

Introduction
Goliath is a B vanguard in Horizon Walker. Goliath's role is Attack. Race: Mercenary.
On the Horizon Walker tier list Goliath is D tier, 68th of the 73 vanguards ranked.
Profile
Goliath's species is listed as AI.
Stats
- Max HP14th of 731,152
- Melee ATK27th of 73154
- Ranged ATK1st of 73256
- Magic ATK34th of 73128
- Accuracy102
- Evade32nd of 73166
- SPD26th of 7392
- AP Recovery37th of 73112.5
- Starting AP5th of 7331
At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.
- StrengthRecruited (rank B, level 1): 10Level 60, fully ascended: 12
- TechnicRecruited (rank B, level 1): 14Level 60, fully ascended: 20
- IntelligenceRecruited (rank B, level 1): 10Level 60, fully ascended: 10
- VitalityRecruited (rank B, level 1): 14Level 60, fully ascended: 18
- AgilityRecruited (rank B, level 1): 7Level 60, fully ascended: 13
- Max HPRecruited (rank B, level 1): 70Level 60, fully ascended: 1,152
- Melee ATKRecruited (rank B, level 1): 10Level 60, fully ascended: 154
- Ranged ATKRecruited (rank B, level 1): 14Level 60, fully ascended: 256
- Magic ATKRecruited (rank B, level 1): 10Level 60, fully ascended: 128
- AccuracyRecruited (rank B, level 1): 8Level 60, fully ascended: 102
- EvadeRecruited (rank B, level 1): 7Level 60, fully ascended: 166
- SPDRecruited (rank B, level 1): 92Level 60, fully ascended: 92
- AP RecoveryRecruited (rank B, level 1): 97.5Level 60, fully ascended: 112.5
- Starting APRecruited (rank B, level 1): 31Level 60, fully ascended: 31
- Critical HitRecruited (rank B, level 1): 0Level 60, fully ascended: 0
- Crit RateRecruited (rank B, level 1): 10%Level 60, fully ascended: 10%
- Crit DMGRecruited (rank B, level 1): 150%Level 60, fully ascended: 150%
As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.
Classes and skills
7Goliath starts in the Heavyworker: Basic Type class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.
First tier
Heavyworker: Basic Type
Attack
Originally designed as a manned combat machine, the Heavy Walker failed to ensure the pilot's safety and was eventually remade into an autonomous weapon. Despite its limited versatility, the Heavy Walker showed excellent performance in battles against large abominations, leading to its adoption by the Bureau of Rift Management as a standard mid-range support unit.

Standby
Active · 15 AP
Waits at the designated location.

Hand Cannon
Active · Pierce damage · 60 AP · Levels 1 to 10
Fire at the enemy with a large-caliber hand cannon. Deals Pierce DMG equal to 60/66/72/78/84/90/96/102/108/114% of Ranged ATK.
Numbers in level order, 1 to 10.

Interception Optimize
Passive · Levels 1 to 10
If the user Standby during this turn, ACC increases by 50% and Ranged ATK increases by 15/16.5/18/19.5/21/22.5/24/25.5/27/28.5% for 1 Round.
Numbers in level order, 1 to 10.
Second tier
Heavyworker: Evolution Type
Attack
Promotion: Hand Cannon Lv. 3, then 3,000 credits
Although the Heavy Walker showed excellent performance as a mid-range support unit, it wasn't without its flaws. Despite its superior long-range capabilities and powerful durability, its weight and sluggish movement made it vulnerable in close combat. To address these shortcomings, the Advanced Module was developed, compensating for the Heavy Walker's weaknesses and enabling it to unleash its combat capabilities more effectively.

Rocket Launch
Active · Crush damage · 90 AP · Levels 1 to 10
Launches a self-guided rocket towards the sky. Deals Crush DMG equal to 40/44/48/52/56/60/64/68/72/76% of Ranged ATK and deals additional Heat DMG equal to 40/44/48/52/56/60/64/68/72/76% of Ranged ATK. This attack benefits from a 100% ACC adjustment.
Numbers in level order, 1 to 10.

Close-range Reaction
Active · Pierce damage · 60 AP · Levels 1 to 10
Forcefully pushes the target away and fires a shot. Deals Pierce DMG equal to 100/110/120/130/140/150/160/170/180/190% of Ranged ATK and additional Crush DMG equal to 30/33/36/39/42/45/48/51/54/57% of Melee ATK, while knocking the target back by 5m.
Numbers in level order, 1 to 10.
Third tier
Heavy Worker: Stop Support Type
Attack
Promotion: Rocket Launch Lv. 3, then 7,000 credits
Among the Heavy Walkers, the Mid-Support Module is applied only to those that are highly trained. Equipped with formidable firepower and a fire support system, these Heavy Walkers provide overwhelming firepower that guarantees perfect support.

Triple Rocket Barrage
Active · 150 AP · Cooldown 1 rounds · Levels 1 to 10
Entering Rocket Barrage mode. Immediately gain AP 200 and acquire 3 stacks of [Rocket Barrage mode]. [Rocket Barrage mode]: Unable to move; only 'Rocket Barrage' and 'Standby' skills can be used. The mode ends after using 'Wait' or 3 times of 'Rocket Barrage,' changing AP to 0. Rocket Barrage Fire a rocket upward to bombard the ground. This attack does not consume AP to activate but consumes one stack of [Rocket Barrage mode] after use. Deals Crush DMG equal to 40/44/48/52/56/60/64/68/72/76% of Ranged ATK, and additional Heat DMG equal to 40/44/48/52/56/60/64/68/72/76% of Ranged ATK. Temporarily increases ACC by 100% during this attack.
Numbers in level order, 1 to 10.

Shooting Learning System
Passive · Levels 1 to 10
Each time an attack skill is successfully used, increases ACC by 10/11/12/13/14/15/16/17/18/19% and CRIT rate by 3/3.3/3.6/3.9/4.2/4.5/4.8/5.1/5.4/5.7%. This effect lasts until the end of battle and can stack up to 10 times.
Numbers in level order, 1 to 10.
Traits
1
Race trait
Machine
A mechanism made of steel.
Slash DEF +150, Pierce DEF +150, Crush DEF +150
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