

Introduction
Fammene is an EX vanguard in Horizon Walker. Fammene's role is Attack. Race: Human (Noctis Nebula).
On the Horizon Walker tier list Fammene is A tier, 11th of the 73 vanguards ranked.
Profile
Fammene, one of the Windweavers of the Windpetal Tower, was known from childhood for her beauty and her colorful romances. At the young age of nineteen, she married one of the scions of the Grand Duke of Tranel's family. Unfortunately for Fammene, her husband mysteriously died one night, and she was accused of causing his death during their conjugal relations, leading to her confinement in a convent. To make matters worse, the rumors from her single days painted her as a debauched woman, resulting in significant persecution. In an unfortunate turn of events that worked to her advantage, the Rift Crisis allowed her to escape from the convent.
She later joined Crown Princess Maximilia, distinguishing herself as an outstanding Wind Guide and playing a key role in ensuring their safe arrival on Earth. She hoped to continue her work on Earth, but soon after, the arrival of people from Tranel once again complicated her situation. Those from Tranel who despised her spread malicious rumors, and with the princess, her primary protector, absent due to diplomatic duties in Seoul, she found herself isolated once again, caught between those who scorned her and those who leered at her. Seeking to escape the harsh refugee community, she has applied to become a Vanguard.
Fammene carries the title "The Fair". Fammene is a female Human (Noctis Nebula). Her birthday is May 16th, and she stands 171cm tall.
Stats
- Max HP53rd of 73683
- Melee ATK63rd of 7364
- Ranged ATK64th of 7377
- Magic ATK17th of 73255
- Accuracy102
- Evade25th of 73192
- SPD40th of 7388
- AP Recovery24th of 73117.5
- Starting AP62nd of 731
At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.
- StrengthRecruited (rank EX, level 1): 4Level 60, fully ascended: 4
- TechnicRecruited (rank EX, level 1): 5Level 60, fully ascended: 5
- IntelligenceRecruited (rank EX, level 1): 11Level 60, fully ascended: 15
- VitalityRecruited (rank EX, level 1): 10Level 60, fully ascended: 11
- AgilityRecruited (rank EX, level 1): 14Level 60, fully ascended: 15
- Max HPRecruited (rank EX, level 1): 49Level 60, fully ascended: 683
- Melee ATKRecruited (rank EX, level 1): 5Level 60, fully ascended: 64
- Ranged ATKRecruited (rank EX, level 1): 6Level 60, fully ascended: 77
- Magic ATKRecruited (rank EX, level 1): 16Level 60, fully ascended: 255
- AccuracyRecruited (rank EX, level 1): 8Level 60, fully ascended: 102
- EvadeRecruited (rank EX, level 1): 14Level 60, fully ascended: 192
- SPDRecruited (rank EX, level 1): 88Level 60, fully ascended: 88
- AP RecoveryRecruited (rank EX, level 1): 115.0Level 60, fully ascended: 117.5
- Starting APRecruited (rank EX, level 1): 1Level 60, fully ascended: 1
- Critical HitRecruited (rank EX, level 1): 0Level 60, fully ascended: 0
- Crit RateRecruited (rank EX, level 1): 10%Level 60, fully ascended: 10%
- Crit DMGRecruited (rank EX, level 1): 150%Level 60, fully ascended: 150%
As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.
Classes and skills
5Fammene starts in the Aeromancer class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.
First tier
Aeromancer
Attack
The Mages of the Windpetal Tower, one of the two pillars supporting the Tranell Republic, have long served at sea for the glory of the Republic's fleet. These Aeromancers, who see themselves as the most important nobles governing the Republic, use their wind magic to provide favorable breezes to speed their allies while tearing enemies apart with fierce gales.

Standby
Active · 15 AP
Waits at the designated location.

Bladewind
Active · Pierce damage · 45 AP · Levels 1 to 10
Conjures blades of wind to attack. Deals Slash DMG equal to 60/66/72/78/84/90/96/102/108/114% of magic ATK and knocks the target back by 1.5m.
Numbers in level order, 1 to 10.

Wind's Gathering
Passive · Levels 1 to 10
Gains the [Whirling Wind] effect whenever performing an action other than Standby. At the end of own turn, grants the [Wind's Gathering] effect to all allies. - [Whirling Wind]: Increases SPD by 3%. Stacks up to 6 times. - [Wind's Gathering]: Increases SPD by 5/5.5/6/6.5/7/7.5/8/8.5/9/9.5% per stack of [Whirling Wind] the caster possesses. This effect disappears at the end of own turn.
Numbers in level order, 1 to 10.
Second tier
Windweaver
Support
Promotion: Wind's Gathering Lv. 3, then 3,000 credits
The wind possesses two distinct natures: a breeze that aids allies and hinders enemies, and a storm that tears enemies apart. The Windweavers are mages who focus on nurturing the peaceful aspect of the wind. They control the battlefield by befriending the wind, using it to guide and disrupt their foes.

Wind Shield
Active · 45 AP · Cooldown 1 rounds · Levels 1 to 10
Proportionally grants the [Wind Shield] effect to one ally and self for 2R, based on own magic ATK. - [Wind Shield]: Provides a shield that blocks damage equal to 100/110/120/130/140/150/160/170/180/190% of the caster's magic ATK.
Numbers in level order, 1 to 10.
Third tier
Lord of Breeze
Support
Promotion: Wind Shield Lv. 3, then 7,000 credits
The Lord of Breezes are those who have reached the pinnacle among the Windweavers. Simply attaining this level earns them the title of Republic Lord. They are capable of breathing intent into the wind, freely controlling the atmosphere of the battlefield to assist allies and hinder enemies.

Monsoon
Active · 90 AP · Cooldown 1 rounds · Levels 1 to 10
Bestows the blessing of the Great Wind. Can only be activated when possessing 3 or more stacks of the [Whirling Wind] effect. Consumes 3 stacks of [Whirling Wind] to grant all allies AP equal to 30/31/32/33/34/35/36/37/38/39% of own AP Recovery, and increases AP Recovery by the same amount granted until the start of the next round.
Numbers in level order, 1 to 10.
Traits
7
Fate trait
The Talk of the Town
Fammene, a beauty famous even in the Empire, effortlessly draws attention despite her calm and modest nature, whether for better or worse.
Activates the Level 1 passive skill [The Talk of the Town]. [The Talk of the Town]: All female Vanguards take an interest in Fammene and try to stand out more. Once per round, at the end of own turn, CRIT rate of all female Vanguards in the party increases by 15%, but ACC decreases by 10%. This effect only applies for the turn immediately following Fammene's turn.

Race trait
Marlon
Humans from the planet Noctis Nebula, nearly identical to those on Earth but with a culture where magic advance beyond science.
Strength +1, Technic +1, Intelligence +1

Class trait
Lady of the Breeze
With every gust of wind across the meadow, the wild grasses dance to her steps. As she passes by, the blades of grass sway as if galloping horses, drawn by her presence. Her being melds with the wind, becoming one with the earth.
Intelligence +3
Formation Cost +1 Activates the Level 1 passive skill [Rushing Breeze]. [Rushing Breeze]: At the start of battle, grants the [Rushing Breeze] effect to all allies. Reapplies this effect each time the [Monsoon] skill is used. [Rushng Breeze]: Increases SPD by 200% until the end of own turn.

Bond trait
Interested
Interested in the Human God.

Starting trait
Mysterious
Magic ATK +5%

Starting trait
Urgent
Heat DEF +20, Cold DEF +20, Electric DEF +20, Poison DEF +20, Immaterial DEF +20

Starting trait
Pitiful
Max HP -3%, Heat DEF +30, Cold DEF +30, Electric DEF +30, Poison DEF +30, Immaterial DEF +30
Exclusive weapon

The Anguished Rose
Rank EX
Magic ATK x1.21 (+0.11 a level), Magic ATK +7.7% (+0.7% a level)
Unique: Sad Ending
When using a skill (excluding standby) during the turn, restores all allies' HP by 16/20/24/28/32% of the caster's Magic ATK. Also grants all allies (excluding the caster) the [Sad Ending] effect for 1 round. - [Sad Ending]: º Increases Melee ATK by 10/12.5/15/17.5/20% based on the caster's Magic ATK. º Increases Ranged ATK by 20/25/30/35/40% based on the caster's Magic ATK.
Fammene Signature: Wind of Tragedy
Increases AP Recovery by 8%. Gains the [Whirling Wind] effect at the start of battle. (Same as the [Whirling Wind] effect caused by the level 1 'Wind's Gathering' skill.)
This arcane orb, commonly found in Tranel, takes the form of a Tranel rose. According to an old tale, there was a special relic known as the Wind Petal Compass, which was recommended for Aeromancers who struggled to read the flow of mana. Shaped like a flower bud, this compass possessed the unique ability to respond to the user's mana, guiding them toward their intended direction. One day, this compass, referred to as the "The Anguished Rose", came into the hands of a Aeromancer who had lost her way. It is said that it gently led her through her chaotic thoughts. "It was so beautiful." "It looked so lonely." Only whispers of these sentiments remain, as she is believed to have vanished gracefully in the direction indicated by the "The Anguished Rose".
Starting weapon: Pulsing Mana.
Liked gifts
3
A Single Rose
Anti-Aging Skincare Product
Grey Goose Vodka
Costumes
4
Viva Magenta Bunny Girl

Glowing Somewhat Red

Golden Temptation Bunny Girl

A Widow's Secret Weapon
Art
















