Treacherous Clone Cell Jr. [AGL]

Treacherous CloneCell Jr. [AGL]

URAGLExtreme

Introduction

Treacherous Clone Cell Jr. [AGL] is a UR AGL card in DRAGON BALL Z DOKKAN BATTLE. Treacherous Clone Cell Jr. [AGL]'s class is Extreme.

Other AGL cards in DRAGON BALL Z DOKKAN BATTLE: 100 Years Later, a New Chapter Unfolds Goku Jr. & Vegeta Jr., 30 Minutes of Mayhem Veku, A Brain Seeking the Strongest Body Dr. Wheelo, Absolute Defiance Android #18, Absolute Realm of God Super Saiyan God Goku, Absolute Strength Frost (Assault Form) and 518 more.

Stats

  • HP436th17,599
  • ATK1865th11,141
  • DEF1957th7,180

At level 120 and with every Hidden Potential route open (100%). Each bar is measured against the highest value in the DRAGON BALL Z DOKKAN BATTLE roster, and the place is out of every card with that stat.

Kit

Level cap 120, Super Attack level cap 10.

  • HPLevel 120: 14,83955%: 16,03969%: 16,81979%: 16,99990%: 17,185100%: 17,599
  • ATKLevel 120: 8,14155%: 9,34169%: 10,36179%: 10,54190%: 10,961100%: 11,141
  • DEFLevel 120: 3,94055%: 5,14069%: 6,40079%: 6,58090%: 6,766100%: 7,180
  • Treacherous Clone

    Leader Skill

    All Types Ki +3 and HP, ATK & DEF +50%

  • Kamehameha

    Super Attack, 12 Ki

    Greatly raises ATK and raises DEF for 1 turn, causes supreme damage to enemy and greatly lowers ATK

    Multiplier
    250% at level 1, 430% at level 10
  • Cell Jrs.' Disruption

    Passive Skill

    Per ally whose name includes "Cell" (Cellza and Cell Max excluded) on the team

    • ATK & DEF 150%raised (up to 750%)
    • Damage reduction rate & chance of evading enemy's attack 10%raised (up to 50%)

    Per ally whose name includes "Cell Jr." on the team

    • Ki +1 and ATK & DEF 5%raised for 2 turns for "Cell (Perfect Form)" or "Perfect Cell" when attacking

    For 1 turn from the character's entry turn, or when the character is the only AGL Type ally attacking in the turn

    • ATK & DEF 250%raised when attacking
    • Launches an additional Super Attack

    With an AGL Ki Sphere obtained

    • once onlyfor the rest of battleKi +2
    • once onlyfor the rest of battleATK 250%raised
    • once onlyfor the rest of battleChance of evading enemy's attack 20%raised
    • once onlyExtreme Class allies' DEF 20%raised and chance of evading enemy's attack 5%raised for 3 turns

Link Skills

Categories

Androids/Cell Saga, Androids, Artificial Life Forms, Kamehameha, Tournament Participants, Mission Execution

Best leaders

Top 16

Each row is what that leader skill gives this card from the start of battle, at the leader's highest Extreme Z-Awakening. Boosts that need a condition in battle are left out.

Linking partners

Top 16

The cards that share the most Link Skills with this one, newest first among equals.

Ki multipliers

  • Normal attack and Super Attack damage0 Ki: 40%4 Ki: 100%12 Ki: 140%

Hidden Potential

55% is every route's open branch, reached with Potential Orbs alone. Each copy of the card used on the board opens one locked gate and the two branches behind it, so four copies take it to 100%.

  • 55%Copies used: 0HP: +1,200ATK: +1,200DEF: +1,200
  • 69%Copies used: 1HP: +1,980ATK: +2,220DEF: +2,460
  • 79%Copies used: 2HP: +2,160ATK: +2,400DEF: +2,640
  • 90%Copies used: 3HP: +2,346ATK: +2,820DEF: +2,826
  • 100%Copies used: 4HP: +2,760ATK: +3,000DEF: +3,240

Hidden Potential skills on the board

  • Type ATK Boost+10 levels
  • Type DEF Boost+10 levels
  • Super Attack Boost+10 levels
  • Recovery Boost+10 levels
  • Choose one of Combo Attack +3, Critical Hit +32 squares
  • Choose one of Critical Hit +3, Evasion +32 squares
  • Choose one of Combo Attack +3, Evasion +32 squares
  • Choose one of Type ATK Boost +5, Super Attack Boost +51 square
  • Choose one of Type DEF Boost +5, Recovery Boost +51 square
  • Choose one of Combo Attack +3, Critical Hit +3, Evasion +31 square
  • Combo Attack+5 levels

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