Intense Struggle for Survival Androids #17 & #18

Intense Struggle for SurvivalAndroids #17 & #18

URINTSuper

Introduction

Intense Struggle for Survival Androids #17 & #18 is a UR INT card in DRAGON BALL Z DOKKAN BATTLE. Intense Struggle for Survival Androids #17 & #18's class is Super.

Other INT cards in DRAGON BALL Z DOKKAN BATTLE: 3rd Stellar Region Officer Sorbet, Absolute Grit Super Saiyan Gohan (Future), Accelerated Battle Super Saiyan God Goku, Accrued Strength Super Saiyan Goku, Accumulated Bloodlust Dr. Gero & Android #19, Ace in the Hole Yamcha and 515 more.

Stats

  • HP43rd24,745
  • ATK812th14,300
  • DEF607th10,628

At level 120 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 120, Super Attack level cap 10.

  • HPLevel 120: 19,74555%: 21,74569%: 23,44579%: 23,74590%: 24,055100%: 24,745
  • ATKLevel 120: 9,30055%: 11,30069%: 13,00079%: 13,30090%: 14,000100%: 14,300
  • DEFLevel 120: 5,62855%: 7,62869%: 9,32879%: 9,62890%: 9,938100%: 10,628
  • Intense Struggle for Survival

    Leader Skill

    "Tournament Participants" or "Siblings' Bond" Category Ki +3 and HP, ATK & DEF +170%, plus an additional HP, ATK & DEF +30% for characters who also belong to the "Representatives of Universe 7" or "Joined Forces" Category

  • Accel Dance

    Super Attack, 12 Ki

    Greatly raises ATK & DEF for 1 turn and causes immense damage to enemy

    Multiplier
    280% at level 1, 505% at level 10
  • Overdrive Power

    Conditional Super Attack, 12 Ki

    Massively raises ATK & DEF for 1 turn and causes immense damage to enemy; raises allies' ATK & DEF by 35% for 2 turns (self excluded)

    Activated when there is an ally whose name includes "Goku" (Youth, Captain Ginyu, Jr., etc. excluded) attacking in the same turn

    Multiplier
    280% at level 1, 505% at level 10
  • Principles of #17 and #18

    Passive Skill

    Activates the Entrance Animation when there is another "Representatives of Universe 7" Category ally on the team upon the character's entry

    • once onlyRandomly changes Ki Spheres of a certain Type (INT excluded) to Rainbow Ki Spheres for 4 turn(s)

    Basic effect(s)

    • ATK 170%raised
    • DEF 180%raised
    • "Tournament Participants" Category allies' Ki +2 and ATK & DEF 35%raised

    When attacking with 12 or more Ki

    • ATK & DEF 50%raised
    • Damage reduction rate 35%raised

    7 or more Ki Spheres obtained

    • ATK 50%raised
    • High chance of performing a critical hit
    • "Tournament Participants" Category allies' Ki +1, ATK 17%raised and DEF 18%raised

    When there is an ally whose name includes "Goku" (Youth, Captain Ginyu, Jr., etc. excluded) attacking in the same turn

    • Foresees enemy's Super Attack
    • ATK 59%raised when attacking with 12 or more Ki
  • Advantage of the Infinite Energy Model

    Active Skill

    Changes TEQ Ki Spheres to INT Ki Spheres

    Can be activated when HP is 78% or less starting from the 5th turn from the start of battle (up to 8 times)

Link Skills

Categories

Tournament Participants, Siblings' Bond, Representatives of Universe 7, Joined Forces, Universe Survival Saga, Androids, Worthy Rivals, Super Heroes

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 50%3 Ki: 100%12 Ki: 150%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +2,000ATK: +2,000DEF: +2,000
  • 69%Copies used: 1HP: +3,700ATK: +3,700DEF: +3,700
  • 79%Copies used: 2HP: +4,000ATK: +4,000DEF: +4,000
  • 90%Copies used: 3HP: +4,310ATK: +4,700DEF: +4,310
  • 100%Copies used: 4HP: +5,000ATK: +5,000DEF: +5,000

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Evasion+5 levels

Awakening

Dokkan Awakens from Resonant Breathing Androids #17 & #18NoneAndroids #17 & #18×77

Other cards of this character

7

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