creations.






















