Emilia

Human (Noctis Nebula)

Emilia

EX Rank

/Defense

Atier

Introduction

Emilia is an EX vanguard in Horizon Walker. Emilia's role is Defense. Race: Human (Noctis Nebula).

On the Horizon Walker tier list Emilia is A tier, 9th of the 73 vanguards ranked.

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  • 16 September 2026 to 22 October 2026Special Search: Emilia

Profile

Emilia was once an orphan entrusted to a branch of the Split Twigs Church in Tranel. Frail from birth yet blessed with a boundless thirst for knowledge, she immersed herself in books and acquired a wide range of expertise on her own. Even after the Church withdrew from Tranel, she remained behind with her older brother, continuing their relief work together. But when illness took her brother's life, Emilia's faith in the Church shattered. After crossing the Rift to Earth, she quickly adapted to this new world. Armed with her intellect, she completed advanced training programs in record time and was officially appointed as a researcher by the Bureau of Rift Management. Yet even with such credentials, her desire to save lives on the front lines never faded. Through tireless research, she pursued ways to enhance physical abilities by combining science and sacred power. Her efforts paid off, granting her stamina rivaling that of a battle priest. Now, Emilia stands ready to fight beside the Human God, determined to bring hope and healing to even more people.

Emilia carries the title "The Last Fruit". Emilia is a female Human (Noctis Nebula). Her birthday is June 10th, and she stands 156cm tall.

Stats

  • Max HP72nd448
  • Melee ATK63rd64
  • Ranged ATK73rd-13
  • Magic ATK19th223
  • Accuracy102
  • Evade51st128
  • SPD52nd84
  • AP Recovery54th105
  • Starting AP41st9

At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.

  • StrengthRecruited (rank EX, level 1): 10Level 60, fully ascended: 12
  • TechnicRecruited (rank EX, level 1): 6Level 60, fully ascended: 6
  • IntelligenceRecruited (rank EX, level 1): 10Level 60, fully ascended: 12
  • VitalityRecruited (rank EX, level 1): 11Level 60, fully ascended: 13
  • AgilityRecruited (rank EX, level 1): 10Level 60, fully ascended: 10
  • Max HPRecruited (rank EX, level 1): 25Level 60, fully ascended: 448
  • Melee ATKRecruited (rank EX, level 1): 3Level 60, fully ascended: 64
  • Ranged ATKRecruited (rank EX, level 1): -1Level 60, fully ascended: -13
  • Magic ATKRecruited (rank EX, level 1): 15Level 60, fully ascended: 223
  • AccuracyRecruited (rank EX, level 1): 8Level 60, fully ascended: 102
  • EvadeRecruited (rank EX, level 1): 10Level 60, fully ascended: 128
  • SPDRecruited (rank EX, level 1): 84Level 60, fully ascended: 84
  • AP RecoveryRecruited (rank EX, level 1): 105.0Level 60, fully ascended: 105.0
  • Starting APRecruited (rank EX, level 1): 9Level 60, fully ascended: 9
  • Critical HitRecruited (rank EX, level 1): 0Level 60, fully ascended: 0
  • Crit RateRecruited (rank EX, level 1): 10%Level 60, fully ascended: 10%
  • Crit DMGRecruited (rank EX, level 1): 150%Level 60, fully ascended: 150%

As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.

Classes and skills

8

Emilia starts in the Priestess of the Twig class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.

First tier

Priestess of the Twig

Defense

The faith in the Goddess of The Split Twigs is widespread throughout the Noctis Nebula. Considered the sole deity of this world, the Goddess of the Branching Path is virtually the state religion of the empire, and many imperial citizens rely on the teachings of the Split Twigs Order. The priests of the the Split Twigs are collectively referred to as the devoted priests and monks who have sworn dedication to the Goddess of the Branching Path. They use martial arts and the mystical healing powers bestowed by the goddess to actively engage in missions in harsh territories.

  • Standby

    Active · 15 AP

    Waits at the designated location.

  • Guardian's Strike

    Active · Crush damage · 30 AP · Levels 1 to 10

    Swings a mace to attack the enemy. Deals Crush DMG equal to 60/66/72/78/84/90/96/102/108/114% of Melee ATK and reduces the target's AP by 5.

    Numbers in level order, 1 to 10.

  • Grace of Healing

    Active · 45 AP · Levels 1 to 10

    Prays to the Goddess of the Split Twigs with a devout heart for the healing of an ally. Recovers the HP of a designated ally by 100/110/120/130/140/150/160/170/180/190% of magic ATK.

    Numbers in level order, 1 to 10.

Second tier

Sacred Field Medic

Support

Promotion: Guardian's Strike Lv. 3, then 3,000 credits

Unlike devout priests who revere the divine, sacred medical scientists treat sacred power as a resource, something to be studied, refined, and wielded. Though mysteries like mana remain largely unexplained by modern science, their relentless pursuit of practicality and efficiency has elevated "sacred medicine" into a battlefield-ready discipline. While many faithful decry their work as blasphemy, those whose lives have been saved by it often call it a "blessing of a new age", and find their faith deepened because of it.

  • Sacred Prescription Protocol

    Active · 45 AP · Levels 1 to 10

    Performs a preventative checkup on allies. Only allies compatible with modern medicine can be targeted. Restores HP to all allies within a 2m radius around the designated point (excluding self), equal to 100/110/120/130/140/150/160/170/180/190% of Magic ATK, and grants [Sacred Prescription] to allies compatible with modern medicine for 2 Rounds. - [Sacred Prescription]: Increases Crit DMG by 24/26/28/30/32/34/36/38/40/42% and Elemental Boost by 12/13/14/15/16/17/18/19/20/21%.

    Numbers in level order, 1 to 10.

  • Field Medbay

    Passive · Levels 1 to 10

    At the start of battle, increases Crit Rate by 4/8/12/16/20/24/28/32/36/40%.

    Numbers in level order, 1 to 10.

Third tier

Sacred Medical Attuner

Support

Promotion: Sacred Prescription Protocol Lv. 3, then 7,000 credits

Many believe science, technology, and faith are incompatible. But that belief, too, is merely another form of faith. Sacred Medical Attuner scatter divine blessings across the battlefield in dazzling displays, their undeniable feats reshaping the frontlines. Some still condemn their methods on religious grounds, but in the end, it hardly matters. Victory itself is the clearest proof: a tangible glory that speaks louder than any sermon. A sign that the divine still walks with them.

  • Miraculous Injection

    Active · 60 AP · Cooldown 2 rounds · Levels 1 to 10

    Only allies compatible with modern medicine can be targeted. When the effect activates, consumes 20% of the target's current HP and grants [Miracle Prescription] for 2R. [Miracle Prescription]: Increases the target's All ATK by 80/88/96/104/112/120/128/136/144/152% of the caster's base Magic ATK. For each point of INT above 13, increases the cap of the All ATK increase by 10%.

    Numbers in level order, 1 to 10.

  • Overflowing Grace

    Passive · Levels 1 to 10

    When using a skill on an ally, also grants [Sacred Overdose] for 2R. [Sacred Overdose]: Increases Base DMG by 5/10/15/20/25/30/35/40/45/50%. Stacks up to 2 times.

    Numbers in level order, 1 to 10.

  • Miracle Injection: Passive Implementation

    Passive

    System Passive

Traits

7
  • Fate trait

    Emilia's Diagnosis Method

    When medicine becomes advanced enough… it's hard to tell it apart from violence.

    Strength -8, Vitality -6, Intelligence +3

    Formation Cost +1 Activates the Level 1 passive skill [This Might Sting A Little]. [This Might Sting A Little]: Allows Basic ATK to be used on allies during battle. When using Basic ATK on an ally, "Stimulus Response Test" is used instead. Stimulus Response Test Performs a "medical-grade" "physical contact test" on an ally using a "diagnostic tool." Deals a "small amount" of Fixed DMG to the target and grants them 14 AP.

  • Race trait

    Marlon

    Humans from the planet Noctis Nebula, nearly identical to those on Earth but with a culture where magic advance beyond science.

    Strength +1, Technic +1, Intelligence +1

  • Class trait

    Case Collection

    "Victory means nothing without the accumulation of knowledge and experience. We move forward by recording and analyzing every detail, because that's the only way we'll be able to save everyone."

    When Emilia uses a skill, its effects increase based on her Crit Rate. At 100% Crit Rate, it gains up to 100% additional effect.

  • Bond trait

    Interested

    Interested in the Human God.

  • Starting trait

    Intelligent

    Magic ATK +3%

  • Starting trait

    Rational

    Magic ATK +6%, Crit Rate -2%

  • Starting trait

    Prepared

    Starting Ap +3

Exclusive weapon

Seryel: Medical Hammer

Seryel: Medical Hammer

Rank EX

Melee ATK x1.1 (+0.1 a level), Magic ATK x1.1 (+0.1 a level), Max HP +7.7% (+0.7% a level)

Unique: Clinical Insight

Decreases Aggro Adjustment by 16/18/20/22/24 and increases AP Recovery by 16/20/24/28/32% during battle. At the start of the unit's turn, if Crit Rate is 48% or higher, increases Crit Rate by 32/40/48/56/64% until the end of that turn.

Emilia Signature: Precision Treatment Protocol

At the start of battle, gains AP equal to 200% of INT. When using any skill other than Standby, increases allies' Elemental Boost by an amount equal to 200% of the caster's INT for 2R.

Originally developed as an advanced field device to monitor vital signs and measure sacred energy responses, this tool was meant to serve strictly medical purposes. However, thanks to the overzealous craftsmanship of early BRM engineers, its internal frame ended up excessively reinforced, meticulously weighted and perfectly balanced. The result? A small medical device that, even before serving as a scanner, functions as a brutally effective blunt weapon and makeshift shield. Though unusable for clinical purposes by all but a select few, its built-in combat-assist functions alone make it a formidable asset on the battlefield.

Starting weapon: Pilgrim's Arms.

Liked gifts

5
  • Snow Globe, a gift Emilia likesSnow Globe
  • Americano Voucher, a gift Emilia likesAmericano Voucher
  • Frog Plush, a gift Emilia likesFrog Plush
  • Lamora Military Ration, a gift Emilia likesLamora Military Ration
  • Terrarium, a gift Emilia likesTerrarium

Costumes

2
  • Emilia in Combat Field Medic

    Combat Field Medic

  • Emilia in Private Checkup

    Private Checkup

Art

Emilia key art

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