Mischievous Curiosity Mighty Mask

UR

Mischievous Curiosity Mighty Mask

PHY

Introduction

Mischievous Curiosity Mighty Mask is a UR PHY card in DRAGON BALL Z DOKKAN BATTLE. Mischievous Curiosity Mighty Mask's class is Super.

Other PHY cards in DRAGON BALL Z DOKKAN BATTLE: 24-Hour Revival Super Saiyan 2 Goku (Angel), A Brand-New Super Attack Goku, A Capable Secretary Robelu, Accumulated Battle Experience Fasha, Accumulated Malice Frieza (Final Form) (Angel), A Despicable Move SS Goten Possessed (GT) and 519 more.

Stats

  • HP1958th10,727
  • ATK1876th11,099
  • DEF1822nd7,742

At level 100 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 100, Super Attack level cap 10.

  • HPLevel 100: 7,48755%: 8,68769%: 9,94779%: 10,12790%: 10,313100%: 10,727
  • ATKLevel 100: 8,09955%: 9,29969%: 10,31979%: 10,49990%: 10,919100%: 11,099
  • DEFLevel 100: 4,98255%: 6,18269%: 6,96279%: 7,14290%: 7,328100%: 7,742
  • Mischievous Curiosity

    Leader Skill

    PHY Type Ki +2 and HP, ATK & DEF +50%

  • Final Cannon

    Super Attack, 12 Ki

    Raises ATK & DEF for 1 turn and causes supreme damage to enemy

    Multiplier
    250% at level 1, 430% at level 10
  • Peculiar Rhythm

    Passive Skill

    When facing only 1 enemy

    • ATK & DEF 80%raised

    When HP is 40% or less

    • once onlyEvades enemy's attack for 1 turn

Link Skills

Categories

World Tournament, Majin Buu Saga, Earth-Bred Fighters, Tournament Participants

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 30%3 Ki: 100%12 Ki: 135%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +1,200ATK: +1,200DEF: +1,200
  • 69%Copies used: 1HP: +2,460ATK: +2,220DEF: +1,980
  • 79%Copies used: 2HP: +2,640ATK: +2,400DEF: +2,160
  • 90%Copies used: 3HP: +2,826ATK: +2,820DEF: +2,346
  • 100%Copies used: 4HP: +3,240ATK: +3,000DEF: +2,760

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Combo Attack+5 levels

Awakening

Z-Awakening, SSR to URLevel cap 80 before, 100 afterGregory×50Mutaito×20Grand Elder Guru×10East Kai×3Supreme Kai×1
Dokkan Awakens into Mischief-Makers' True Might Mighty MaskNoneMaster's Mark×7

Other cards of this character

5

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