

Introduction
Juha is an EX vanguard in Horizon Walker. Juha's role is Attack. Race: Orke.
On the Horizon Walker tier list Juha is S tier, 1st of the 73 vanguards ranked.
Profile
The Orke, a race of mercenaries across the universe, are particularly fond of firearms, but some of them, those who awaken their mental abilities, replace bullets and grenades with their own mental energy. These individuals are called "shamans," and Juha of the prestigious Daeyeon family is one of the most talented among them. Born into the renowned Daeyeon family, Juha joined her clan's mercenary business as soon as she turned twenty. During battle, she awakened as a shaman, gaining the ability to channel her mental energy through her gun. However, this wasn't entirely a good thing for Juha. Her mental energy was so powerful that she began to lose control, and her thoughts started to become audible to those around her. Fortunately, those in her vicinity kept this fact from her, considering her high status, and, taking the political ramifications into account, they decided to send her off-world for training until she could master her abilities and suppress her thoughts. Not knowing the real reason, Juha was resentful about being suddenly dispatched to Earth, almost like an exile, but she is determined to prove her worth as a capable mercenary. She hopes to find the Human Gods, the combat leaders of Earth, and offer the combat prowess of herself and her subordinates.
Juha carries the title "Saint of Bullets, of the Daeyeon Family". Juha is a female Orke. Her birthday is 22nd-Month 22nd, and she stands 172cm tall.
Stats
- Max HP69th of 73512
- Melee ATK42nd of 7390
- Ranged ATK3rd of 73230
- Magic ATK39th of 73115
- Accuracy4th of 73108
- Evade29th of 73175
- SPD45th of 7387
- AP Recovery31st of 73114.8
- Starting AP41st of 739
At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.
- StrengthRecruited (rank EX, level 1): 7Level 60, fully ascended: 7
- TechnicRecruited (rank EX, level 1): 14Level 60, fully ascended: 18
- IntelligenceRecruited (rank EX, level 1): 9Level 60, fully ascended: 9
- VitalityRecruited (rank EX, level 1): 8Level 60, fully ascended: 8
- AgilityRecruited (rank EX, level 1): 11Level 60, fully ascended: 13
- Max HPRecruited (rank EX, level 1): 40Level 60, fully ascended: 512
- Melee ATKRecruited (rank EX, level 1): 7Level 60, fully ascended: 90
- Ranged ATKRecruited (rank EX, level 1): 14Level 60, fully ascended: 230
- Magic ATKRecruited (rank EX, level 1): 9Level 60, fully ascended: 115
- AccuracyRecruited (rank EX, level 1): 8Level 60, fully ascended: 108
- EvadeRecruited (rank EX, level 1): 12Level 60, fully ascended: 175
- SPDRecruited (rank EX, level 1): 87Level 60, fully ascended: 87
- AP RecoveryRecruited (rank EX, level 1): 109.7Level 60, fully ascended: 114.8
- Starting APRecruited (rank EX, level 1): 9Level 60, fully ascended: 9
- Critical HitRecruited (rank EX, level 1): 0Level 60, fully ascended: 0
- Crit RateRecruited (rank EX, level 1): 10%Level 60, fully ascended: 10%
- Crit DMGRecruited (rank EX, level 1): 150%Level 60, fully ascended: 150%
As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.
Classes and skills
7Juha starts in the Trooper class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.
First tier
Trooper
Attack
Infantry armed with assault rifles have played a fundamental role in modern warfare, and that hasn't changed even now that the Rifts have opened. Earthlings continue to center their battles around infantry wielding assault rifles. Especially, the forces deployed to the Bureau of Rift Management are often staffed with corporals and sergeants recruited as mercenaries, sometimes serving as guards for mages. Earthlings are not the only ones who use infantry as their standard military unit. The Orke, who arrived on Earth 13 years ago and signed mercenary contracts, also organize their forces as infantry for combat.

Standby
Active · 15 AP
Waits at the designated location.

Military Shooting
Active · Pierce damage · 45 AP · Levels 1 to 10
Fires an accurate shot at the enemy with a rifle. On hit, deals 60/66/72/78/84/90/96/102/108/114% of Ranged ATK as Pierce DMG.
Numbers in level order, 1 to 10.

Combat Roll
Active · 30 AP · Cooldown 2 rounds · Levels 1 to 10
Jump low to the designated location and gain AP of 20/22/24/26/28/30/32/34/36/38.
Numbers in level order, 1 to 10.
Second tier
Priestess of Bullets
Attack
Promotion: Military Shooting Lv. 3, then 3,000 credits
If there is one peculiar aspect about the Orke mercenaries, it is their faith. They believe that the god of war dwells within their guns, which leads them to revere and cherish their firearms. Consequently, every Orke battle involves a ritual to honor the sprit of their guns, and a Priestess of Bullets accompanies them to ward off evil spirits from their weapons. The Priestess of Bullets does more than simply maintain their guns and ammunition; she uses her supernatural abilities to bless their firearms and bullets, and bestow blessings upon her comrades through her gun. While the ignorant Earthlings see this as a form of superpower, for the Orke, it is a sacred faith, a source of courage, and a critical link to guiding their souls back to their homeland of Tatarosa, even in death.

Mental Corrosion
Active · 20 AP · Cooldown 1 rounds · Levels 1 to 10
Applies the [Mental Defeat] effect to enemies within a 45º, 12m cone for 2R. [Mental Defeat]: Reduces Pierce DEF by 180/195/210/225/240/255/270/285/300/315.
Numbers in level order, 1 to 10.

Blazing Zeal
Passive · Levels 1 to 10
Allies with over 50% HP who attack using a <Firearm> based skill receive the [Blessing of Firepower] effect from the Bullet Priestess. [Blessing of Firepower]: Increases AP Recovery by 15/16.5/18/19.5/21/22.5/24/25.5/27/28.5%, Ranged ATK by 25/28/31/34/37/40/43/46/49/52%, and Pierce Boost and Crush Boost by 8/8.5/9/9.5/10/10.5/11/11.5/12/12% until the start of the next round. When the effect ends, inflicts fixed damage equal to 5% of current HP.
Numbers in level order, 1 to 10.
Third tier
Saint of Bullets
Attack
Promotion: Blazing Zeal Lv. 3, then 7,000 credits
At the pinnacle of the Bullet Priestesses stands the Saint of Bullets. Only the most exceptional of the priestesses can attain this title, which is a prestigious honor granted to those who demonstrate powers far beyond their peers. Even among the 5 million Orke soldiers, there are fewer than 100 Saint of Bullets.

The Executioner
Active · 90 AP · Cooldown 2 rounds · Levels 1 to 10
Blesses an ally with Orke's divinity for an inevitable victory. If another spirit is already there, some "mischief" may occur… The designated ally gains 100/104/108/112/116/120/124/128/132/136 AP and enters [The Executioner] state for 1 round. At the end of any turn during which the ally in [The Executioner] state attacks, they gain the [Executioner's Bullet] effect, lasting for 1 round. [The Executioner]: Increases Ranged ATK by 40/44/48/52/56/60/64/68/72/76% of the Saint of Bullet's base Ranged ATK. [Executioner's Bullet]: Increases All ATK by 8/9/10/11/12/13/14/15/16/17% of the Saint of Bullet's base Ranged ATK. Can stack up to 3 times.
Numbers in level order, 1 to 10.

Brothers and Sisters of Faith
Passive · Levels 1 to 10
Increases ACC of allies within a 3m radius by 40/44/48/52/56/60/64/68/72/76%.
Numbers in level order, 1 to 10.
Traits
7
Fate trait
Fervent Soul
Juha is an exceptionally skilled Bullet Priestess and the daughter of the Daeyeon Family's patriarch, possessing overwhelming mental abilities. Ordinary stimuli have no effect on her.
Activates the level 1 passive skill [Fervent Soul]. [Fervent Soul]: Juha has inherited the mental strength of the Orke race in an exceptionally potent way. At the start of the round, gains the [Fervent Soul] effect for 1R. [Fervent Soul]: Immune to [Taunt] and [Stun] effects, and Immaterial DEF increases by 150.

Race trait
Orke
A humanoid race that wanders the universe, with a totalitarian culture that reveres firearms as sacred.
Technic +1, Ranged ATK +5%, Accuracy +5%

Class trait
Whisper of the Gun
Can locate enemies with an almost supernatural sense of intuition.
Activates the Level 3 passive skill [Stealth Detection]. [Stealth Detection]: At the start of each of own turns, detects any stealthed enemies within a 5m radius. Also, at the start of each of own turns, decreases Pierce DEF of all enemies within a 5m radius by 300 for 1R.

Bond trait
Interested
Interested in the Human God.

Starting trait
Competent
AP Recovery +2%

Starting trait
Arrogant
Knockback Resistance +10, Evade +5%

Starting trait
Faithful
Poison DEF +40, Immaterial DEF +40
Exclusive weapon

The Wings of Glory
Rank EX
Ranged ATK x1.43 (+0.13 a level), Ranged ATK +5.5% (+0.5% a level)
Unique: May the Honor Be in the Bullet
Increases personal AP Recovery by 20/25/30/35/40%, and raises Pierce boost for all allies by 12/15/18/21/24%. When allies other than the user utilize any skill aside from Standby, they gain the [Glory] effect, stacking up to a maximum of 30 times. At the start of each round, all [Glory] effects are consumed, distributing AP to each ally (other than the user) equal to 2/2.5/3/3.5/4% of the user's base AP Recovery for each stack. All effects granted to allies by "Unique: May the Honor Be in the Bullet" will not stack if they share the same name.
Juha Signature: The One Who Judges
On Basic Attack, there is a 50% chance to reduce the cooldown of the skills [Combat Roll], [Mental Corrosion], and [The Executioner] by 1 round.
This execution tool in the form of a rifle is blessed by the Gun Spirit and has the ability to amplify psychic powers, aiding the Saint of Bullets in delivering fair and swift judgment. Those waiting for the Saint's judgment exist across the universe in countless numbers, and the tribunal burns with the passion of those who seek justice. When the rightful verdict of the Saint is delivered at the end of a long silence, the intense gunshot that echoes carries the power of the Gun Spirit, becoming a sacred resonance that elevates both the will of the Saint of Bullet and those who wield firearms in execution.
Starting weapon: Steel Hallow of Death.
Liked gifts
3
Orca Documentary
Forbidden Romance [A Secret Affair Barred by Class]
Training Equipment Set
Costumes
4
Tender Gingerbread Girl

Spec Ops Divine Unit

Track Mate

Summer Confidence
Art
















