Kiperina

Arcanist

Kiperina

★★★★★★

/Star/Shield Inspiration Support Eureka

Stier

Introduction

Kiperina is a 6-star Star character in Reverse: 1999. Kiperina's role is Shield Inspiration Support Eureka. Damage type: Mental.

On the combined Reverse: 1999 tier list Kiperina is S tier, 6th of the 129 characters ranked, from where 4 community tier lists put Kiperina.

Other Star characters in Reverse: 1999: 37, aliEn T, APPLe, Baby Blue, Barcarola, Blonney and 19 more.

What Kiperina does

A shield support for Impromptu Incantation teams. For Everyone shields every ally for 375% of her ATK, stacking up to 650%, and each 600 shield HP held gives that ally some Crit Rate and damage.

Her Ultimate cleanses the team, inflicts Cosmic Radiation on every enemy for 3 rounds and feeds 6 Inspiration to Impromptu Incantation.

Profile

An arcanist's work. Exhibited in the 1980s for 15 years. Completed in Spring, on April 19. First exhibited in Murmansk, USSR, later transferred to Leningrad. After several years of touring within the country, it was archived at the LSCC.

Dimensions: 61 1/32 x 20 5/16 x 18 7/64 in.

Medium: Aurora

Fragrance Note: Woody and Aromatic, Red Apple, Hearth Smoke, Sandalwood, Sage, Honey

Afflatus: Faint Glimmer at the Horizon [Star], Strolling Through the Sky

Kiperina's birthday is April 19.

Stories

12
"Sincere and Warm"

A swatch of searing, burning color, pinned to the collar as a symbol of resolve.

Though the interviewee received it long ago, careful preservation has kept the fabric crisp, showing little wear even now. People often say it carries the same sentiment as hope.

"A New Dawn"

A handmade accessory, created from scraps of fabric while mending clothes.

A remnant of a fallen fortress—yet now, she's building a new one of her own.

"Fresh Vision" Omni-Easel

Crafted from stained glass with exceptional light transmission and brass commonly used in ley line surveying instruments.

It is said to be a popular sketching aid among scholars of ley lines. It grants the artist a unique perspective—one that reaches "deeper than reality."

"Boundless"

A measuring instrument crafted from brass, infused with a trace of arcane metal to make it lighter and easier to carry.

Long ago, it sowed the seeds of Ley Lines, from which the path now unfolds.

The Palette of the Past

Once buried deep underground, the colors aren't particularly rare and were only lightly polished before inlaying.

With a smile, the interviewee shared a few stories linked to them—proof of her knack for keeping the small, shiny things in life.

The Pigments' Sanctum

A well-worn sketchbook—the perfect sanctum for arcane pigments.

Having fed on her thoughts and inspiration, the images these pigments produce are startlingly vivid. They leap off the page and beckon.

Sojourning Star Dust

A mark that has accompanied the interviewee for many years, sometimes giving off a glow, but most often it remains quietly dim. Some say it is the manifestation of their arcane skill.

Others, in more fanciful tales, call it dust that chose to stay behind on the blue planet.

"Luminous Heart"

A self-assigned homework project by the interviewee—an attempt to fuse arcane skills with ley line theory.

Determining one's future isn't easy. That's why a heart that longs to gather light and find the way matters. This device, though rudimentary, reflects that hope.

The Other Canvas

It allows the interviewee to cast aside her usual caution, leaving spontaneous splashes of color along her hem.

After all, this is how stars and clouds are scattered across the canvas of the cosmos—just as nostalgia and longing settle into her blue eyes.

Higher than the White Birch

This is the vibrant eighties.

New things are everywhere. Volga drivers roll down their windows to grab a Pepsi from roadside vendors. A little bear plush sits quietly on a shop counter, watching the crowds wave their goodbyes. Inside the circus tents, the shows go on as scheduled. Troupe members deliver just the right amount of thrill and excitement to the audience, then relieve the lingering tension with hot meals after the curtain falls. She rests safely inside this eggshell of a world—beyond it, chaos and the human condition churn.

Her troupe loves to share stories with her during their breaks. Night school classmates eagerly bring her news and gossip. Myths, legends, and ongoing events in the real world tangle together like the warm, rough knots in a bear cub's fur. Not every story actually happens, but every single one overflows with hope for the future, enough to make you forget the frostbite in your fingers, the endless lines, the long journeys and exhaustion.

There is an ideal here. A yearning for a steadier, safer life. If you can reach the cosmos, what pain or death could ever defeat you?

That's why she keeps stepping onto the narrow wire again and again, chasing a higher vantage point.

Higher than that taut wire. Higher than the waving flags.

High enough to look down on this glass sphere of a world—until everything on the ground blurs together, and nothing seems separate anymore.

Survival Guide for Suitcase Living (WIP)

▪ Notes

1. Avoid obstructing vehicles and ships in the Wilderness. They won't harm you, but you shouldn't block them or interfere with them. If you spot Critters lingering near the tracks, approach gently and guide them to safety.

2. Avoid suddenly appearing in remote corners or making sharp, loud noises that could startle your companions. If you find writing in the snow, mark it with a ring of small stones to prevent it from being trampled or smudged.

▪ Reminders and To-Do List

Help Mr. Getian set up the lost and found box.

Remind Ms. Lorelei to be mindful of her singing in consideration of safety.

Make clear and easy-to-read charger socket labels for Madam Lucy.

Create, install, and inspect road signs throughout the Wilderness (pending confirmation with Ms. Vertin).

Discuss astronomy with Ms. Kaalaa Baunaa (bring notes and diagrams!)

Discuss wilderness survival with Ms. Yenisei (prepare for possible field application).

*Written neatly and earnestly*

The future will be bright. Very bright.

The Fading of All Things

Kiperina: You're right, Ms. Pandora Wilson.

Kiperina: Compared to life now, the circus days feel almost ... like a dream. I really am trying to find ways to hold onto those memories—painting, writing them down.

Kiperina: But they always end up missing something. There's always some piece I just can't capture.

Pandora Wilson: There are Arcane Skills that can preserve images and memories. But they need to be used on-site, in the moment. Have you tried artificial somnambulism? Does it meet your expectations?

Kiperina: … I did try. Mr. Name Day taught me how to use it, and Ms. Mesmer Jr. reminded me about it, too.

Kiperina: They were right. The images created by machines aren't quite the memories I live through.

Pandora Wilson: Looks like they've let you down.

Kiperina: Yes. But only for a moment.

Kiperina: Maybe that's what makes the real world "real"—the way it wears down, fades away, gets forgotten. But the dreams we create don't.

Kiperina: When I think about it like that, forgetting feels like a gift you can't refuse.

Kiperina: At least, I try to see it that way.

Stats

  • HP77th6,072
  • ATK35th1,143
  • Reality DEF26th549
  • Mental DEF29th549
  • Technique43rd445
  • Crit Rate43rd14.8%
  • Crit DMG43rd152.2%

At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.

At each Insight's level cap

  • Insight 0, level 30HP: 2,064ATK: 389Reality DEF: 187Mental DEF: 187Technique: 319Crit Rate: 10.6%Crit DMG: 145.9%
  • Insight I, level 40HP: 3,461ATK: 652Reality DEF: 313Mental DEF: 313Technique: 361Crit Rate: 12%Crit DMG: 148.1%
  • Insight II, level 50HP: 5,161ATK: 972Reality DEF: 467Mental DEF: 467Technique: 403Crit Rate: 13.4%Crit DMG: 150.1%
  • Insight III, level 60HP: 6,072ATK: 1,143Reality DEF: 549Mental DEF: 549Technique: 445Crit Rate: 14.8%Crit DMG: 152.2%

Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.

Recommended by the game

The game's goals for Kiperina: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.

Skills

3
  • Colors From Space

    Incantation 1

    Mass attack. Deals 375% Mental DMG to 2 enemies; after the attack, consumes 2 Eureka to grant attack instance +1 to [Impromptu Incantation] for the round.

    A cascade of iridescent light spills from the boundless sky, brief as breath, bright as memory.

    Stars
  • For Everyone

    Incantation 2

    Mass buff. Grants a Shield with (Kiperina's ATK x375%) HP to all allies for 2 rounds; when actively cast, the Shield gains an additional 75% Shield Multiplier; and if a target is already holding a Shield, the value of this Shield is stacked on top of that target's existing Shield, up to a maximum Shield value of (Kiperina's ATK x650%) HP; for an ally holding this Shield, every 600 Shield HP value held grants Critical Rate +1.5% and DMG Bonus +1.2% to that ally.

    Beneath the same starry sky, let's share the memories we still carry and toast to a future lit by starlight.

    Stars
  • Reach for the Stars

    Ultimate

    Mass Debuff. Inflicts [Cosmic Radiation] on all enemies for 3 rounds. Dispels [Stats Down], [Neg Status], and [Control] statuses from all allies. Grants an additional 6 points of [Inspiration] to [Impromptu Incantation] for the round.

    A childish yet sincere resolve to keep the stars company.

Insight passives

3
  • Child of Dawn

    Insight I

    Whenever an ally consumes Eureka, accumulate points of [Inspiration]. Whenever allies score 2 combined critical hits with their incantations and or [Impromptu Incantation], Kiperina gains Eureka +1. At the end of the round, for each point of Eureka consumed by Kiperina and for each point of her excess Eureka, she gains 1 stack of [Auroral Corona].

  • Child of Dawn II

    Insight II

    ATK +5% when entering battle.

  • Child of Dawn III

    Insight III

    When entering battle, gain Eureka +4 for self. At the start of the round, dispel 1 type of [Control] status from all allies and consume as many points of Eureka as possible, and for every 2 points of Eureka consumed, cast a rank 1 [For Everyone].

Portraits

5
  1. P1Child of Dawn: When [Auroral Corona] is at 1+ stacks, the DMG Bonus granted to all allies is increased to +15%. When [Auroral Corona] is at 20 stacks, [Impromptu Incantation]'s excess Critical Rate is now converted into Critical DMG at a 75% rate.
  2. P2For Everyone: For every 600 Shield HP from this effect held on an ally, the Critical Rate gained is increased to +2%, and the DMG Bonus gained is increased to +1.5%.
  3. P3For Everyone: At incantation rank 1/2/3, the [Shield] granted to all allies is increased to (Kiperina's ATK x180%/270%/450%) HP.
  4. P4For Everyone: When actively cast, the additional Shield Multiplier is increased to 70%/105%/175%.
  5. P5Child of Dawn: When [Auroral Corona] is at 1+ stacks, the DMG Bonus granted to all allies is increased to +20%. When [Auroral Corona] is at 20 stacks, [Impromptu Incantation]'s excess Critical Rate is now converted into Critical DMG at a 100% rate.

Each duplicate of Kiperina gives one Artifice, and each Artifice unlocks the next Portrait, up to five.

Resonance patterns

6
Placidity
From the start · Default
Hyper
Resonance 10 · ATK
Overindulgence
Resonance 10 · HP
Quiescence
Resonance 10 · Reality DEF
Prudentiality
Resonance 10 · Mental DEF
Equanimity
Resonance 10 · Generalized

Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out Kiperina's board in the Resonance builder.

Terms in this kit

6
Shield
Shield that blocks DMG.
Control
Statuses that limit characters' actions: Daze, Petrify, Nightmare, Freeze, Disarm, Silence, Seal.
For Everyone
Mass buff. Grants a Shield with (Kiperina's ATK x180%) HP to all allies for 2 rounds; when actively cast, the Shield gains an additional 70% Shield Multiplier; and if a target is already holding a Shield, the value of this Shield is stacked on top of that target's existing Shield, up to a maximum Shield value of (Kiperina's ATK x650%) HP; for an ally holding this Shield, every 600 Shield HP value held grants Critical Rate +2% and DMG Bonus +1.5% to that ally.
Auroral Corona
At the start of the round, Kiperina grants all of the following buffs based on the stacks of Auroral Corona she has; Auroral Corona can stack up to 20 times. At 1+ stacks: Grants DMG Bonus +20% to all allies; At 8+ stacks: Grants 1 additional point of Inspiration onto each basic incantation in the Spelldock; At 20 stacks: Converts [Impromptu Incantation]'s excess Critical Rate into Critical DMG at a 100% rate for this round.
Cosmic Radiation
DMG Taken Reduction -30% and Critical Resist Rate -30% for 3 rounds.
Impromptu Incantation
1-target attack. Deals 200% Mental DMG to a random enemy and an additional (the total points of Inspiration granted to Impromptu Incantation x15%) Mental DMG. If Impromptu Incantation has at least 3/6/12/20 points of Inspiration, it gains attack instances +1/2/3/5 (Impromptu Incantation's DMG calculation is based on the average stats of all allies).

Upgrade costs

Open in the planner

Insight

  • Insight ISharpodonty ×18,000Page of Starlit Ascent ×6Trembling Tooth ×5Solidus ×4
  • Insight IISharpodonty ×40,000Scroll of Starlit Ascent ×10Spell of Fortune ×6Red Lacquer Slab ×5
  • Insight IIISharpodonty ×200,000Tome of Starlit Ascent ×16Silver Bullet ×6Mistilteinn ×3

Levels

  • Insight 0, level 1 to 30Sharpodonty ×15,080Dust ×27,700
  • Insight I, level 1 to 40Sharpodonty ×53,250Dust ×100,500
  • Insight II, level 1 to 50Sharpodonty ×137,500Dust ×407,500
  • Insight III, level 1 to 60Sharpodonty ×403,000Dust ×816,400

Resonance

  • Level 2Moment of Dissonance ×5
  • Level 3Moment of Dissonance ×5Magnesia Crystal ×4
  • Level 4Moment of Dissonance ×5Spell of Banishing ×6Solidus ×3
  • Level 5Brief Cacophony ×5Luminite Ore ×3Liquefied Terror ×3
  • Level 6Sharpodonty ×30,000Brief Cacophony ×5Clawed Pendulum ×3
  • Level 7Brief Cacophony ×6Bifurcated Skeleton ×5
  • Level 8Brief Cacophony ×6Biting Box ×4Cicada Wings ×5
  • Level 9Brief Cacophony ×8Golden Grass Incense ×4Rough Silver Ingot ×8
  • Level 10Hoarse Echo ×1Sonorous Knell ×5Goose Neck ×6Prophetic Bird ×8
  • Level 11Hoarse Echo ×1Sharpodonty ×120,000Sonorous Knell ×5Platinum Ouija ×4
  • Level 12Hoarse Echo ×1Sonorous Knell ×6Silver Bullet ×4Red Lacquer Slab ×5
  • Level 13Hoarse Echo ×1Sonorous Knell ×6Murmur of Insanity ×5Winged Key ×6
  • Level 14Hoarse Echo ×1Sonorous Knell ×8Fruit of Good and Evil ×2Bogeyman ×4
  • Level 15Hoarse Echo ×1Sonorous Knell ×8Serpent Scepter ×3Emerald Slate ×4

Costumes

4
  • Kiperina in Original

    Original

    The cold metal and the firmament high, cradling all that she holds nigh.

  • Kiperina in A Box of Marbles

    A Box of Marbles

    Glass orbs on velvet swirl aloft, she gazes upon what cannot be lost.

  • Kiperina in The Universe in the Rook's Shell

    The Universe in the Rook's Shell

    Weightless among the ruins of the past, falling becomes the way forward.

  • Kiperina in A Utopia in Painted Glass

    A Utopia in Painted Glass

    Her ideal world lies on the other side of the stained glass.

Art and animations

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