

Introduction
Kobold Mercenary is a B vanguard in Horizon Walker. Kobold Mercenary's role is Defense. Race: Mercenary.
On the Horizon Walker tier list Kobold Mercenary is D tier, 65th of the 73 vanguards ranked.
Profile
Kobold Mercenary is a male Kobold.
Stats
- Max HP44th of 73774
- Melee ATK37th of 73102
- Ranged ATK46th of 7390
- Magic ATK52nd of 7390
- Accuracy102
- Evade23rd of 73197
- SPD11th of 73117
- AP Recovery26th of 73115
- Starting AP38th of 7310
At level 60, fully ascended, top class tier, before weapons, Stigmas and bonds. Each bar is measured against the highest value in the Horizon Walker roster, and the place is out of every vanguard with that stat.
- StrengthRecruited (rank B, level 1): 6Level 60, fully ascended: 8
- TechnicRecruited (rank B, level 1): 6Level 60, fully ascended: 7
- IntelligenceRecruited (rank B, level 1): 6Level 60, fully ascended: 7
- VitalityRecruited (rank B, level 1): 8Level 60, fully ascended: 11
- AgilityRecruited (rank B, level 1): 11Level 60, fully ascended: 14
- Max HPRecruited (rank B, level 1): 44Level 60, fully ascended: 774
- Melee ATKRecruited (rank B, level 1): 6Level 60, fully ascended: 102
- Ranged ATKRecruited (rank B, level 1): 6Level 60, fully ascended: 90
- Magic ATKRecruited (rank B, level 1): 6Level 60, fully ascended: 90
- AccuracyRecruited (rank B, level 1): 8Level 60, fully ascended: 102
- EvadeRecruited (rank B, level 1): 12Level 60, fully ascended: 197
- SPDRecruited (rank B, level 1): 117Level 60, fully ascended: 117
- AP RecoveryRecruited (rank B, level 1): 107.5Level 60, fully ascended: 115.0
- Starting APRecruited (rank B, level 1): 10Level 60, fully ascended: 10
- Critical HitRecruited (rank B, level 1): 0Level 60, fully ascended: 0
- Crit RateRecruited (rank B, level 1): 10%Level 60, fully ascended: 10%
- Crit DMGRecruited (rank B, level 1): 150%Level 60, fully ascended: 150%
As the stat screen works them out, with the innate traits and before weapons, Stigmas and bonds. The second column is the top class tier after every Ascension. Ranged ATK takes the Strength and Melee ATK trait bonuses, as the game's stat screen does.
Classes and skills
6Kobold Mercenary starts in the Cave Warrior class and promotes through 2 more tiers. Each promotion keeps the skills already learned and adds the new class's.
First tier
Cave Warrior
Defense
The kobolds of the Underground Kingdom of Noctis Nebula had to arm themselves to protect their wealthy subterranean cities. Despite their small stature, which was a significant disadvantage, they developed the strength to defend themselves underground by utilizing their robust stamina and their ability to dig through the earth in an instant, a method they called tunnel warfare. These armed kobolds are known as Cave Warriors, and even after arriving on Earth, they continue to face the Rifts with their traditional tactics.

Standby
Active · 15 AP
Waits at the designated location.

Underground Twin Swords
Active · Pierce damage · 30 AP · Levels 1 to 10
Quickly stabs the enemy with twin blades. Deals Pierce DMG equal to 60/66/72/78/84/90/96/102/108/114% of Melee ATK.
Numbers in level order, 1 to 10.

Burrow
Active · 45 AP · Cooldown 1 rounds
Burrows underground and gains the [Burrow] effect for 2 rounds. - [Burrow]: During this effect Response, Evade, Block, or using general skills is prohibited. The user stays Hidden and cannot be targeted by enemy skills. Can use the "Emerge" skill. Emerge Select ground within 9m to move to that location and emerge, ending the [Burrow] state.
Second tier
Chief Cave Warrior
Defense
Promotion: Underground Twin Swords Lv. 3, then 3,000 credits
Among the Cave Warriors, the most exceptional individuals rise to the rank of Chief Cave Warrior, commanding three or four others. As squad leaders, these Chief Cave Warriors focus more on survival training than honing combat techniques.

Underground Defense Techniques
Passive · Levels 1 to 10
Increases Physical DEF by 150/165/180/195/210/225/240/255/270/285 and Block Chance by 10/11/12/13/14/15/16/17/18/19%. Block Chance is capped at 75%.
Numbers in level order, 1 to 10.
Third tier
Underking
Defense
Promotion: Underground Defense Techniques Lv. 3, then 7,000 credits
The warriors known as the Underkings are the generals of the Underground Kingdom's army. As the greatest warriors of the underground, they have overcome their physical limitations and possess skills that make them unbeatable within their home territory, regardless of the opponent's race. The mere appearance of a Underking on the subterranean battlefield is enough to cause their long-standing foes to flee.

Underground Explosion
Active · Crush damage · 90 AP · Cooldown 4 rounds · Levels 1 to 10
Erupts from the ground, causing devastation. Can only be used in [Burrow] state. Deals Crush DMG equal to 100/110/120/130/140/150/160/170/180/190% of Melee ATK, knocks back the enemy 3m, and [Taunts] for 1R. Cannot perform a weakness attack with this skill.
Numbers in level order, 1 to 10.

Improvised Fortress
Passive · Levels 1 to 10
If in [Burrow] state at the start of the turn, the effect applies. Increases Physical DEF by 300/330/360/390/420/450/480/510/540/570 and AP Recovery by 20/22/24/26/28/30/32/34/36/38% until the start of the next round.
Numbers in level order, 1 to 10.
Traits
1
Race trait
Kobold
A gentle and calm mole-like race that has built a civilization in the underground world.
Evade +10%, Max HP +10%
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