

Introduction
War Mercenary is a B vanguard in Horizon Walker. War Mercenary's role is Attack. Race: Mercenary.
On the Horizon Walker tier list War Mercenary is C tier, 60th of the 73 vanguards ranked.
Profile
War Mercenary is a female Human (Noctis Nebula).
Stats
- Max HP31st of 73832
- Melee ATK12th of 73192
- Ranged ATK17th of 73141
- Magic ATK34th of 73128
- Accuracy102
- Evade38th of 73154
- SPD26th of 7392
- AP Recovery44th of 73110
- Starting AP15th of 7322
At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.
- StrengthRecruited (rank B, level 1): 10Level 60, fully ascended: 14
- TechnicRecruited (rank B, level 1): 10Level 60, fully ascended: 10
- IntelligenceRecruited (rank B, level 1): 9Level 60, fully ascended: 9
- VitalityRecruited (rank B, level 1): 9Level 60, fully ascended: 13
- AgilityRecruited (rank B, level 1): 10Level 60, fully ascended: 12
- Max HPRecruited (rank B, level 1): 45Level 60, fully ascended: 832
- Melee ATKRecruited (rank B, level 1): 11Level 60, fully ascended: 192
- Ranged ATKRecruited (rank B, level 1): 11Level 60, fully ascended: 141
- Magic ATKRecruited (rank B, level 1): 10Level 60, fully ascended: 128
- AccuracyRecruited (rank B, level 1): 8Level 60, fully ascended: 102
- EvadeRecruited (rank B, level 1): 10Level 60, fully ascended: 154
- SPDRecruited (rank B, level 1): 92Level 60, fully ascended: 92
- AP RecoveryRecruited (rank B, level 1): 105.0Level 60, fully ascended: 110.0
- Starting APRecruited (rank B, level 1): 22Level 60, fully ascended: 22
- Critical HitRecruited (rank B, level 1): 0Level 60, fully ascended: 0
- Crit RateRecruited (rank B, level 1): 10%Level 60, fully ascended: 10%
- Crit DMGRecruited (rank B, level 1): 150%Level 60, fully ascended: 150%
As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.
Classes and skills
6War Mercenary starts in the Apprentice Doppelsoldner class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.
First tier
Apprentice Doppelsoldner
Attack
The battlefield in the southern Empire is quite different from that of the north. Unlike the central Empire, where cavalry and diverse units can be relied upon, the southern Empire, with its semi-independent city-states, prefers densely packed pikemen skilled in both offense and defense. Thus, the primary strategy has become breaking the morale of these pikemen and destroying their formations. Translated into Earth's language as "Doppelsoldner," these individuals are, in fact, the second sons and daughters of nobles or those of lesser status, enjoying more privilege than the term suggests. They stand at the frontlines of battle to earn the trust of soldiers they will eventually lead.

Standby
Active · 15 AP
Waits at the designated location.

Pole Break
Active · Slash damage · 45 AP · Levels 1 to 10
Swings the greatsword widely to attack enemies. Deals Slash DMG equal to 60/66/72/78/84/90/96/102/108/114% of Melee ATK to enemies in a fan-shaped area.
Numbers in level order, 1 to 10.

Gotta Protect Myself!
Passive · Levels 1 to 10
Increases Block Chance by 20/22/24/26/28/30/32/34/36/38%. Block Chance is capped at 75%.
Numbers in level order, 1 to 10.
Second tier
Doppelsoldner
Attack
Promotion: Pole Break Lv. 3, then 3,000 credits
After a few battles, these officers must shed their "trainee" status before they can truly receive proper recognition and lead their troops. Starting as junior officers, they learn to fight with passion, driving their allies to victory while demonstrating their willingness to take risks. In doing so, they also learn how to maintain their dignity and protect themselves.

Formation Destruction
Active · Slash damage · 60 AP · Cooldown 2 rounds · Levels 1 to 10
Charges towards the target with a half-swording technique, colliding forcefully, then swings the sword widely to attack surrounding enemies. Leaps low at the target, dealing Slash DMG equal to 100/110/120/130/140/150/160/170/180/190% of Melee ATK to the target and all enemies within a 2.5m radius, and knocks them back 2.5m.
Numbers in level order, 1 to 10.

Crisis to Opportunity!
Passive · Levels 1 to 10
On a successful block, gains an immediate opportunity for a counterattack. During counterattack, Melee ATK increases by 50/55/60/65/70/75/80/85/90/95%.
Numbers in level order, 1 to 10.
Third tier
Mercenary Commander
Attack
Promotion: Formation Destruction Lv. 3, then 7,000 credits
Officers who have mastered various combat techniques and tactics eventually become Mercenary Commander, finally earning their independence. Leading their own officers, these Mercenary Commanders lure the backwater folks of the Empire with empty rewards and sweet words, driving them to risk their lives. They are the masters of the southern battlefields, dreaming of one day dominating the wealthy merchants of the cities as warlords.

Declaration of Victory
Active · 45 AP · Cooldown 3 rounds · Levels 1 to 10
Raises the sword high and declares victory, boosting the morale of allies. Grants the [Declaration of Victory] effect to self and allies within a 5m radius for 2R. - [Declaration of Victory]: Increases each target's Melee ATK by 40/44/48/52/56/60/64/68/72/76% of the caster's Melee ATK, and increases SPD by 50/55/60/65/70/75/80/85/90/95.
Numbers in level order, 1 to 10.
Traits
1
Race trait
Marlon
Humans from the planet Noctis Nebula, nearly identical to those on Earth but with a culture where magic advance beyond science.
Strength +1, Technic +1, Intelligence +1
Art














