Name Day

Arcanist

Name Day

★★★★★

/Mineral/Support Ritual Remove Buffs

Ctier

Introduction

Name Day is a 5-star Mineral character in Reverse: 1999. Name Day's role is Support Ritual Remove Buffs. Damage type: Mental.

On the combined Reverse: 1999 tier list Name Day is C tier, 92nd of the 129 characters ranked, from where 2 community tier lists put Name Day.

Other Mineral characters in Reverse: 1999: Balloon Party, Bette, Brimley, Coppélia, Cornerstone, Cristallo and 20 more.

What Name Day does

A buffer for the ally in front. Every action gives that ally 2 stacks of Ceremonious, the Ultimate grants them Enname, and Name Day gains Moxie whenever they cast an Ultimate.

The rest of the team isn't left out: As You Wish adds 35% damage and healing for 2 rounds, and the Ultimate gives everyone 50% more Ultimate DMG for 3 rounds.

Profile

An arcanist's work. Exhibited in the 1980s for 23 years. Completed in winter, on January 6. First exhibited in Novgorod, USSR. Later relocated to Leningrad and archived by the St. Pavlov Foundation.

Dimensions: 69 19/64 x 23 5/64 x 12 19/32 in.

Medium: A Faraway Land

Fragrance Note: Spicy Aromatic, Ivan Chai, Cedar, Candle Flame, Amber, Raspberry

Afflatus: Snow-Covered Salt Flats [Mineral], Collection of Relics

Name Day's birthday is January 6.

Stories

9
The Witness

A metal companion that grows alongside children and follows them deep into the earth. Its blade once caught the firelight of life. The original silver scabbard is rarely displayed and is more often repurposed as a carving knife. The use of an object depends on the person, and this one proves that well.

The Needle in the Haystack

A beautiful craft for rituals—a sharp artifact said to conceal souls, marking each instant one wishes to hold onto.

Through hauling barrels of vodka, helping deliver parcels, and putting his hunting skills to good use, the interviewee finally bought it from a small stall.

Childhood

A handmade trinket kept out of habit. Sometimes gifted to children or friends, or briefly placed somewhere as a marker. Occasionally used as a vessel for arcane skills during assignments. The interviewee simply refers to it as a consumable.

"Blood Turned Real"

A child raised in the wild will always carry scars. This gown makes them part of the design.

The colors on it explain the intangibles. Described in words, and it becomes their epitaph, vivid and bright.

"Hometown"

Once a simple bone ornament, later decorated as it passed through generations. To the current holder, it carries a heavy burden of expectation.

Left by the eldest sister to the youngest, passed on as a keepsake to their brother, and finally turned into a farewell token—leaving an unseen bruise on the third child. In the end, it is fortunate not to have ended up abandoned in some drawer.

"A Story"

A wood carving, refined by suggestions from an Eastern friend and a countryman, now feels more alive.

Beneath each animal's paw, small names are carved in: Darnell, Leonid, and Drea.

Through carving, memory resists time's slow fade. When the past drifts far enough, memory becomes myth.

Or Acorns Aweigh

If the snow mound can collapse once, then it can collapse again. And again.

Change and upheaval teach people to keep their distance from unreadable prophecies, only to push them further into the current. A few manage to keep hold of the reins of their horses, tempering their lives for the sake of another unreadable, elusive word: freedom.

To the children struggling to get by, the wild hares darting through the woods mattered more than the occasional news from town. Back then, "a life adrift" was just a phrase, it carried no weight and held no meaning for them. There were so many languages and words to name the world before them, yet not a single one could describe the world as it was. Long before they could make sense of what was unfolding around them, he and his siblings had already seen how the fire came to an end.

"What do you see, Lyonya?" his brother asks, mimicking ataman-like solemnity. He sets down his knife and buries the half-carved wood in the snow, staring into the distance.

The eyes of the birch trees gazed back in silence. The snow reflected the blinding light of the sun.

"Nothing. Just snow."

It was just an endless, eternal field of snow.

Beneath a Watchful Eye

*This excerpt comes from archived surveillance footage inside the Far East Division's storeroom.

14:03:51

Visitor count: 1. No abnormalities.

14:05:27

Items removed from Aisle A, Row 3, Slot 06, and Aisle D, Row 7, Slot 01.

Reason listed: routine maintenance. Verified. Logged accordingly.

15:08:36

Items returned.

Historical context updated. Logged.

15:11:25

Visitor sits at long table and begins carving. Common behavior. No warning issued.

19:36:07

Visitor departs.

23:19:05

Visitor count: 1. No abnormalities. Visitor carries alcohol.

Footage clipped and stored for two weeks due to safety risk.

23:28:09

Visitor resumes carving at the long table.

01:19:56

Anomalous entities detected. Confirmed to be arcane skill effects.

Five wooden, animal-shaped targets. No threat detected.

04:21:03

Visitor leaves with empty bottle.

The Only Real Word

Pandora Wilson: The stories you've shared are all fascinating. Some I've never even heard before.

Pandora Wilson: But since UTTU isn't exactly a myth anthology, I'd still like you to answer some questions about yourself.

Name Day: I'm sorry to disappoint. but as you'd expect, fieldwork at the foundation tends to be uneventful—and the confidentiality clause keeps me from saying too much.

Name Day: Collecting stories really is a part of my life, ma'am.

Pandora Wilson: Then let's stick with that topic.

Pandora Wilson: Right now, this very moment—what's the first story that comes to your mind?

Name Day: Oh, it's an old one, about a soul hidden in the tip of a needle, sealed inside an egg, and the egg swallowed by some clever creature … like a nested doll, layered for safety.

Pandora Wilson: Sounds like you admire that level of security.

Name Day: No. Quite the opposite, actually. I think the protagonist in this story is far too obsessed with the idea of "immortality."

Pandora Wilson: Eternal life and immortality are common themes. I'm curious what you think about them. As you said earlier, you collect stories and objects that serve as vessels for these concepts. In a way, that's your method of testing why they last and endure.

Pandora Wilson: Do you believe eternal things truly exist?

Name Day: Sometimes.

Stats

  • HP50th6,336
  • ATK35th1,143
  • Reality DEF44th533
  • Mental DEF48th525
  • Technique43rd445
  • Crit Rate43rd14.8%
  • Crit DMG43rd152.2%

At Insight III level 60, before Psychube, Resonance and Euphoria. Each bar is measured against the highest value in the Reverse: 1999 roster, and the place is out of every character with that stat.

At each Insight's level cap

  • Insight 0, level 30HP: 2,154ATK: 389Reality DEF: 181Mental DEF: 180Technique: 319Crit Rate: 10.6%Crit DMG: 145.9%
  • Insight I, level 40HP: 3,611ATK: 652Reality DEF: 304Mental DEF: 300Technique: 361Crit Rate: 12%Crit DMG: 148.1%
  • Insight II, level 50HP: 5,385ATK: 972Reality DEF: 453Mental DEF: 447Technique: 403Crit Rate: 13.4%Crit DMG: 150.1%
  • Insight III, level 60HP: 6,336ATK: 1,143Reality DEF: 533Mental DEF: 525Technique: 445Crit Rate: 14.8%Crit DMG: 152.2%

Base values before Psychube, Resonance and Euphoria. Each Insight also adds a share of the level 1 stats, which is counted here.

Recommended by the game

The game's goals for Name Day: Insight I level 40, then Insight II level 50, then Insight III level 60, then Resonance 5, 10, 13 and 15.

Skills

3
  • Circular Maneuvers

    Incantation 1

    Mass attack. Deals 300% Mental DMG to 2 enemies, dispels all [Counter] statuses from the targets.

    Honesty is a powerful tool when used with care.

    Stars
  • As You Wish

    Incantation 2

    Mass buff. Grants DMG Dealt +35% and DMG Heal +35% to all allies for 3 rounds.

    True intentions are often hidden behind flattering words. Can you see through them?

    Stars
  • Etched in Snow

    Ultimate

    Mass buff. Grants Ultimate DMG +50% to all allies for 3 rounds. Grants [Enname] to the adjacent ally in front for 2 rounds.

    He who holds these words inherits their kingdom—along with the wind, the snow, the suffering, and the torment.

Insight passives

3
  • Unforgettable Bonds

    Insight I

    After taking an action, grant 2 stacks of [Ceremonious] to the adjacent ally in front.

  • Unforgettable Bonds II

    Insight II

    DMG Taken -8% when entering battle.

  • Unforgettable Bonds III

    Insight III

    When the adjacent ally in front casts an ultimate, Name Day gains Moxie +1.

Portraits

5
  1. P1Circular Maneuvers: At incantation rank 1/2/3, deals 160%/240%/360% Mental DMG.
  2. P2As You Wish: At incantation rank 1/2/3, the DMG Dealt and DMG Heal bonuses are increased to 25%/30%/40%.
  3. P3Unforgettable Bonds: The amount of [Ceremonious] granted to the adjacent ally in front is increased to 3 stacks.
  4. P4Etched in Snow: The duration of [Enname] granted is extended to 3 rounds.
  5. P5Etched in Snow: The Ultimate DMG bonus granted to all allies is increased to +65%.

Each duplicate of Name Day gives one Artifice, and each Artifice unlocks the next Portrait, up to five.

Resonance patterns

6
Placidity
From the start · Default
Hyper
Resonance 10 · ATK
Overindulgence
Resonance 10 · HP
Quiescence
Resonance 10 · Reality DEF
Prudentiality
Resonance 10 · Mental DEF
Equanimity
Resonance 10 · Generalized

Resonance goes up to level 15. Each pattern swaps some Ideas for tuned ones that favour the stats listed beside it. Lay out Name Day's board in the Resonance builder.

Terms in this kit

3
Enname
When casting an ultimate, no AP is consumed.
Counter
Grants continuous Counter. Effect is triggered When the caster is attacked.
Ceremonious
Ultimate Might +3% (up to 100 stacks, undispellable, disappears after casting an Ultimate).

Upgrade costs

Open in the planner

Insight

  • Insight ISharpodonty ×12,000Page of Mineral Wealth ×6Trembling Tooth ×4Cicada Wings ×4
  • Insight IISharpodonty ×30,000Scroll of Mineral Wealth ×8Solidus ×3Prophetic Bird ×3
  • Insight IIISharpodonty ×120,000Tome of Mineral Wealth ×12Golden Compass ×4Fruit of Good and Evil ×2

Levels

  • Insight 0, level 1 to 30Sharpodonty ×15,080Dust ×27,700
  • Insight I, level 1 to 40Sharpodonty ×53,250Dust ×100,500
  • Insight II, level 1 to 50Sharpodonty ×137,500Dust ×407,500
  • Insight III, level 1 to 60Sharpodonty ×403,000Dust ×816,400

Resonance

  • Level 2Moment of Dissonance ×4
  • Level 3Moment of Dissonance ×4Shattered Bones ×4
  • Level 4Moment of Dissonance ×4Spell of Banishing ×6Solidus ×3
  • Level 5Brief Cacophony ×4Liquefied Terror ×3Rough Silver Ingot ×4
  • Level 6Sharpodonty ×25,000Brief Cacophony ×4Golden Beetle ×3
  • Level 7Brief Cacophony ×5Winged Key ×5
  • Level 8Brief Cacophony ×5Holy Silver ×4Cicada Wings ×5
  • Level 9Brief Cacophony ×6Bifurcated Skeleton ×5Milled Magnesia ×6
  • Level 10Hoarse Echo ×1Sonorous Knell ×4Prophetic Bird ×6Biting Box ×6
  • Level 11Hoarse Echo ×1Sharpodonty ×100,000Sonorous Knell ×4Golden Compass ×3
  • Level 12Hoarse Echo ×1Sonorous Knell ×5Bogeyman ×3Winged Key ×5
  • Level 13Hoarse Echo ×1Sonorous Knell ×5Murmur of Insanity ×4Holy Silver ×5
  • Level 14Hoarse Echo ×1Sonorous Knell ×6Mistilteinn ×1Wyrmling Skeleton ×4
  • Level 15Hoarse Echo ×1Sonorous Knell ×6Golden Fleece ×2Watch Core ×4

Costumes

3
  • Name Day in Original

    Original

    A presence beyond time and peers.

  • Name Day in Before the Light Fades

    Before the Light Fades

    Flowing on the blade's edged line, sometimes it burns, then fades in perfect time.

  • Name Day in The Deathless Quiet

    The Deathless Quiet

    In the deathless quiet, a man is blessed with the power to know and love his people.

Art and animations

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