Imaginative Technique Yamcha

UR

Imaginative Technique Yamcha

TEQ

Introduction

Imaginative Technique Yamcha is a UR TEQ card in DRAGON BALL Z DOKKAN BATTLE. Imaginative Technique Yamcha's class is Super.

Other TEQ cards in DRAGON BALL Z DOKKAN BATTLE: Absolute Loss Yamcha, Absolute Suppression Turles, Ace Up the Sleeve Piccolo, A Champion's Roar Hercule, Adventure at Natade Village Videl, Adventure with Friends! Goku (Youth) & Krillin (Youth) & Bulma (Youth) and 522 more.

Stats

  • HP2069th10,256
  • ATK2138th10,054
  • DEF1979th7,108

At level 100 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 100, Super Attack level cap 10.

  • HPLevel 100: 7,49655%: 8,69669%: 9,47679%: 9,65690%: 9,842100%: 10,256
  • ATKLevel 100: 6,81455%: 8,01469%: 9,27479%: 9,45490%: 9,874100%: 10,054
  • DEFLevel 100: 4,10855%: 5,30869%: 6,32879%: 6,50890%: 6,694100%: 7,108
  • Imaginative Technique

    Leader Skill

    TEQ Type ATK +50%

  • Spirit Ball

    Super Attack, 12 Ki

    Causes extreme damage and greatly lowers ATK

    Multiplier
    220% at level 1, 355% at level 10
  • Rising Morale

    Passive Skill

    When HP is 80% or less

    • once onlyKi +8

Link Skills

  • Golden Z-FighterLevel 1: Ki +2Level 10: Ki +3 and chance of performing a critical hit +5%
  • Turtle SchoolLevel 1: ATK & DEF +10%Level 10: Ki +2 and ATK & DEF +20%
  • Speedy RetributionLevel 1: ATK +10%Level 10: ATK +15% and chance of evading enemy's attack (including Super Attack) +5%
  • InfighterLevel 1: ATK +10% and all enemies' DEF -10%Level 10: ATK +15% and all enemies' DEF -15%
  • Solid SupportLevel 1: ATK +10% and all enemies' DEF -15%Level 10: ATK +15% and all enemies' DEF -20%

Categories

Worthy Rivals, Earthlings, Turtle School, Saiyan Saga, Earth-Bred Fighters

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 40%3 Ki: 100%12 Ki: 120%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +1,200ATK: +1,200DEF: +1,200
  • 69%Copies used: 1HP: +1,980ATK: +2,460DEF: +2,220
  • 79%Copies used: 2HP: +2,160ATK: +2,640DEF: +2,400
  • 90%Copies used: 3HP: +2,346ATK: +3,060DEF: +2,586
  • 100%Copies used: 4HP: +2,760ATK: +3,240DEF: +3,000

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Critical Hit+5 levels

Awakening

Z-Awakening, SSR to URLevel cap 80 before, 100 afterGregory×50Mr. Popo×20Babidi×10North Kai×3Supreme Kai×1

Other cards of this character

24

More TEQ cards

All cards