Aleph

Arcanist

Aleph

★★★★★★

/Intellect/Support Inspiration Channel Eureka

Atier

Introduction

Aleph is a 6-star Intellect character in Reverse: 1999. Aleph's role is Support Inspiration Channel Eureka. Damage type: Mental.

On the combined Reverse: 1999 tier list Aleph is A tier, 33rd of the 129 characters ranked, from where 4 community tier lists put Aleph.

Other Intellect characters in Reverse: 1999: 6, Beryl, Corvus, Door, Enigma, John Titor and 6 more.

What Aleph does

An Inspiration support who feeds Impromptu Incantation. Aleph gets 4 Eureka every round and spends it to add attack instances to Impromptu Incantation and to stack Clarification on the team, which lets allies' attacks make Impromptu Incantation apply Interpretation.

The Ultimate memorizes the first two basic incantations cast that round.

Profile

A human's artwork. Exhibited in the late 20th century for 29 years. Completed in summer, on the 28th of February. Initial exhibition location unknown, later moved to Ushuaia, Argentina, and is now sealed within the St. Pavlov Foundation.

Dimensions: 74 13/32 x 23 5/8 x 22 5/32 in.

Medium: The Mask in the Mirror

Fragrance note: Woody, Rust, Mercury, Vetiver, Cedar, Benzoin

Afflatus: The Curse of Hyperthymesia [Intellect] Multiple Consultants

Aleph's birthday is February 28.

Stories

9
"Irrational Blockade Therapy"

This should not be considered a set of tools but rather a precise solution, essential for removing lesions, correcting disorder, and restoring order. Additionally, the interviewee emphasizes that they have no intention of assigning these objects any emotions, names, or symbolic meanings.

A set of silent witnesses. They have observed the precision of each incision, the force of each suture, and the timing of each operation. *Also from the interviewee*.

For the two different explanations given by the interviewee(s), we have decided to list them both without comment.

Crimson Cloak

"What you see is a dream within a dream," the interviewee(s) stated. "We are swathed in moonlight—the masque never ends. I donned this cloak and took on the role of another. From then on, the living could no longer discern my identity, and I too merged into that dream, becoming one of its many disassociated images."

"Aggregation of Egos"

We believe that interpreting these two vastly different masks solely by their texture or design is far from sufficient in capturing their story and mystery.

At the end of the interview, we asked if they would remove their masks. Unexpectedly, the interviewee(s) that answer(s) all questions chose not to respond.

"Ego and Eternity"

During the interview, the interviewer noticed the subject(s) fiddling with their mask several times. After a brief exchange, they at last offered a response.

"On the back of the mirror, in a seam moonlight cannot reach, if I angle my gaze so it slips through the mask's crack and back into the world, I can again perceive eternity. A millimeter of error, though, and it all goes wrong—like the rose watered from the Fountain of Immortality, which only lost its first petal when a thousand and one days had passed."

"Rope of Sand, Universe of Infinity"

The accessory's shape derives from the first letter of the Hebrew alphabet, while the book "with infinite pages" was said to be found by chance in the eighth underground floor of a national library housing 950,000 volumes.

Despite this introduction by the interviewee, the author maintains that it was merely an old book taken from a street stall.

"Hearts of the Dead"

A suit ornament shaped like bones, dotted with blood-red gems.

It was the interviewee(s)' most lavish ornament, and the one they knew best.

"I kept my eyes on it, pondering on its meaning without pause. I saw death fall upon it. Every image I made was an ode to it—'nevermore,' 'nothing more.' In the end I followed it, and over a time that felt almost eternal, I returned to quiet."

Potion

One evening in 1996, in Stockholm, a well-known local alchemist and arcanist received an unusual visitor.

The guest was a 17-year-old human boy. A pure-blooded human—such visitors were rare for an alchemist, as the field of alchemy was dominated by arcanists with innate talent and access to resources. Few humans ever sought their counsel.

But soon, the alchemist realized that this taciturn young man was a prodigy beyond comprehension. He came in search of knowledge, but after a night of conversation, the alchemist knew the boy would leave disappointed.

The alchemist wished to help the boy, but in this world, there was no answer to his question. What he sought was too vast, too ambitious—a pursuit destined to become a lifelong curse.

The alchemist wanted to free the boy from this curse, or perhaps—to help him find the answer. An answer everyone desires, including the alchemist.

Alchemy is a science of the body. The alchemist gave the boy a formula for a potion, one that would free him from the limitations of human physiology, allowing him to reach the peak of rationality and perception. He would never again forget anything—not one detail, nor any speck of knowledge or trivia. He could absorb endless expanses of alchemical wisdom and more ...

The boy left, overjoyed. He did not yet know that this potion formula would soon become a curse that would haunt him for the rest of his days.

Symbolism

A small, unnoticed crack

The Idealist: The moment that rusty six-centimeter iron nail was so crudely driven into the wall, it created a fracture in the plaster—growing each day in subtle, irreversible decay. Every minute fissure, every delicate break, is so beautiful, so sorrowful. This is the origin of my epic poem. I've named it A History of Eternity.

The Forgotten Vienna Years, page 102, line 16, second word

Zahir: Idée fixe. This word has taken deep root in my mind ... No, it is not just a concept—it is something more tangible, softer, impenetrable ... An unbreakable spiderweb, a mesh veiling both my eyes and the pathways of my brain ... Whenever I seek out all the possible meanings contained within philosophical concepts, this word urges me beyond the concept itself. A state of trance ...

December 12, 1990, 2:08:34 PM, the shadow cast on the third window of the Central Tower

Merlin: Summer sunlight. The warmest moment in Ushuaia of the year 1990. It traces patterns along the edges of the window, like a decipherable genealogy of psychoanalysis. I sense an omen, a connection with the entire power structure of Comala. They are one and the same. I should adjust the summer window's orientation accordingly.

Disclaimer

Pandora Wilson: Hello, Mr. Aleph.

Pandora Wilson: I've leaned on some highly secretive sources to get in contact with you. I've heard that you've served as an advisor to quite a few people. Whether it's Manus Vindictae, Lorentz, Laplace, or even ordinary Arcanists ... do you truly answer all of their questions?

Aleph: Yes. Just as I am doing now.

Pandora Wilson: Ha, I see. May I ask how you ensure that your answers are always correct?

Aleph: In truth, I cannot guarantee that. I extract all of my knowledge from the books, history, and disciplines I am familiar with, but that does not mean any of it is necessarily correct, authoritative, or representative of any truth. It is merely an answer.

Pandora Wilson: So, you mean that your answers do not contain your personal emotions or judgments?

Aleph: I cannot be certain. But "personal emotions and judgments" ... that is a vague concept. These memories are a part of me—do they also define my "personality"?

Pandora Wilson: There will always be those who take your answers as absolute truth.

Aleph: My apologies. In the future, I will make sure to inform them of these disclaimers before answering their questions.

Stats

  • HP35th6,600
  • ATK25th1,153
  • Reality DEF26th549
  • Mental DEF1st714
  • Technique33rd456
  • Crit Rate33rd15.2%
  • Crit DMG33rd152.8%

At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.

At each Insight's level cap

  • Insight 0, level 30HP: 2,244ATK: 393Reality DEF: 187Mental DEF: 243Technique: 327Crit Rate: 10.9%Crit DMG: 146.4%
  • Insight I, level 40HP: 3,762ATK: 658Reality DEF: 313Mental DEF: 407Technique: 370Crit Rate: 12.3%Crit DMG: 148.5%
  • Insight II, level 50HP: 5,610ATK: 980Reality DEF: 467Mental DEF: 607Technique: 413Crit Rate: 13.8%Crit DMG: 150.6%
  • Insight III, level 60HP: 6,600ATK: 1,153Reality DEF: 549Mental DEF: 714Technique: 456Crit Rate: 15.2%Crit DMG: 152.8%

Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.

Recommended by the game

The game's goals for Aleph: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.

Skills

3
  • Disciplinary Power

    Incantation 1

    1-target attack. Deals 400% Mental DMG. Gains [Continuous Action I] for 1 round. After the attack, consumes 2 Eureka and grants attack instance +1 to Impromptu Incantation for the round.

    Scientifically verified, efficient, and within acceptable cost.

    Stars
  • Idealist's Declaration

    Incantation 2

    Mass buff. Grants 3 stacks of [Clarification] to all allies for 3 rounds; consumes 2 Eureka and grants an additional 1 stack of [Clarification] to all allies for 3 rounds.

    We raise our voices to praise poetry and flowers—and the countless frontal lobes that belong to free minds.

    Stars
  • Reflections of Omniscience

    Ultimate

    Self channel. Aleph [Memorize] the first 2 basic incantations actively casted this round and enter the [Hyperthymesia] status for 1 round.

    The truth is, you can never find the ultimate truth.

Insight passives

3
  • Know It All, Answer It All

    Insight I

    Max Eureka +2. Whenever an ally consumes Eureka, accumulate points of [Inspiration]. At the start of each round, gain Eureka +4. Whenever an ally in the [Clarification] status actively casts and attacks with an incantation, Aleph consumes 1 Eureka to make 1 attack instance of Impromptu Incantation this round inflict the [Interpretation] status on the target hit.

  • Know It All, Answer It All II

    Insight II

    DMG Dealt +8% when entering battle.

  • Know It All, Answer It All III

    Insight III

    Each time after this unit consumes Eureka, there's a 25% chance to recover 1 Eureka.

Portraits

5
  1. P1Disciplinary Power: The duration of [Continuous Action I] is increased to 2 rounds. The chance to recover Eureka is increased to 50%.
  2. P2Reflections of Omniscience: The number of memorized incantations is increased to 3. Each stack of [Interpretation] beyond the first now inflicts Mental DEF -3% and DMG Taken Reduction -3%.
  3. P3Reflections of Omniscience: The additional Mental DMG also dealt by Impromptu Incantation's final attack instance is increased to (the target's stacks of [Interpretation] x 160)% Mental DMG to each enemy target holding the Interpretation status. When the channel status ends, the attack instances granted to [Impromptu Incantation] is increased to +4.
  4. P4Idealist's Declaration: [Clarification]'s Incantation Might is increased to +15%.
  5. P5Reflections of Omniscience: The additional Mental DMG also dealt by Impromptu Incantation's final attack instance is increased to (the target's stacks of [Interpretation] x 240)% Mental DMG to each enemy target holding the Interpretation status. Each stack of [Interpretation] beyond the first now inflicts Mental DEF -5% and DMG Taken Reduction -5%.

Each duplicate of Aleph gives one Artifice, and each Artifice unlocks the next Portrait, up to five.

Resonance patterns

6
Placidity
From the start · Default
Elucidation
Resonance 10 · Ultimate Might, Penetration Rate
Genuinity
Resonance 10 · Incantation Might, Penetration Rate
Hyper
Resonance 10 · ATK
Inspire
Resonance 10 · DMG Bonus
Delirament
Resonance 10 · Generalized

Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out Aleph's board in the Resonance builder.

Terms in this kit

6
Memorize
Memorizes the rank, Inspiration points, and Rewrite effects of incantations.
Clarification
Incantation Might +15% (stacks up to 4 times, each stack is timed independently).
Hyperthymesia
This status channels until the next round, ending right before the AP Area resolves. When this channel status ends, the memorized incantations are added to the spell queue and casted alongside all other incantations from the round. These memorized incantations are considered actively cast, but do not grant any Moxie. Afterward, grant attack instances +4 to [Impromptu Incantation] for the round, and all non-final attack instances of Impromptu Incantation this round inflict the [Interpretation] status on the attack target, with the final attack instance also dealing an additional (the target's stacks of [Interpretation] x 240)% Mental DMG to each enemy target holding the [Interpretation] status. Aleph cannot act while channeling, and all stacks of [Interpretation] are removed from enemies after the final attack instance of Impromptu Incantation.
Interpretation
Mental DEF -10%, DMG Taken Reduction -10%; each stack beyond the first inflicts Mental DEF -5% and DMG Taken Reduction -5%; lasts for 3 rounds (stacks up to 8 times, each stack is timed independently).
Continuous Action I
AP +1.
Impromptu Incantation
1-target attack. Deals 200% Mental DMG to a random enemy and an additional (the total points of Inspiration granted to Impromptu Incantation x15%) Mental DMG. If Impromptu Incantation has at least 3/6/12/20 points of Inspiration, it gains attack instances +1/2/3/5 (Impromptu Incantation's DMG calculation is based on the average stats of all allies).

Upgrade costs

Open in the planner

Insight

  • Insight ISharpodonty ×18,000Page of Mineral Wealth ×3Page of Starlit Ascent ×3Spell of Banishing ×6Rough Silver Ingot ×5
  • Insight IISharpodonty ×40,000Scroll of Mineral Wealth ×5Scroll of Starlit Ascent ×5Cicada Wings ×6Golden Grass Incense ×5
  • Insight IIISharpodonty ×200,000Tome of Mineral Wealth ×8Tome of Starlit Ascent ×8Wyrmling Skeleton ×6Rheingold ×3

Levels

  • Insight 0, level 1 to 30Sharpodonty ×15,080Dust ×27,700
  • Insight I, level 1 to 40Sharpodonty ×53,250Dust ×100,500
  • Insight II, level 1 to 50Sharpodonty ×137,500Dust ×407,500
  • Insight III, level 1 to 60Sharpodonty ×403,000Dust ×816,400

Resonance

  • Level 2Moment of Dissonance ×5
  • Level 3Moment of Dissonance ×5Silver Ore ×5
  • Level 4Moment of Dissonance ×5Magnesia Crystal ×4Solidus ×3
  • Level 5Brief Cacophony ×5Esoteric Bones ×3Cicada Wings ×4
  • Level 6Sharpodonty ×30,000Brief Cacophony ×5Golden Beetle ×3
  • Level 7Brief Cacophony ×6Biting Box ×4
  • Level 8Brief Cacophony ×6Goose Neck ×4Rough Silver Ingot ×4
  • Level 9Brief Cacophony ×8Golden Grass Incense ×4Spell of Fortune ×6
  • Level 10Hypocritical Murmur ×1Sonorous Knell ×5Prophetic Bird ×6Bifurcated Skeleton ×8
  • Level 11Hypocritical Murmur ×1Sharpodonty ×120,000Sonorous Knell ×5Golden Compass ×4
  • Level 12Hypocritical Murmur ×1Sonorous Knell ×6Silver Bullet ×4Winged Key ×5
  • Level 13Hypocritical Murmur ×1Sonorous Knell ×6Goldbell Spirit Bottle ×5Holy Silver ×5
  • Level 14Hypocritical Murmur ×1Sonorous Knell ×8Rheingold ×2Murmur of Insanity ×4
  • Level 15Hypocritical Murmur ×1Sonorous Knell ×8Fruit of Good and Evil ×3Watch Core ×4

Costumes

3
  • Aleph in Original

    Original

    What do you desire? Where do you seek it? What stands in your way?

  • Aleph in Infinitude

    Infinitude

    The world—a prison of the self.

  • Aleph in A Feast of Imagery

    A Feast of Imagery

    The dead, the dying, the manic, the deranged ... All are his creations.

Art and animations

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