White Rum

Arcanist

White Rum

★★★★

/Intellect/DPS Shift Control Channel

Ctier

Introduction

White Rum is a 4-star Intellect character in Reverse: 1999. White Rum's role is DPS Shift Control Channel. Damage type: Reality.

On the combined Reverse: 1999 tier list White Rum is C tier, 101st of the 129 characters ranked, from where 4 community tier lists put White Rum.

Other Intellect characters in Reverse: 1999: 6, Aleph, Beryl, Corvus, Door, Enigma and 6 more.

What White Rum does

White Rum is built around moving. Port Side Barrage hits every enemy for 200% and steps back a slot, and the Ultimate, castable only in Boarding Assault, jumps to the front, hits all enemies and Dazes them for a round. It gains 15% DMG Dealt per slot moved, and moving 3 or more ignores half of their Daze Resistance.

Profile

An Awakened's work. Exhibited in the mid-17th century for approximately 300 years. Completed in winter, on January 15th. Originally exhibited in England, and active in the Caribbean region. After a long hiatus, it later drifted to São Paulo, Brazil.

Dimensions: 27 3/11 x 14 9/25 x 5 7/10 in.

Medium: Bottle

Fragrance note: Fougère aquatic, seawater, water lily, rum, patchouli

Afflatus: A mind adrift, [Intellect], drifting in a bottle

White Rum's birthday is January 15.

Stories

9
Boyle's Drift Bottle

A bottle with the ability to "scale objects proportionally." It is said that Robert Boyle mastered this arcane skill through experiments and imbued it into glass, creating many drifting bottles with magical powers.

The bottle kept her alive, allowing her to come and go freely, but also keeping her forever enclosed and isolated.

"New Journey" Cabin

A "space cabin" made by recasting Robert Boyle's flask into a more aerodynamic shape, topped off with a brand new propulsion system.

The interviewee was dismayed to learn she could not exit the bottle after liftoff, but Laplace's researchers have promised to rectify the issue once a liquid ocean is found on another planet.

Yellowed Canvas

A piece of canvas torn from a ship's sail, it retains its original size as it has never entered the bottle, now yellowed from wind and sun exposure. It still bears a dodo pattern, along with stains and scars from the past. According to the interviewee, it holds many shared memories.

Solar Sail

A light sail propelled by solar energy. Due to its small surface area and technological limitations, it's more symbolic than practical.

The interviewee was very pleased that the researcher who modified the design respected the traditions of sailing ships.

About "Anne Bonny"

A former captain who, in her words even now, guards her cherished partner. Sometimes, the partner speaks to her as if talking to herself, telling her, "I'm doing well now."

"Her Ambition"

An old protector embarking on yet another voyage—this time, into space.

"Ol' Captain Anne, just think, the stars are full of places no one has ever been!" The interviewee is full of hope. She has already found a new target for the pirate ship.

Maritime History

The End of the Privateers

From the 16th to the 18th century, amid the maritime discoveries and tense rivalries, governments issued letters of marque to privateers, making them "legal pirates." However, as wars came to an end, privateers reverted back to their old ways. Most pirates would perish in fierce naval pursuits, but a few would struggle on, living a life of plunder and spoil despite being increasingly hunted. Occasionally, legends would surface of a captain who lived on after sinking to the ocean floor, or a pirate who escaped prison only to become a navy sailor, or an ancient pirate ship that hid inside a drifting bottle to avoid sinking.

The Age of Exploration

Also known as the Age of Great Voyages, explorers set foot on unknown lands, expanding maps of the known world. Although governments often complained about the immense financial cost involved, they quickly changed their tune when ships returned laden with gold, promoting the development of new trade routes. Ocean voyages meant adventure. Thanks to the spirit of adventure during the Age of Exploration, the world became dramatically more interconnected.

The Last Dodo

Extinct between 1688 and 1715.

(However, a marine archaeologist who claims to have collected dodo droppings insists that a few dodos still live aboard a long-distance ocean vessel).

A Pirate's Ups and Downs

The captain said to cover the deck with plants to avoid drawing attention. She proudly showed off a few large birds, claiming they were probably the last dodos in the world.

What's a dodo? Does it taste like turkey?

The ship doesn't look much like a pirate ship anymore; more like a floating garden. I think we've lost our pride as pirates.

The captain said she found what she had always wanted—it was a plain-looking bottle. We all thought she'd been scammed, as there is no shortage of conmen in Nassau.

The captain told us that for things like this, you can't have any expectations. That was at least her wisdom after many years in the pirate trade.

I'm not expecting much, but I do hope she can bear witness to the future for us ...

... It's all gone.

I held onto a log, struggling to stay afloat, watching the fire spread on the deck from a distance.

The garden is destroyed, everything is gone. Only our dodo flag is left.

Damn the navy.

Whatever.

I'm not going to live much longer anyway.

I wonder if the captain took her away.

I hope they will live on.

The Spirit of Exploration Lives On

Pandora Wilson: I can't help but wonder how this mysterious bottle of yours can hold someone inside while maintaining stability.

White Rum: I think I grasp your meaning, matey, but not to worry. Even if you were to shatter my bottle to bits, so long as you can put the pieces back together, the original arcane skill won't be affected.

Pandora Wilson: In other words, breaking the bottle wouldn't have any impact on you.

White Rum: ... Aye, it theoretically wouldn't—but best you not go about trying it!

Pandora Wilson: Of course, of course; I have no intention of doing that. In fact, I lack the means to even attempt it.

White Rum: Fair enough. I didn't expect as much from a ... lass ... like you. I've never encountered anyone quite like you in all my years of sailing, har-har.

White Rum: But you have tickled my fancy, when faced with an interviewee of my caliber, you don't seem the least bit surprised or hesitant.

Pandora Wilson: Objectively speaking, a talking bottle-ship is indeed rare, but this column isn't short of unusual interview subjects, some have even lacked the ability to communicate at all.

White Rum: Really? And you still keep at it?

Pandora Wilson: I wouldn't let something like that stop me.

White Rum: Splendid, lass! There's naught more worthy as a pursuit than chasing your dreams!

Stats

  • HP111th5,045
  • ATK126th794
  • Reality DEF92nd485
  • Mental DEF93rd459
  • Technique105th252
  • Crit Rate105th8.4%
  • Crit DMG105th142.6%

At Insight II level 50, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.

At each Insight's level cap

  • Insight 0, level 30HP: 2,018ATK: 318Reality DEF: 194Mental DEF: 184Technique: 200Crit Rate: 6.7%Crit DMG: 140%
  • Insight I, level 40HP: 3,383ATK: 533Reality DEF: 325Mental DEF: 308Technique: 226Crit Rate: 7.5%Crit DMG: 141.3%
  • Insight II, level 50HP: 5,045ATK: 794Reality DEF: 485Mental DEF: 459Technique: 252Crit Rate: 8.4%Crit DMG: 142.6%

Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.

Recommended by the game

The game's goals for White Rum: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.

Skills

3
  • Port Side Barrage

    Incantation 1

    Deals 200% Reality DMG to all enemies, then shifts self 1 position backward.

    Take aim—and fire! Make sure to cover your ears! Too late, oops!

    Stars
  • Prepare to Board!

    Incantation 2

    Self channel. Enters the [Boarding Assault] status. If already in the [Boarding Assault] status, gains an additional Moxie +1.

    Ahoy! Board that ship and raise our flag!

    Stars
  • Boundless Sea, Limitless Sky

    Ultimate

    Mass attack. Can only be cast in the [Boarding Assault] status. Shifts to the front-most position, deals 200% Reality DMG to all enemies and inflicts [Daze] on the targets for 1 round; for every position shifted, this attack gains DMG Dealt +15%; if at least 3 positions were shifted, this attack ignores 50% Daze Resistance.

    The spirit of exploration lives on!

Insight passives

2
  • Privateering License

    Insight I

    When receiving a shift effect, for every position shifted backward, gain 1 stack of [Rousing Morale], for every position shifted forward, gain 1 stack of [Sturdiness].

  • Privateering License II

    Insight II

    DMG Taken -8% when entering battle.

Portraits

5
  1. P1Privateering License: Gain 2 stacks of [Rousing Morale] for each position shifted backward, and gain 2 stacks of [Sturdiness] for each position shifted forward.
  2. P2Boundless Sea, Limitless Sky: For every position shifted, the DMG Dealt is increased to +25%.
  3. P3Boundless Sea, Limitless Sky: Reality DMG is increased to 300%.
  4. P4Boundless Sea, Limitless Sky: If at least 3 positions were shifted, this attack now ignores 100% Daze resistance.
  5. P5Port Side Barrage: At incantation rank 1/2/3, the Reality DMG is increased to 100/150/250%.

Each duplicate of White Rum gives one Artifice, and each Artifice unlocks the next Portrait, up to five.

Resonance patterns

6
Placidity
From the start · Default
Hyper
Resonance 10 · ATK
Overindulgence
Resonance 10 · HP
Quiescence
Resonance 10 · Reality DEF
Prudentiality
Resonance 10 · Mental DEF
Equanimity
Resonance 10 · Generalized

Resonance goes up to level 10. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out White Rum's board in the Resonance builder.

Terms in this kit

4
Daze
Cannot act.
Sturdiness
When attacked, DMG Taken Reduction +25% (-1 stack after trigger).
Rousing Morale
DMG Bonus +50% when attacking (reduced by 1 stack on trigger).
Boarding Assault
At the start of the round, auto cast a [Port Side Barrage] of the corresponding rank and gain Moxie +1. After casting an ultimate, this effect is removed.

Upgrade costs

Open in the planner

Insight

  • Insight ISharpodonty ×8,000Page of Mineral Wealth ×2Page of Starlit Ascent ×2Silver Ore ×4Liquefied Terror ×2
  • Insight IISharpodonty ×25,000Scroll of Mineral Wealth ×4Scroll of Starlit Ascent ×4Milled Magnesia ×3Bifurcated Skeleton ×2

Levels

  • Insight 0, level 1 to 30Sharpodonty ×11,200Dust ×20,680
  • Insight I, level 1 to 40Sharpodonty ×39,830Dust ×75,260
  • Insight II, level 1 to 50Sharpodonty ×103,000Dust ×305,620

Resonance

  • Level 2Moment of Dissonance ×3
  • Level 3Moment of Dissonance ×3Spell of Banishing ×3
  • Level 4Moment of Dissonance ×3Trembling Tooth ×2Solidus ×1
  • Level 5Brief Cacophony ×3Rough Silver Ingot ×1Milled Magnesia ×1
  • Level 6Sharpodonty ×20,000Brief Cacophony ×3Golden Beetle ×1
  • Level 7Brief Cacophony ×4Prophetic Bird ×3
  • Level 8Brief Cacophony ×4Biting Box ×2Spell of Fortune ×4
  • Level 9Brief Cacophony ×5Salted Mandrake ×3Cicada Wings ×3
  • Level 10Hoarse Echo ×1Sonorous Knell ×3Holy Silver ×4Bifurcated Skeleton ×6

Costumes

3
  • White Rum in Original

    Original

    After two centuries, another journey across the open seas.

  • White Rum in Big World in a Small Bottle

    Big World in a Small Bottle

    To the edge of a realm unknown, until its secrets have been shown.

  • White Rum in Sailing Around the World

    Sailing Around the World

    Her exhaust plume outshines the trail of a shooting star.

Art and animations

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