

Introduction
Headless Knight is an EX vanguard in Horizon Walker. Headless Knight's role is Attack. Race: Unknown.
On the Horizon Walker tier list Headless Knight is B tier, 38th of the 73 vanguards ranked.
Profile
Unknown
Headless Knight stands 300cm tall.
Stats
- Max HP11th of 731,280
- Melee ATK6th of 73266
- Ranged ATK16th of 73146
- Magic ATK39th of 73115
- Accuracy102
- Evade64th of 73102
- SPD54th of 7383
- AP Recovery71st of 73100
- Starting AP34th of 7313
At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.
- StrengthRecruited (rank EX, level 1): 15Level 60, fully ascended: 20
- TechnicRecruited (rank EX, level 1): 11Level 60, fully ascended: 11
- IntelligenceRecruited (rank EX, level 1): 9Level 60, fully ascended: 9
- VitalityRecruited (rank EX, level 1): 17Level 60, fully ascended: 20
- AgilityRecruited (rank EX, level 1): 7Level 60, fully ascended: 8
- Max HPRecruited (rank EX, level 1): 85Level 60, fully ascended: 1,280
- Melee ATKRecruited (rank EX, level 1): 16Level 60, fully ascended: 266
- Ranged ATKRecruited (rank EX, level 1): 11Level 60, fully ascended: 146
- Magic ATKRecruited (rank EX, level 1): 9Level 60, fully ascended: 115
- AccuracyRecruited (rank EX, level 1): 8Level 60, fully ascended: 102
- EvadeRecruited (rank EX, level 1): 7Level 60, fully ascended: 102
- SPDRecruited (rank EX, level 1): 83Level 60, fully ascended: 83
- AP RecoveryRecruited (rank EX, level 1): 97.5Level 60, fully ascended: 100.0
- Starting APRecruited (rank EX, level 1): 13Level 60, fully ascended: 13
- Critical HitRecruited (rank EX, level 1): 0Level 60, fully ascended: 0
- Crit RateRecruited (rank EX, level 1): 10%Level 60, fully ascended: 10%
- Crit DMGRecruited (rank EX, level 1): 150%Level 60, fully ascended: 150%
As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.
Classes and skills
7Headless Knight starts in the Moving Armor class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.
First tier
Moving Armor
Attack
The legend of the "Living Armor" imbued with magic exists even in Noctis Nebula, but the core of the Headless Knight is closer to an advanced composite weapon enhanced with Rift Bureau technology. As a result, the body of the Headless Knight boasts a strength that surpasses even the latest models of the Goliath series.

Standby
Active · 15 AP
Waits at the designated location.

Sicle
Active · Slash damage · 30 AP · Levels 1 to 10
Deals a powerful sword strike to the enemy. Deals Slash DMG equal to 60/66/72/78/84/90/96/102/108/114% of Melee ATK to attacked enemies.
Numbers in level order, 1 to 10.

No Defiance
Passive · Levels 1 to 10
Increases Melee ATK by 30/33/36/39/42/45/48/51/54/57% and guards the front during own turn.
Numbers in level order, 1 to 10.
Second tier
Headless Warrior
Attack
Promotion: Sicle Lv. 3, then 3,000 credits
The vengeful energy residing in the armor of the Headless Knight grows stronger with each opponent it defeats, becoming reflected in the metal body itself. In its advanced form, the sword strikes of the Headless Knight carry the power to crush the will of its enemies, overwhelming the momentum of the battlefield.

Harvest
Active · Slash damage · 45 AP · Cooldown 2 rounds · Levels 1 to 10
Performs a wide sweeping slash. Deals Slash DMG equal to 60/66/72/78/84/90/96/102/108/114% of Melee ATK to enemies within a 6m 150º fan range.
Numbers in level order, 1 to 10.

Shield Splitting
Passive · Levels 1 to 10
Deals Additional Slash DMG equal to 12/12.5/13/13.5/14/14.5/15/15.5/16/16.5% of the target's current HP on attack. This damage does not exceed 180% of Melee ATK.
Numbers in level order, 1 to 10.
Third tier
Dullahan
Attack
Promotion: Harvest Lv. 3, then 7,000 credits
Enhanced by advanced technology and ominous magic, the Headless Knight was given the unique code name "Dullahan" by the Bureau of Rift Management. True to the legendary stature of its name, this massive entity demonstrates extraordinary performance even in battles against Great Abominations.

Decapitation
Active · Slash damage · 45 AP · Cooldown 4 rounds · Levels 1 to 10
Combines all auxiliary blades into a greatsword and strikes down powerfully. Deals Slash DMG equal to 240/264/288/312/336/360/384/408/432/456% of Melee ATK to enemies within an 8m 20º fan range.
Numbers in level order, 1 to 10.

The Reaper
Passive · Levels 1 to 10
Each time an enemy is defeated, the following effects activate: Has a 55/60/65/70/75/80/85/90/95/100% chance to reduce the cooldown of 'Harvest' and 'Decapitate' skills by 1 Round. [Reaper]: Increases SPD by 45/47.5/50/52.5/55/57.5/60/62.5/65/67.5%.
Numbers in level order, 1 to 10.
Traits
5
Fate trait
Rake
A knight is the embodiment of all arcane techniques. The Headless Knight's attacks can come from not only the weapon in his hands but from anywhere unpredictably. His enemies must stay on high alert, unless they want to become headless.
Activates the level 1 active skill [Rake]. [Rake]: Consumes 15 AP. If possesses the [Reaper] effect, can consume it to activate this skill. Extends an auxiliary blade to attack. Deals Slash DMG equal to 60% of Melee ATK to enemies in a 5m, 120º fan-shaped area and slightly pulls them in.

Race trait
Machine
A mechanism made of steel.
Slash DEF +150, Pierce DEF +150, Crush DEF +150

Class trait
Headless Knight
The technology of converting mechanical energy using a magical power source provides immense physical force.
Activates the Level 1 passive skill [Headless Knight]. [Headless Knight]: At the start of the round, increases Melee ATK by 50% of base Magic ATK for 1 Round.

Starting trait
Powerful
Melee ATK +4%

Starting trait
Durable
Slash DEF +20, Pierce DEF +20, Crush DEF +20
Exclusive weapon

The Cranium of the Defeated
Rank EX
Melee ATK x1.1 (+0.1 a level), Magic ATK x1.1 (+0.1 a level), Melee ATK +7.7% (+0.7% a level)
Unique: The Eve
On successful attack, reduces the enemy's AP by 4/5/6/7/8. When attacking two or more enemies, increases Slash Boost by 20/25/30/35/40% until the end of the turn.
Headless Knight Signature: The Mad General
On successful attack, increases CRIT rate by 2% and CRIT DMG by 4%. Can stack up to 20 times.
This part resembles the head of a knight, with a sinister blue flame flickering inside. Designed to match the imposing form of gauntlets and massive armor, it ultimately functions as an arcane orb. Each component is cast using a method that combines the magical energy of the Bureau of Rift Management's scientific technology, resulting in a very stable hardness. In addition to the mana contained within, it has the ability to capture spiteful spirits, embedding them within the wearer. However, it is expected that very few will possess the capability to fully harness its true power.
Starting weapon: Pulsing Mana.
Art
















